1) How soon will you be tossed into the main quest? Will there always be a feeling of urgency, or will there be a point where the main quest slows down on purpose (à la Morrowind, where Uncle Sly tells you to become a freelance adventurer and come back later, because you're still green behind the ears)?
2) It currently sounds like there will be a certain amount of political intrigue and civil war going on in Skyrim, but will they be directly adressed in the main quest, or will most of that take place in the "miscellaneous quests"?
3) Are you "intellectually satisfied" with the plot and the story that is told in Skyrim? I'm talking about twists and characters, but also about the way lore is adressed. In Oblivion, there
was lore behind everything, but it almost wasn't adressed at all; in Morrowind, half of the main quest actually involved collecting and reading lore material, which made you end up with dozens of books still on your to-do-list. There were complaints about both approaches - do you think you found an interesting middle ground, or did you go for one of these two approaches again?
4) Will the two new magic guilds take different sides in the civil war? How much rivalry will there be? And how about the other guilds (you don't have to name them if you're "not talking about them yet"
), will there be intertwining storylines and conflict situations?