Announcing the Skyrim Fan Interview # 2

Post » Mon Mar 22, 2010 3:24 am

Hey Todd, love your games and I am impressed every time with you and Bethesda's awesome work! Keep it up! :thumbsup:

Of course, if I asked a repeated question, just disregard it!

1. Do you reflect to Bloodmoon to help you brainstorm/gather ideas to put into Skyrim?

2. Were there other mods, other than Better Bows, that gave you influence to a certain feature in Skyrim?

3. Is leveling a little slower this time around?

4. Will there be any references to The Infernal City in Skyrim, lore-wise?

5. Do Argonians get to have horns (as in a horn on a bull) this time around?

6. You said that Skyrim's difficulty was influenced by Fallout 3, what else other than the possibly obvious stuff was influenced by it?

7. What other games were you influenced by where to the point you thought "We need our own version of that in SKyrim!"

8. Since you said that Skyrim has perks, will there be traits like in Fallout: New Vegas? (Wild Wasteland, Good Natured, ect.)
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Dina Boudreau
 
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Post » Mon Mar 22, 2010 1:34 am

Have you guys read the feed-back about the windmill in the trailer? People say it's spinning the wrong way, could you comment on this?
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Nicole Coucopoulos
 
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Post » Sun Mar 21, 2010 8:25 pm

3. Is leveling a little slower this time around?

Confirmed to be faster at lower levels.
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jessica robson
 
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Post » Sun Mar 21, 2010 5:45 pm

There are people who prefer to play previous TES games slowly, spending a great deal of time with individual characters, or even with a single character. If you look around the Oblivion and Morrowind forums, you'll see many people who have characters they've played for hundreds or even thousands of hours. And I don't mean playing through at the normal pace, then just stretching it out at max level, but setting it up (generally through the use of builds with only a few, slow-increasing used majors) such that the progression through the game is slowed.

With the elimination of majors and minors and the revamp of the leveling system, will there be any way for those so inclined to play the game at their own pace, or are all characters going to be forced into leveling at the same breakneck pace? From what I've seen so far, the only way that anyone is going to be able to slow their leveling at all is to deliberately use low-level skills they woudn't otherwise have used, and I was under the impression that one of the goals of the new design was to eliminate any need for that sort of artificiality.
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zoe
 
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Post » Mon Mar 22, 2010 7:33 am

What's going to be in the Collector's Edition box? :D
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jesse villaneda
 
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Post » Sun Mar 21, 2010 5:36 pm

Here's one for the modders:

When implementing user-made mods (from 3DS Max and the like), will the NIF format still be viable? Are we going to have to create new tools like NIFSkope to get our mods into the game? Could it be that we can import other file types into the Creation Kit as well this time?
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Danii Brown
 
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Post » Sun Mar 21, 2010 11:16 pm

Confirmed to be faster at lower levels.


Ah k, thanks. I had a feeling it was confirmed but was not sure :b
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Dan Stevens
 
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Post » Sun Mar 21, 2010 8:58 pm

1. What are your plans for post-release support, like DLC and patches?
2. Can the player combine various spells effects to create a new effect. For example, combine fire and frost to create a useless water spell.
3. How will the forging system work? Will the player mine materials such as iron (and maybe ebony or glass) and use it to create a generic sword or mace? Or will the system be more in depth than that, like allowing the player to name the weapon and choose a unique design or maybe even create a design him/herself?
4. If you are planning having horses how will they work? If so, will they be the same "battlefield jeeps" as in Oblivion or will they be more realistic?
5. What effect does the level of a skill have? Will the player not be able select some perks until they are at a certain skill level, say Journeyman?
6. Will the crime system be reworked? I hated killing a lone Imperial Horseman out in the wilderness and suddenly getting a 1000 gold bounty.
7. How many artifacts will be in the game and will there be old ones (Especially the Daedric Crescent!) returning?
8. Will NPC's acknowledge the player's achievements? In Oblivion, when the player became the Champion of Cyrodiil, the guards still treated the player as an ordinary citizen.
9. Is there going to be a companion system? If so, what will it be like?
10. Will there be more wildlife in Skyrim such as birds, rabbits, and other things that don't attack the player on sight?
11. Will the player be able build his/her own house with the wood cutting system, or is it purely for immersion?
12. How much effect can the player have on the world? Todd Howard gave the example of sabotaging a lumber mill which resulted in a lumber shortage and the local shops losing their stocks of wooden arrows. Will there be more opportunities for the player to impact the world like killing a local ruler and taking control?
13. What guilds will be featured in Skyrim? Will the Fighters, Thieves, and Mages Guilds be making a return?
14. Will there be open ended quests where the player could choose many paths to complete the quest? One of my favorite quests was "Whodunit?" because of all the different ways to manipulate and butcher the guests.
15. Can you release Skyrim now? :tes:
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Deon Knight
 
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Post » Mon Mar 22, 2010 12:45 am

Well I'm confident they have the fundamentals polished up all nice so I'm only worried about minor details only their to compliment the game such as:
1. Will I be able to look down and see my whole body in first person?
2. How much head bobble is there?
3. Is there an animation for running diagonally this time?
4. Will there be hats and hood. If so, are there more then one kind of style.
5. Will there be any pre-release content? Like before Dragon Age Origins came out it had a character creator or how Fable 2 had the pub games.
6. How many armor slots are there?
7. Did you get ladders to work like you wanted them to this time?
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Rob
 
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Post » Sun Mar 21, 2010 11:41 pm

Is there any other aerial threat besides dragons?

Are there avalanches in the game?

Snow storms with very low visibility?
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Jennifer Munroe
 
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Post » Mon Mar 22, 2010 7:49 am

Can you customize weapons when smithing?
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Rich O'Brien
 
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Post » Sun Mar 21, 2010 9:34 pm

Are there avalanches in the game?


I think it was confirmed there will be, but I may be wrong.
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REVLUTIN
 
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Post » Sun Mar 21, 2010 11:40 pm

How many skills can we expect to master before reaching lvl 50 if we focus only on a few selected ones?
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Talitha Kukk
 
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Post » Mon Mar 22, 2010 3:09 am

One thing that always disappointed me in Oblivion/FO3/NV was the lack of hairs, beards, anything that would make an npc/pc feel and look different from one another. Do you think you have achieved a significant milestone over previous games with Skyrim in regards to character originality?...
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Austin England
 
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Post » Mon Mar 22, 2010 5:26 am

Is the loot scaled to the player's level?

How deep can we get into politics? Once you reached the highest rank in a guild, is your position safe or there may be rivals to try and have you killed?

Shall we see random group activities such as trader caravans, adventurers fighting in the dungeons, thieves breaking into houses at night?

Is Radiant AI going to be what we saw in the E3 demo for Oblivion?
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Laura Wilson
 
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Post » Sun Mar 21, 2010 7:35 pm

I wish to know how many separate pieces of armor will be ingame? :unsure:

Oh and what would happen if i go and explore at lvl 1? all those dungeons and creatures stay at lvl 1? i hope not lol it would be like an exploration killer i believe :spotted owl:
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ShOrty
 
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Post » Mon Mar 22, 2010 4:19 am

Will Bethesda be able to release exporters for 3DS Max? If not, how much has the .nif file format as used in Skyrim changed from Oblivion/Fallout 3? Will the NIFTools exporters for Blender produce Skyrim compatible mesh files?
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Eileen Collinson
 
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Post » Mon Mar 22, 2010 4:02 am

Custom magic!!

What can we expect here? As a matter of fact, I'd love to see some more in-depth stuff about the magic at large. I hope we won't be confined to every spell of roughly the same type looking.. well, completely identical.

Will we be able to pick and choose effects this time around too? Will we be able to choose how it looks this time? (I know there are tricks in Oblivion to select the graphics, but they're all quite cumbersome and very inflexible.)
What about different kinds of magical projectiles like your run-of-the-mill fireballs, etc., beams and AoEs? Will the editor still be an option?

Hoping for answers to at least some of these - I am a huge magic nut, and I loved that part of Oblivion.

Guilds and stuff
I realize that since you're being pretty tight-lipped about this, you might not want to share too much info... but when you rose to the top of an organization in Oblivion, that was it. You got a token (and ultimately not all that awesome) reward - people changed how they addressed you, but not how they treated you. Will people react differently to you this time? What about the rewards for completing these side story lines? Can you actually change anything when you're the big cheese?
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CYCO JO-NATE
 
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Post » Mon Mar 22, 2010 8:47 am

How will dual wielding different spells and casting them at the same time work. I believe I remember reading an example how a shockwave spell combined with a fire spell would do the first giving a fire element to it. Is this true and if it is:

1. Will one spell give the main effect (the shockwave) and the second a secondary effect (the fire element)? will you be able to manipulate this?

2. Will there be different types of combinations? Say if you combined an ice and an electrical spells would it spray electrified water damaging enemies in an arc in front of you?



Will you be able, should you wield a weapon and a spell, to give a temporary effect, possibly elemental, to the weapon?
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Mandy Muir
 
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Post » Mon Mar 22, 2010 7:39 am

The one question that I have that is most itching at my mind? Will there be Lycanthropy/Vampirism? (I don't know if the question has been asked yet, but here it is regardless.)

And thanks for doin' what you do Bethesda, :D
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IsAiah AkA figgy
 
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Post » Sun Mar 21, 2010 10:01 pm

I wish to know how many separate pieces of armor will be ingame? :unsure:

I hope so too. Enough people want to know...
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Jessica Stokes
 
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Post » Mon Mar 22, 2010 2:18 am

May be interesting for thieves:
  • is the stolen loot separate like in Oblivion, sold to fences only?
  • do we get more competitive quests like the admission in the thieves guild in Oblivion?
  • when you designed the cities and the buildings did you have the thieves in mind? Do we have many places to hide, more entraces to break into houses, access to roofs, ropes, ladders in real time?
  • can we hire evil companions to help us stealing or killing people without turning us in?
  • can we estinguish the sources of light?

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Taylor Thompson
 
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Post » Mon Mar 22, 2010 1:12 am

Is there climbing in the game
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Laura
 
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Post » Mon Mar 22, 2010 12:27 am

Will unique weapons and artifacts be scaled to your level like in oblivion? i certainly hope not.

Also, will familiar artifacts that were in previous elder scrolls games be making a return in Skyrim? Like Goldbrand, Chrysamere, Spellbreaker, ect.

I'm a big fan btw.
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James Shaw
 
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Post » Sun Mar 21, 2010 9:28 pm

Are you allowed to ask the same questions once more? :)
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Elizabeth Lysons
 
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