Announcing the Skyrim Fan Interview # 2

Post » Mon Mar 22, 2010 8:55 am

Do you already know how will you approach travel? Will there be any travel networks like in Morrowind or will it be completely Oblivion style?
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Mon Mar 22, 2010 10:55 am

Can you explain a bit more about the carriage system, like how it will work and what advantages it will have over fast travel? Also if possible, can we ask for some examples of what kind of carriages there will be?
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Mon Mar 22, 2010 4:25 am

will the outside to indoor entering be dynamic with no load times?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon Mar 22, 2010 11:48 am

1) What's the full skill list?
2) Hopefully the above answers this question, but: how do you handle player speed, jump height, encumbrance etc. in Skyrim now?
3) Can we mantle over ledges or climb ladders?
4) How is unarmed combat being handled? Has it been rolled into one-handed weapons?
5) When can we expect to see new info?
6) Will character creation be detailed at E3?
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sun Mar 21, 2010 9:11 pm

will the outside to indoor entering be dynamic with no load times?

Confirmed as no. Still separate cells until next gen.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Sun Mar 21, 2010 11:39 pm

Hello Todd and team.

1.Is the old jump on a rock and kill stuff exploit gone? Can enemies now jump(to get to you) and run away(if they can't) when needed?

2.Do npc's notice dead bodies and people being killed near them and react appropriately (even if you have a high sneak skill)?

3.How many equipment slots are there? Similar to MW(17) or OB(10)? Can clothes/robes be worn with armor?

4.Are there one button press hotkeys for the map and journal on pc?

Thanks.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Sun Mar 21, 2010 11:52 pm

Will we see any gameplay besides a trailer, at E3? If not, when?
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Mon Mar 22, 2010 3:34 am

Is dismemberment included in the game at all?
Will snow pile up over time?
Will it rain in the less cold regions of Skyrim?
If so, will rain create puddles?
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Mon Mar 22, 2010 8:09 am

1) Will there be a joinable necromancy guild/faction?
2) Can we write in our own books or take notes on our map?
3) Will there be any homing spells, sort of like Magic Missile?
4) Will there be race specific armour/weapons?
5) If there are multiple dragons in an area will they fight each other?
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Mon Mar 22, 2010 2:40 am

~Approximately how many voice actors do you have for the game?
~Will NPC's drop like rag dolls when they are killed or have their animations been completely altered when killed?.


I was about to ask those exact 2 questions.

I like the rag dolls because it always made me laugh, like in Grand Theft Auto 4 when you hit buildings when jumping out a helicopter, or jumping out of a car while going high-speed down a slope.

I have just one question that plays an important role in rag dolls (if they will rag doll)

~~~~ Will there be realistic gravity? ~~~~

It's a dumb question but i didn't like how in oblivion, when you kill someone with a powerful weapon they eventually fly up in the air a bit, then slowly fall back down.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Mon Mar 22, 2010 1:13 am

I have three questions/suggestions:

1. Will there be player housing in Skryim? I wouldn't doubt it since its in Oblivion, Fallout 3, and Fallout NV. If there is, could you please make the houses look better? For instance, in Oblivion some of the houses were too dark or had bugs/glitches with them.

2. Will you add companions in Skyrim? What I liked about Fallout 3 (and NV) was that there were A LOT more companions than in Oblivion, and each one was unique.

3. Will you add SOME kind of romance in Skyrim? In Fallout 3 and Fallout NV (especially NV), there seemed to be a lot more romance than in Oblivion (actually, I don't even think that there was ANY romance in Oblivion). What I mean by romance is that you guy give us players the option to maybe flirt with NPCs, have a spouse or atleast a Companion that acts like one, and maybe even give players the option to have six (just like in Fallout NV). If you add this, make sure to make it for both genders (don't just add female NPCs who the player can romance with, but also add male ones incase the player is a female). It would be EVEN cooler if there were companions that you could romance with and such (Incase you have noticed, there are quite a few Oblivion mods out there that add companions of which you can romance with).

I know that this is a lot of stuff to add, but if you could ATLEAST have the bare minimum (player housing, companions, and romance).

SKYRIM FTW!!!!
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Mon Mar 22, 2010 9:23 am

Todd's said the Greybeards call to us in the wind. Will we ever have long distance conversations? What's the charge?

Do the rebels and loyalists ever skirmish? Will we be given the chance to command one of the sides, and if so, how much flexibility will we have in our command role?

I ask because Hjalti Early-Beard, who is Tiber Septim, was the greatest general in Tamriel's history, and he was also known for shrewd diplomacy. He climbed the 7000 steps as a child, and he commanded the King of Falkreath's armies in his youth. If we can't approach his efforts in battle or strategy, then how will you impact the player, who's read the lore, to sense they've accomplished remarkable, godlike feats?

Is the dragon spirit the player character possesses Ysgramor the Returned?

Do companions have skill and perk trees we can train?
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Mon Mar 22, 2010 8:02 am

I have three questions/suggestions:

1. Will there be player housing in Skryim? I wouldn't doubt it since its in Oblivion, Fallout 3, and Fallout NV. If there is, could you please make the houses look better? For instance, in Oblivion some of the houses were too dark or had bugs/glitches with them.

2. Will you add companions in Skyrim? What I liked about Fallout 3 (and NV) was that there were A LOT more companions than in Oblivion, and each one was unique.

3. Will you add SOME kind of romance in Skyrim? In Fallout 3 and Fallout NV (especially NV), there seemed to be a lot more romance than in Oblivion (actually, I don't even think that there was ANY romance in Oblivion). What I mean by romance is that you guy give us players the option to maybe flirt with NPCs, have a spouse or atleast a Companion that acts like one, and maybe even give players the option to have six (just like in Fallout NV). If you add this, make sure to make it for both genders (don't just add female NPCs who the player can romance with, but also add male ones incase the player is a female). It would be EVEN cooler if there were companions that you could romance with and such (Incase you have noticed, there are quite a few Oblivion mods out there that add companions of which you can romance with).

I know that this is a lot of stuff to add, but if you could ATLEAST have the bare minimum (player housing, companions, and romance).

SKYRIM FTW!!!!

Owning property is confirmed. Companions are confirmed.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Mon Mar 22, 2010 2:51 am

Oh, boy...I have a LOT of questions, so bear with me:

-What is character appearance customization like this time around? I've heard that it's been overhauled since Oblivion/Fallout 3/Fallout: NV, but HOW has it changed? Will there be presets to choose from (ex., Dragon Age) or...what? There hasn't been much discussion about it.

-What do elves look like in this game, and how do they vary? (ex, differences amongst Altmer, Bosmer and Dunmer, so that you KNOW that they're that particular kind of elf).

-Is there a season system in Skyrim? I've heard in interviews about there being 'autumn forests'.

-As everybody else is asking (and I'm sure you're tired of it by now, but I REALLY want to know, too):

a) Will there be the option to become a vampire/werewolf?
b ) How is the horse mount idea coming along? Will it be implemented into the game, or will players have to hoof it? Will the ability to teleport (Mark/Recall, but since Mysticism is out, maybe under a different classification) be coming back?

-Are there different factions in the game? Are the Fighters Guild, Mages Guild and/or Thieves Guild still around? Are there new ones? Will there be one in every major town, like in Oblivion and Morrowind? Will there be faction houses OUTSIDE of major cities? Will there be LESS than just in every major town?

-Talking about Radiant Story now. Okay, worst-case scenario: a guy is supposed to give you a quest. You kill him. The responsibility moves to his widow. YOU KILL HIS WIDOW. Who will be the next person responsible for giving you the quest?

-Can you have romantic relationships in Skyrim? Have families? Or is it strictly platonic? I've heard that you can form friendships with NPCs, to the point where they will let you just walk into their house in the middle of the night, no problem, but not much further than that.

-Is the culture in Skyrim strictly Nordic, or are there places (like Cheydinhal in Cyrodiil) that show influence from other cultures nearby, like architecture, religion, etc?

-Who is the Emperor during this time period, given that Uriel Septim died approx. 200 years ago?

Okay, that's all for now. :) I'm sure you guys have other questions to read through.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Mon Mar 22, 2010 7:58 am

The only thing i can think of right now (I will edit this if i have any other reasonable questions for now) is: how will acrobatics play in this game? In Oblivion and I believe Morrowind (haven't played it) It was just a random skill that seemed to have no point in the game. Since Skyrim obviously has plenty of mountains, might making your acrobatics skill higher make scaling those mountains better? Or maybe to jump from rock to rock to avoid lava for example or some "threatening liquid."
Thanks for your consideration in giving us a chance to ask questions. It must be quite hectic for you guys ha ha.

Oh yea, and the previous post mentioned if we are able to get into romantic relationships with NPCs. I would like to know that also. Simple yes or no can do (but if you don't mind explaining more then by all means, please do!) If not, then why not? Did you attempt it but not feel it should be put in, or you didn't think of it, ect. Thanks again :)
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Mon Mar 22, 2010 12:21 pm

1. Do you plan on adding item randomization of some form? (perhaps random enchantments) Even in mild implementation so to suit the game. This could aid the replay value significantly.


2. I think the consensus among all pc users is that we want direct x 11, TESSELLATION, specifically, since the technology suits the rugged landscape of skyrim more than any other game.. You have been vague on it being in this game. Can you give us something more solid. Also, godrays and ssao, two features that make or break the look of a game, will they make the cut as well?

3And if these features don't make the cut, will you try and get them patched in at a later date?


4. More general question: Do you plan on doing something very innovative in terms content expansion or dlc. I think shivering isles was a masterpiece, and was the perfect expansion for oblivion. I would pay 30 dollars for something of this scope again. Please tell us you won't rule something of shivering isles scope out in favor of smaller dlc.


5. How do the random events in this game compare to last games, I get that radiant story can add different locations, and branches in quests. But I am more talking about hand crafted unique moments. Like being able to walk into a painting or a mage falling from the sky.
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Mon Mar 22, 2010 1:35 pm

Do Argonians require anything special to be able to exist in the cold environment of Skyrim?

Will we be able to give our Khajiits white fur?

If dismemberment is in will it be toned down and less over the top than Fallout 3's?

Can you give us any hints about what might be included in the Collector's Edition?
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Mar 22, 2010 12:36 am

1 - How are the elves treated in Skyrim? Any political ramifications/conflicts involving them?
2 - Will there be more content than oblivion had? ( Armors, Weapons, Spells, etc)
3 - Did you guys take any inspiration from other RPGs?
4 - Will any legendary characters from previous games appear or be mentioned in Skyrim?
5 - Finally, are you guys going to be able to finish the game til 11.11.11?
That's it bethesda. Know that i love you guys. Best of luck with skyrim.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Mon Mar 22, 2010 4:00 am

I guess I'll post some questions I have, not that I expect them to get answered but I'll give it a try. :) :tes:

1. How will NPC's react to sound? Say if I shoot an arrow at a wall in a dungeon, will NPC's react to the sound and go investigate it? And if so, will there be any items that we can use for sound distractions, like throwing rocks?

2. Will there be gambling games? And If you can say, what types?

3. Will there be hired guards watching over peoples houses or stores? And lets say you hear about a collector with valuable merchandise in his house, can you bribe or befriend his guard(s) to help you break in?

4. Will there be some sort of banking system?

5. How interactive will the environment be? And can you please give some examples?

6. Will there be criminal companions who will not mind helping you commit crimes and be your lookout? Maybe even bandit companions where you can rob people out on the main roads together.

7. Can you rob people? Not like pickpocketing them or killing them then stealing their stuff, but like have a speech option where it asks them to give you their money or else. (Like the road bandits did in oblivion.)

8. Will NPC's react to your gear? Say a collector sees a rare item that you have on that he likes, he then might come up and question you about it, and maybe even try to buy it off of you.

9. Can you get into bar fights without it being reported as a crime? unless you kill the other dude :P.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Mar 22, 2010 12:58 pm

Body mod's have been a large part of the Oblivion mod scene, one problem with this is one armor mod isnt always available for your chosen body.
Does the Skyrim armor dynamically change to the bodies shape or is it still 'locked' into its origional shape ?
To extend to that, will there be more variation in NPC shapes and apperances rather than just face and height ?
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Mon Mar 22, 2010 8:13 am

Will there be any type of spears (throwing, normal, etc.) in the game, or will we be forced to settle for polearms, if we even have those?
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Mon Mar 22, 2010 12:09 pm

Will we be able to continue the game after the main quest line is over?
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Mon Mar 22, 2010 5:31 am

Will ships sail to and from distant lands not included in the game?
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Mon Mar 22, 2010 10:42 am

Will we be able to continue the game after the main quest line is over?

This is already confirmed.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Mon Mar 22, 2010 8:26 am

are there finishing moves for hand-to-hand
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

PreviousNext

Return to V - Skyrim