Announcing the Skyrim Fan Interview

Post » Thu Mar 11, 2010 3:16 pm

Will main quest have multyple endings?

Do many things depend on player's choices of answers during dialogs in quests?

How many guilds are in? Will every of them be joinable? Any conflicts between different guilds?

Any chance of seeing The Tongues in action? May be like blind monks in Oblivion..

What about Imperial College of the Voice in Markarth side, how important it will be in story-line?

After the walled and loading screened cities confirmed, does sudden dragon atacks on big cities still work?

We know that civilian war is passing, does it mean that there will be difference between race domination on cities?

How many individual NPC's are/will be in game? How many creatures?

Can we use boats?

What are DX 11 adventages in Skyrim?

What changes are in crime system?

Are you improving third person view radically? How?

Which version of game was shown in gameplay-trailer, pre-alfa, alfa, beta..?

Editions of game? LE, SE, CE..

(sorry if some of these questions has been asked recently)
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Jesus Lopez
 
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Post » Thu Mar 11, 2010 6:05 am

Will all 16 Daedric Princes have a quest, similar to the Shrine quests in past games?
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I’m my own
 
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Post » Thu Mar 11, 2010 4:10 am

Just one question. PLEASE answer this...

Will there be a mode similar to Fallout: New Vegas' "hardcoe mode" where the character will be required to eat, drink and sleep?
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Nathan Risch
 
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Post » Thu Mar 11, 2010 5:19 pm

A few more questions i didn't see asked, are quest rewards level scaled?

How does conjuration work this time around? in Oblivion you could only have one summon at a time, in Morrowind, you can have as many out as you have spells(Not taking into account their durations)

Will churches and chapels play a bigger role in skyrim?

How do books and other forms of literature compare to their past elder scrolls games counter-parts?

Thank you for your time!

(EDIT)

I have been looking at the controller layout, and it seems there is no room for a grab button, with the new additions of sprint and dragons shout, where will it fit on a 360/PS3 controller? i dont want to be a downer but i was just wondering if it is in?

Again, thanks for your time!
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Sammygirl500
 
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Post » Thu Mar 11, 2010 11:41 am

1) What new feature/addition to the game are you most proud of?

2) We've seen snowy regions, pine forest regions and fall-foliage regions... Are there seasons in Skyrim?

3) Compared to Oblivion, Morrowind, and other EDS games during this point in their development... How do your feelings and confidence in Skyrim's success compare?
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butterfly
 
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Post » Thu Mar 11, 2010 11:45 am

Hello Bethesda,

I noticed in one little video clip you can see a man walking a dog.

-Will we be able to tame animals?

-If so, will it just be dogs or will we get other animals?

-Will I be able to name my dog Fido?
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Monika Fiolek
 
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Post » Thu Mar 11, 2010 5:00 pm

What's the games ending? Lol

OT: will the "thank you kind sir" thing be back? If not you've lost a customer.
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Nathan Risch
 
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Post » Thu Mar 11, 2010 6:34 pm

When will we see the first live gameplay footage?
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Tiffany Carter
 
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Post » Thu Mar 11, 2010 3:54 pm

Can we expect to see monsters similar to that of Solstheim, such as Grahls and rieklings?
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Emma Pennington
 
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Post » Thu Mar 11, 2010 4:46 pm

Can we finally have some specifics about the PC version of the game?

How will it's UI be different?

Will there be a 64-bit executable?

In what other ways has the game been tweaked for the PC version?
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Suzie Dalziel
 
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Post » Thu Mar 11, 2010 8:50 pm

Question: In Skyrim can shields be weaponized? In Oblivion we had a shield bash, but you needed a weapon in the other hand in order to use it. You couldn't have a shield equipped unless you had a melee weapon equipped. You say you can have anything in either hand in Skyrim, but can we wield the shield Captain America style? Can we have a spell in my right hand and a shield in the other?
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Rachael
 
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Post » Thu Mar 11, 2010 7:09 pm

Are quest markers the same as they were in OB? Are they optional?

This, also are POI markers out? Or at least optional please? I want to stumble upon a dungeon entrance that I was not warned beforehand.
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Marcia Renton
 
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Post » Thu Mar 11, 2010 11:02 am

How will item placement work inside one's home? Can we expect items to be (i) more easy to place and (ii) more resistant to collision?

Will soul trap be in the game, and if so, will soulgems contain the name of the captured creature? Or will it just say "filled/unfilled"?
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Allison Sizemore
 
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Post » Thu Mar 11, 2010 9:08 pm

A last minute favor to ask: Would you buddy up with someone that has control of the rights to Colossal Cave Adventure and have a visual version as one of the dungeons? Has this been done before? I mean, how cool would it be if I got to a certain section of forest and there appeared some writing at the bottom of my screen, "You are wandering aimlessly through the forest" and was able to navigate through a whole many adventure from there. Of course the dwarves would have to be ghost dwarves I suppose and the Volcano view would be probably hard to put in a Skyrim setting...hmmm...I guess it would have been better done in Morrowind. Carry on!
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MISS KEEP UR
 
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Post » Thu Mar 11, 2010 3:34 pm

I have one question, I beg you guys to put on the interview.

  • How much variety is there in apparel slots? Are there separate pauldrons and gauntlets? Clothing underneath armor/robes?

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Phillip Hamilton
 
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Post » Thu Mar 11, 2010 6:49 pm

What I have always been so fascinated of when playing The Elder Scrolls games is how the beautiful enviroments, cities and population come together as a whole. However, in previous games there has been a lot of repetition, especially when it comes down to average citizens of the game (the voices have been the same, character models the same etc).

My question is: How much work have you put down on making the citizens of Skyrim come alive? Voice-actors, Written Dialogue and character models? AI behaviour?
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.X chantelle .x Smith
 
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Post » Thu Mar 11, 2010 1:42 pm

Will we be able to climb the mountains from any direction, or only by walking on predefined routes?
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Dj Matty P
 
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Post » Thu Mar 11, 2010 8:02 am

Any info you can give us on the climbing system?
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Matt Terry
 
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Post » Thu Mar 11, 2010 5:58 pm

Is the inventory system going to be overhauled? I used alchemy a lot and as such had many potions on me at any given time. Is it possible to organize potions by effect, weight, cost, name, potency, type (i.e. potion vs poison)
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remi lasisi
 
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Post » Thu Mar 11, 2010 5:58 pm

Thank you for this opportunity!
I would like to know:
What kinds of dragons can we expect to see? Do they all have the same general look? Will unique strategies be required to defeat certain dragons, or do they all fight fairly similarly? Will we see them in a large variety of terrain? Perhaps even under water?
How will enchanting work in Skyrim? Will we have to constantly refill our enchantments with soul gems like we did in Oblivion, or will it be more like Morrowind in which the weapons recovered after a certain resting period?
What new factions are there? Will gaining prestige in a faction have more impact in Skyrim than in Morrowind and Oblivion?
Are you going to reward us for exploring the game on our own, like in Morrowind, or will exploring feel more repetitive like Oblivion? To be a little more specific... will I have to explore on my own to find some really rare items, or will most rare items come through significant quests?
Do the daedra, aedra and dremoric characters have a significant role in the game? Will we have quests from characters like Azura again? Can I still kick some dremora butt?
Are there any weapon/shield/magic combinations that you have found particularly enjoyable?
How are you handling the carrying limit? Since strength is gone, will the carry limit be attached to certain perks and playing styles, or will the carrying limit be fixed from the beginning?
Will choosing your 50 perks require a large sacrifice? To be more specific... when I level and choose my perk, will I feel like I had to make a real sacrifice by choosing one perk over another? In Fallout 3, I was able to collect just about every perk I felt was really important for my play style, but in New Vegas, it felt like the number of perk options required me to choose very carefully... so will Skyrim's perk variety feel more like Fallout 3 or New Vegas?
What parts of the game will feel the most familiar to Elder Scrolls fans? Are any characters returning 200 years later? Maiq the Liar, perhaps?
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Wayland Neace
 
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Post » Fri Mar 12, 2010 12:11 am

Will there be a limited or collectors edition of the game?
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cosmo valerga
 
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Post » Thu Mar 11, 2010 11:07 am

How did the Vikings of Scandinavia inspire you?
What traditions if any do the Nords share with the Vikings? :)
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Yvonne
 
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Post » Thu Mar 11, 2010 11:32 am

Will characters grow stronger and therefore more muscular as you play depending on your playstyle (eg. mages are slimmer than sword/h-h fighters) and would eating hacve similar effects. Will there be a 'hardcoe' mode similar to that of F:NV? Also, I got the impression from some interviews and such that the amount of character customiz
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Margarita Diaz
 
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Post » Thu Mar 11, 2010 4:37 pm

Will we have the ablity to apply the light spell to objects. For example, it would be great to apply it to an object that we can place in our abode to change the lighting, rather than having to use lanterns and torches. One of the best parts of TES for me was decorating my lair/house! :tes:
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Adam Kriner
 
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Post » Thu Mar 11, 2010 9:09 am

How much more powerful is the CK compared to the CS?


are aspects like setting up NPC's their schedules, and variables more streamlined?


are there area's outside Skyrim (the province) that players can traverse? Northern isle/ Daedric realms/ areas we've never heard of of scarcely in Lore.
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Lil'.KiiDD
 
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