Announcing the Skyrim Fan Interview # 2

Post » Sun Mar 21, 2010 10:06 pm

Will being head of all guilds make a come back or there is more emphasis on rivalry and mutually exclusive guilds?

Have you improved the guildmaster gameplay? Is there anything to do after you reach the highest rank in a guild, such as guild management, recruiting members, advancing members, giving orders, taking companions to missions, having diplomatic dialogue with the other guilds, etc?
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Emilie M
 
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Post » Sun Mar 21, 2010 10:45 pm

Will the player,or NPC be able to cut bodyparts?
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QuinDINGDONGcey
 
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Post » Sun Mar 21, 2010 6:34 pm

I didn't bother reading the others in the previous thread, so if this has been asked, then count this as a request from the fanbase:

Is there any chance that the fans will get to play a consumer end demo, and when might it come out? Also, if we do, can we save our character builds so we can just dive in the fray on November 11th?

That's really the only question I care about, cuz if they answer too much about the game, then that first playthrough of figuring out all the awesomeness they packed in the game and feeling like such an idiot for doming something wrong or stupid the first time will be completely diminished.
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Claudia Cook
 
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Post » Sun Mar 21, 2010 11:35 pm

Only one question:
What have you done to revolutionize exploration? It's the core of every Bethesda game, and every game brings something new to the table. Oblivion had lush forests and large draw distances, Fallout had unique, carefully placed landscapes and vistas of a apocalyptic nature, what does Skyrim have? When we explore the world of Skyrim, what's gonna make our jaw drop time and time again?
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Chloe Lou
 
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Post » Mon Mar 22, 2010 2:56 am

The hand animation in the trailer at the edge of that cliff
and
the dragonborn "raise your head slowly from the ground" animation
>>
are they in the gameplay or were they staged animations for trailer purposes?
will our characters do those animations at the mountains edge or when fighting dragons?
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Channing
 
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Post » Mon Mar 22, 2010 1:53 am

Does Jyggalag have a realm and followers by now?

Also, is the grumpy male Dunmer voice back?
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lucile
 
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Post » Mon Mar 22, 2010 2:15 am

Will we see M'aiq the Liar in Skyrim?
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Miss K
 
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Post » Mon Mar 22, 2010 1:26 am

Skyrim will feature general subtitles?
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Claire Vaux
 
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Post » Mon Mar 22, 2010 5:07 am

Pitch black :ph34r: can we see completely black in (at least) some of the caves? No torch, no view, that black.
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Michelle Serenity Boss
 
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Post » Sun Mar 21, 2010 6:11 pm

1. How are the mounts coming along?
2.Does hand to hand return? has it changed?
3. I heard other games studios drink pee and eat babies....care to comment?
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Yung Prince
 
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Post » Sun Mar 21, 2010 2:47 pm

1. Is the alignment system different in Skyrim?

2. Will there be werebeasts in Skyrim?

3. If werebeasts are in Skyrim will there be more than one type of werebeast?

4. Will levitate be in the game?

5. Will there be Dwemer guns in Skyrim?
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Dj Matty P
 
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Post » Sun Mar 21, 2010 4:25 pm

any sd tv support? i want to be able to at least read the lore books without blinding myself.
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Nienna garcia
 
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Post » Mon Mar 22, 2010 4:49 am

I am sure these questions must have been asked (by now there's a lot to read through and I haven't read every post), if so just adding my voice:

1. Will the game be fully subtitled? (with an option to turn them on/off for those who don't need them of course) Including cutscenes?

2. How will loot and quest rewards be handled? I found the levelled-loot and reward system in Oblivion quite horrible, and missed the challenge that Morrowind provided for low level players to attempt to steal (or obtain through difficult combat or a hard quest) a powerful or rare item. It made it impossible to acquire through hard work and tactics at lower levels something that ought to be rare, and at higher levels you had so much daedric/glass armor from any trip to a marauder/bandit dungeon that it was no longer special. Has this been addressed in Skyrim?

3. Will there be an optional survival/hardcoe type mode? (The need to sleep, eat, and drink, such as in the ever-popular Necessities of Morrowind mod or Obsidian's Fallout: New Vegas)?

4. What display aspect ratios and resolutions will be supported? And will there be an optional UI with smaller fonts that will better suit those playing close to a monitor rather than several foot from a TV?

Thank you for a great series of games, can't wait for Skyrim.
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Hayley Bristow
 
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Post » Sun Mar 21, 2010 4:04 pm

How does the crime system handle dragon shouts? Can we actually shout fire in NPC's faces in the middle of a shop?
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Robert Jr
 
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Post » Sun Mar 21, 2010 5:13 pm

What is the replacer of the "Speed" attribute? How can a character increase their running speed (permanently, I'm not referring to sprint) without an attribute?
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Amber Ably
 
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Post » Mon Mar 22, 2010 5:39 am

1. Will there be psychic guards in Skyrim? Like if you kill someone and theres noone else around the guards will still know you did it and show up out of no where?
2. Will new weapon types be introduced into SKyrim or will weapon types from previous games like Wakizashis or Crossbows be reintroduced?
3. What is the status of mounts in Skyrim, are they looking good to be in so far or not?
4. Is there a quest compass?
5. Is there any dragons we don't have to kill in Skyrim, or ones we interact with in ways other than fighting?
6. Will khajiits and argonians feature bent legs like in Morrowind or straight like in Oblivion?
7. How have races been defined from each other? In Oblivion Imperials, Nords, Bretons, Altmer and Bosmer all used the same texture but were simply resized, has this been done again or they different so we can tell them apart easier this time?
8. Do Dunmer have the raspy voice they did in Morrowind or the plain voice from Oblivion?
9. Will we see any references to the Infernal City novel or Lord of Souls novel?
10 (most important!). Will M'aiq the Liar be in Skyrim?
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daniel royle
 
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Post » Mon Mar 22, 2010 1:47 am

Trainers: assuming we can still buy training lessons from npcs, is there any improvement in this department? Such as the npcs actually telling us something about that skill or even showing us a few moves.

The traps: can we place them anywhere, in towns, in people's houses? let's assume I placed a trap in someone's house. He comes home, the trap triggers, npc injured. Will he (and everyone else) automatically know that it was me the author?

Can we poison people's food in their absence and kill them this way?
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meghan lock
 
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Post » Sun Mar 21, 2010 7:40 pm

http://www.gamesas.com/index.php?/topic/1187193-announcing-the-skyrim-fan-interview/

There has been a lot of repetition in the previous thread plus a number of silly and pointless questions. Let's keep everything sensible please.



how will crafting work in skyrim?

when can we expect to see gameplay footage?

whats the go to favorite meal for the staff?
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Janine Rose
 
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Post » Sun Mar 21, 2010 5:03 pm

What types of courts and court situations are available for handling disputes and criminal cases?
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SHAWNNA-KAY
 
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Post » Sun Mar 21, 2010 3:17 pm

Will Ted Peterson and Michael Kirkbride be back to write some books? (And perhaps more?)

Will some quests have different outcomes - ala New Vegas style?

What role will the deadra take in Skyrim?

How many parts will your armor have?
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emma sweeney
 
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Post » Sun Mar 21, 2010 8:09 pm

Only one question so far, a very important question to me:

Can you describe how diverse the character customization system will be?
Will the customization be like the older games or upgraded?
Will there be interesting new hair styles?
Will we be able to change body shape/age/etc?

I feel that character customization has always been a big part of elder scrolls games, and I hope it has been improved on, it will be a great (Best) game nontheless and I appreciate the team allowing the fans to ask questions. ^^
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Spaceman
 
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Post » Mon Mar 22, 2010 5:01 am

Todd mention an "elven glass longsword." Does that mean material and who made it are two different factors with equipment?

Will player-made items be unique?
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m Gardner
 
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Post » Mon Mar 22, 2010 6:56 am

- How does maksmanskill work this time around (i.e. is accuracy involved or is it just drawingspeed and damage=?
- Will there any skillbased restrictions (i.e. skillrequirements for certain weapons, armor, potions, spells etc)?
- Will the game offer the player choices which will result in severe and irreversible consequences?
- Will the guilds/factions the player can support have skill requirements, which would require the player to commit to them, and similiarly, will the guilds/factions lock each other out - at least some of them, and at least at after certain point?
- Will the economy of the game be both harsh and rewarding, or is the mercantile skill once again useless, and the player a millionaire at level 7?
- The levelscaling is said to be similiar to that of Fallout 3. Is it exact or tuned to be less obvious (i.e. more retaining both challenge and sense of progression -- in fallout 3 both were pretty much absent after the first few levels)?
- Will the difficultycurve at default difficultysetting be more steep (more over, will the difficultyslider be more sophisticated than just creating damagesponges)?
- How will the races be different from each other (i.e. is there more to them than just aesthetics and a 1-2 racial traits)?
- With all the weapontypes under one skill (onehanded for example), are the weapons themselves differentiated from each other by functionality that would make a real difference in what one uses (attack speed, base damage, armor piercing effects, etc)?
- Why, instead of adding to the attributes and making them more than what they were, were they cut down?
- With a the hundreds of perks, how will you balance their effects to make them differ from each other - and with the faster leveling and perk per level, how will you keep the perks actually rewarding instead of commodities to be taken for granted?
- Why is the leveling made faster -- it was already a complain on both Oblivion and Fallout 3 that the characterprogression was too fast -- could there be any measures to affect that (like the difficultyslider)?
- Will there be any real benefits from speechcraft this time around?
- How will you handle the minigames so that they really do take the characterskill into accout and are not obtrusive and overly easy as before?
- Will there be compassmarkers pointing to the exact location of the "quest item"? If yes, could there be some measures to be done to let the player switch it to simple general mapmarkers and better directions from NPC's, so that the handholding could be cut down somewhat?
- On that note: How much does the game guide and assist the player (i.e. pulling from the nose to the right direction and leave little to at the player responsibility)?
- In the trailer, there was head bobbing presented. Will that be a feature (at least a toggleable one) in the game, or will movement be presented as a floating camera again?

That's it for now.
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DAVId Bryant
 
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Post » Sun Mar 21, 2010 11:20 pm

Will guild quests and missions be more morally grey, rather than black and white or good vs evil?
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Kortknee Bell
 
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Post » Mon Mar 22, 2010 4:34 am

Can I choose the good/evil path in the main quest or is it strictly linear?

Can we play the instruments like the guy in the trailer?

Killing a guard when noone saw you goes unpunished/

Argonians and Khajiit have more animalic animations, for example the tails are they used more?

About stealing: when you enter rich people's houses can you encounter guards, spells and creatures that are there to guard the vaults?

Is the snow ever melting? Are we in for a visual treat with nature changes in the scenery over the year, lakes freezing, leaves falling and such?
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JLG
 
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