Announcing the Skyrim Fan Interview # 2

Post » Mon Mar 22, 2010 1:09 pm

1.Will you be able to layer clothing and armor like in Morrowind?
2.Will there be the same freedom to choose the parameters of an enchantment as in Morrowind, or will it be more restricted like it is in Oblivion?
3.Will there be higher quality versions of clothing and jewelery with more enchanting potential or will all items of the same type have the same enchantment capacity?
4.Will levitation return or has it been omitted as in Oblivion?
5.Will mark,recall and the intervention spells make a comeback either?
6.How accessible will spell crafting and enchanting be?
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christelle047
 
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Post » Mon Mar 22, 2010 6:02 pm

How will factions in Skyrim be different from Oblivion gameplay wise?

Are you trying to get Red Dead Redemption's quality of horses in Skyrim?

Will gameplay time be the same as Oblivion?
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Josh Trembly
 
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Post » Mon Mar 22, 2010 7:07 pm

1. Will the new creation kit offer modders a greater ability to modify core game-play features, like adding new weapons, skills/stats, animations, physics, and spell effects?

2. Is there any chance that the new creation kit will be made available before the game is released, allowing mod-makers some time to get used to it's new features before hand?

3. As others have asked, will we see the return of the birth-signs?

4. Will we see improved physics regarding movement over steep inclines/declines? For example in Oblivion while moving up some hills you would come to a stop with no discernible reason, or on the way down your character would leap off of the hill.
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Lynette Wilson
 
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Post » Mon Mar 22, 2010 1:47 pm

1. Will M'aiq the liar be in the game?
2. It was said earlier there were dwarven ruins, are there any living dwemer in Skyrim?
3. What are the confirmed weapon types?
4. What are the confirmed factions
5. Dismemberment?

((number 1 is the most important to know at the moment))
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Manuela Ribeiro Pereira
 
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Post » Mon Mar 22, 2010 7:46 am

Will medium armor be in the game?
Will there be any new armor for the game?
Will armor that was in Morrowind that didn't make it in Oblivion be in Skyrim?
Will there be perks that make each race different in stats?
How big is an average Giant?
How will the new level lock affect the areas such as forests?
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Penny Flame
 
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Post » Mon Mar 22, 2010 3:08 pm

Will the creation kit offer more options to modding than previous construction sets did? Would be great to make it a bit easier to add animations :)
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Darren Chandler
 
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Post » Mon Mar 22, 2010 8:17 am

Will there be animations for when you eat food or drink potions or other drinks?
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kristy dunn
 
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Post » Mon Mar 22, 2010 5:55 pm

Will I be able to beat people up with my bare hands, if so, are there weapons that serve to purpose of improving said ability in terms of damage?
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Inol Wakhid
 
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Post » Mon Mar 22, 2010 4:28 pm

Is there locational damage in Skyrim?
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yermom
 
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Post » Mon Mar 22, 2010 5:58 pm

Will armors fit right, or are we keeping with Oblivion's ugly and awkward armors?
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Kelly Tomlinson
 
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Post » Mon Mar 22, 2010 11:30 am

Didn't look at all Q's so sorry if this is in here already. But besides just ignoring Esbern, is there a certain game mode you can play where you are not The Dragonborn and just a normal yahoo doing adventure quests or living a life in the city with a job?
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Kelly John
 
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Post » Mon Mar 22, 2010 11:06 am

Will there be a 64-bit executable for the PC version?

And please could you clarify the DX11 support mentioned by Todd a while ago? Will it be transparent for modders to tweak with it? Will the engine fully support DX11 on Skyrim's launch? Will Skyrim show any DX11 features?
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OJY
 
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Post » Mon Mar 22, 2010 10:32 pm

This may seem strange, but considering it is in the viking homeland are you going to make an inebriation simulator? I've always wanted the world to get all blurry and shaky when my avatar imbibes a nice stein of ale.
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Patrick Gordon
 
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Post » Mon Mar 22, 2010 9:51 am

  • Will there be single handed hammers
  • Will there be cooler armour
  • How will Bretons look
  • How must customization will there be
  • Can i meet Todd

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Gen Daley
 
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Post » Mon Mar 22, 2010 12:06 pm

This may seem strange, but considering it is in the viking homeland are you going to make an inebriation simulator? I've always wanted the world to get all blurry and shaky when my avatar imbibes a nice stein of ale.

You got to drink a lot to get that way and at that point you going to pass out after a short walk, which could be fun ingame though.
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Vivien
 
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Post » Mon Mar 22, 2010 10:02 am

Why won't there be a unique, PC optimized UI ?
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Liii BLATES
 
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Post » Mon Mar 22, 2010 9:22 am

Why won't there be a unique, PC optimized UI ?

Didn't Gstaff say there will be?
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scorpion972
 
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Post » Mon Mar 22, 2010 7:29 am

could you confirm the rumours in my thread
http://www.gamesas.com/index.php?/topic/1186708-skyrim-rumors/
:foodndrink:
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J.P loves
 
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Post » Mon Mar 22, 2010 10:15 am

1. I have heard that the conversation goes on, even when the characters are moving. Can we talk to the NPCs even when we are fighting them? Perhaps try convincing them to surrender, or taunt them?
2. Oblivion had a lighthearted theme, people being too happy, cheered up and all. Are you going to employ a somewhat darker theme this time around?
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Klaire
 
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Post » Mon Mar 22, 2010 2:56 pm

tell something about levitation, flying and super jumps in this mountain land
tell something about spears/halberds
tell something about some cameo of heroes of Past TES
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Sheeva
 
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Post » Mon Mar 22, 2010 10:42 am

Will Telekinesis serve more functions than moving items or clicking chests from a distance? I'd love for my Paladin to blast people with a force wave
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Alkira rose Nankivell
 
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Post » Mon Mar 22, 2010 11:31 am

Very simple question here


Is Alduin the same deity as Akatosh?
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Travis
 
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Post » Mon Mar 22, 2010 11:04 pm

Who are some of the other famous voices you have hired for this divine game?
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Izzy Coleman
 
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Post » Mon Mar 22, 2010 9:22 am

1.Will you be able to travel to the realm of Oblivion in Skyrim?

2.How big are the Cities in Skyrim compared to Oblivion and will it be like 1 big city and a few smaller ones like in Oblivion or
will it be all relatively the same size with a bulk of the game world poulated with smaller villages.

3.How will you approach speechcraft in this game?
Will it be a dialogue option?
Will it be like Fallout 3's "roll of the dice" dialogue option,
a speech minigame like in Oblivion or a mix of the two?
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chloe hampson
 
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Post » Mon Mar 22, 2010 9:40 am

are they still trying to implement spell combos? and is there any word about custom spell making?

When will the pc specs be released!?!

How will Sheogorath be implemented?
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Britta Gronkowski
 
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