Announcing the Skyrim Fan Interview

Post » Thu Mar 11, 2010 6:41 pm

In Skyrim the statement was made that everything can be dual wielded. Can I dual wield shields? That would be awesome.
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Catherine Harte
 
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Post » Fri Mar 12, 2010 2:02 am



2. Is the prospect of lycanthropy looking positive thus far?




Are playable werewolves in? (Again, yes or no works)



- can we be werewolves? Vampires?




Can you tell us anything about Vampirism and/or Lycanthropy in Skyrim?

Thanks!



Will their be werewolves and/or vampires in skyrim?



For the love of your holy deity, where there be (a) werecreature that we can turn into!?


To Todd:

Please tell us there will be werewolves and vampires and that we can become one or the other in the game, either DLC or main game!! PLEASE!!!:D

*calms down* Sorry just ALOT of us here want them to be in and able to become one, I hope they look like the werewolves in MW expansion *bloodmoon*


How will you improve the ability to become a werewolf this time around in the game? What can we expect as players?


Mr. Howard...One question...Will there be a return of werewolves and the cult of Hircine in Skyrim?


How is progress on the werecreatures/vampires, Are they looking likely or unlikely?



Good questions.

Todd Howard: Will werewolves make a return in "Skyrim"? If so, how will the gameplay differ from Bloodmoon & Daggerfall?

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Vincent Joe
 
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Post » Thu Mar 11, 2010 10:54 pm

What kind of housing options can we expect, and what kind of decorating options will we have within them?
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Jerry Cox
 
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Post » Thu Mar 11, 2010 5:09 pm

Two questions. Alright it turned into more than two :whistling:

Will Jyggalag and Sheogorath be making a return appearance in some form?

And

How will the events of the Shivering Isles expansion be handled in the lore of the game i.e.:

Will Sheogorath be obviously different than his past appearances due the hero of the last game taking his place, or has the process of becoming a Daedric Prince turned the hero into a being that is basically the same as the old Sheogorath?

If Jyggalag does make a reappearance, has he taken a new realm for himself and, if so, will we be able to, at least briefly, see his realm or at least read about it in game?

It was said that the Knights of Order were not Daedra (source: http://www.imperial-library.info/node/2234) so what are they/ where are they from? Will we ever know more about these mysterious creatures?
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Laura Simmonds
 
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Post » Fri Mar 12, 2010 12:54 am

Will there be guards that can know that I killed someone while having a 100% chameleon when they are in a city across the province?
Is M'Aiq In!?!?!?!?
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SaVino GοΜ
 
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Post » Thu Mar 11, 2010 8:39 pm

Will be be able to craft our own weapons with unique textures.
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noa zarfati
 
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Post » Thu Mar 11, 2010 8:31 pm

Does Skyrim have the blue and red lanterns/candles that Morrowind had?
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Craig Martin
 
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Post » Thu Mar 11, 2010 3:41 pm

Will we be able to go fishing?
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Andres Lechuga
 
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Post » Thu Mar 11, 2010 10:17 pm

Awesome... I had a lot of questions, but most have already been asked I see. So!... voice actors. The only one I've heard of so far has been Max von Sydow... can any others be named at this time? And if so, what role will they be acting in?
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~Amy~
 
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Post » Thu Mar 11, 2010 2:53 pm

1) How soon will you be tossed into the main quest? Will there always be a feeling of urgency, or will there be a point where the main quest slows down on purpose (à la Morrowind, where Uncle Sly tells you to become a freelance adventurer and come back later, because you're still green behind the ears)?

2) It currently sounds like there will be a certain amount of political intrigue and civil war going on in Skyrim, but will they be directly adressed in the main quest, or will most of that take place in the "miscellaneous quests"?

3) Are you "intellectually satisfied" with the plot and the story that is told in Skyrim? I'm talking about twists and characters, but also about the way lore is adressed. In Oblivion, there was lore behind everything, but it almost wasn't adressed at all; in Morrowind, half of the main quest actually involved collecting and reading lore material, which made you end up with dozens of books still on your to-do-list. There were complaints about both approaches - do you think you found an interesting middle ground, or did you go for one of these two approaches again?

4) Will the two new magic guilds take different sides in the civil war? How much rivalry will there be? And how about the other guilds (you don't have to name them if you're "not talking about them yet" :P), will there be intertwining storylines and conflict situations?
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koumba
 
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Post » Fri Mar 12, 2010 2:04 am

Ok here goes...

1 Can you show a pic of what a warrior will see when they bring up the skills menu centered on the warrior sign.. and thus showing all the warrior skills and one other skill.

2 Can you do the above now centered on the thief sign and thus showing all the thief skills and one other skill.

3 Can you show a single skills entire perk tree so we can get a clear idea what your actualy up to perk wise and what exactly the prereqs are for higher level perks?

4 How do conjurations and destruction magics work this time? Do they gain in power somehow as you level or increase skill/perks or does the skeleton you cast at level 5 do the same as the same spell at level 40? How long do conjurations sick around and how many can I summon at the same time?

5 How many enchanted doodads can a mage wear at one time and do perks in enchanting or elsewhere increase this number?

6 What are the biggest changes in enchanting and alchemy from older games?

7 How does encombrance increase this time? Is it still as warrior centric as ob was or is it more like fallout 3?
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no_excuse
 
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Post » Fri Mar 12, 2010 6:35 am

Awesome... I had a lot of questions, but most have already been asked I see. So!... voice actors. The only one I've heard of so far has been Max von Sydow... can any others be named at this time? And if so, what role will they be acting in?


Yes, is JONATHAN BRYCE in the game? That guy friggin' rules.
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Mylizards Dot com
 
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Post » Fri Mar 12, 2010 3:45 am

1) Elderscrolls have traditionally had some minor combat issues because of engine limitations/AI. For example in Morrowind or Oblivion, if I jump up to higher ground an enemy won't be able to jump up to me but instead will endlessly run towards me while we can attack them from a range. How has this issue been addressed for Skyrim? Will enemies/NPCs be able to jump and use intelligent path-finding to reach us?
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Alexandra walker
 
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Post » Fri Mar 12, 2010 1:25 am

is shapeshifting in skyrim?


maybe even dragon shouts that involve shapeshifting *wink wink*
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Terry
 
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Post » Thu Mar 11, 2010 10:57 pm

17. Will we be able to see our feet/body in first person view?

I also wondered that! You could see your body in the trailer, and as Todd Promised, He said ALL of it was gameplay! Plus the game has third person, so why couldn't we see our bodies in first person in oblivion and morrowind?
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Jessie
 
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Post » Fri Mar 12, 2010 4:16 am

Are there any branches in the main quest so as the player may experience different events in different play throughs based on his/her choices?
Are there opposing guilds that require the player to decide which one to help against the other?
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Toby Green
 
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Post » Fri Mar 12, 2010 12:10 am

Is the art of sneaking/pickpocketing more rewarding now in your opinion?
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Agnieszka Bak
 
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Post » Thu Mar 11, 2010 6:29 pm

comparing skyrim with fallout 3 will we see an improvement on frame rate and overall more stability in the console versions? namely the ps3 version.
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Allison Sizemore
 
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Post » Fri Mar 12, 2010 3:20 am

  • Will there be different endings based on the choices made by the player?
  • What would you say is the biggest improvement from Oblivion to Skyrim?
  • Will we see more factions than just the basic four form Oblivion?
  • Will dungeons and caves be less "cookie cutter"?
  • If you committed a crime in Oblivion every guardsmen instantly knew no matter how far they where form the crime scene has this been changed at all?
  • Will Skyrim have the disguise system that Fallout: New Vegas had?
  • What one thing from Obsidian and Fallout:New Vegas has been the biggest influence on Skyrim?
  • Are you worried about some long time TES fans thinking that Skyrim is too mainstream?
  • Will we be able to build our own houses or small settlements?

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Genevieve
 
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Post » Fri Mar 12, 2010 1:06 am

With the new dual-wield system, will the Creation Kit feature options to combine weapons with magic? (like firing an arrow from a bow and setting your arrow ablaze with a fire spell)
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DAVId Bryant
 
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Post » Fri Mar 12, 2010 4:03 am

- How is expansion Shivering Isles going to affect this game? Is Sheogorath in the game, has he been replaced/left out? Or was the episode just imagination from the protagonist gone mad?

- Voice acting will be more diverse than before: how? Will there be several different voices for each race and gender, and can one be chosen for your own character? Or will there simply be more people with their own unique voice (such as Martin and Uriel Septim in Oblivion)?

- Do Khajiit have customizable beards? Do Argonians have any sort of customizable facial details (like horns, etc.)?

- In combat, is there a way to lose a fight without getting killed? In particular, can you get knocked out, or wounded thus unable to fight on?

- Will M'aiq be in the game, or a descendant, to mock the community once again?

That's all I can think of right now. I've been looking forward to this game for a long time! Thank you!
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Angela
 
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Post » Fri Mar 12, 2010 3:19 am

Will companions be far more useful like in Fallout 3 and New Vegas? Or will they be more like the ones in Oblivion, where they're practically useless and more often than not you end up killing them by accident. Or will they be more like the ones in the mods made by the morroblivion community where they scale to the player's level?

Secondly, are spells and bow and arrow more ally friendly. I've sighed and shaked my head on more than one occasion when an arrow shot right at a bandit would be untimely intercepted by a fellow traveler. Will the AI take your combat style into account when engaged in battle? Will a whole dozen swarm on one enemy, or will they be more realistic and only have one or two or three to a single opponent, depending on the ratio of friend to foe?

Lastly, will all of the questions asked in this Fan Interview be answered in a brief comment, or will there be some that are answered through actual gameplay so there will be no doubt left in someone's mind, and no room for misinterpretation?

Thank you for your time, and as always, your consideration for the fans.
This is why I've loved every game you've put out.
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leni
 
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Post » Thu Mar 11, 2010 10:23 pm

Two questions:

1) If you drop a item on the ground while it's snowing, will it accumulate and cover it or accumulate around it? The same goes for town/dungeon entrances.

2) Will the dragons' pathfinding AI be better then the cliffracers' pathfinding AI like in Morrowind?(I.E. Not getting stuck in trees or the enviroment)
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ezra
 
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Post » Thu Mar 11, 2010 9:04 pm

With companions Confirmed I have to ask - what will the quality of companion AI be ? will it be like fallout where they were either invincible / got in the way constantly or is it still on a run towards a deathclaw with a tire iron kinda intelligence ? :cryvaultboy:

I just dont want to have to make sure my companion is on passive to stop him dragging a horde of enemies who didnt even notice me, to now come and kill me :sadvaultboy:

Is the AI at a level where the characters won't take part in a murder suicide :obliviongate: or a constantly get in your way and stand in front of the door and are too oblivious to move , has is improved ? :disguise:


:fallout:
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RObert loVes MOmmy
 
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Post » Thu Mar 11, 2010 10:50 pm

A question about the news/bounty system: are our actions known instantly in the whole province, or is there any attempt to make the news/rumors/bounty spread slowly across the land, in a more natural way? (if I kill npcs in town A and immediately flee to town B, is there any possibility that people in town B would have no clue about what I just did, until some courier/patrol travels from town A to town B?).
Thank you.
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JESSE
 
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