Announcing the Skyrim Fan Interview # 2

Post » Sun Mar 21, 2010 9:58 pm

how will NPC react to you if you are bleeding
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Pumpkin
 
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Post » Sun Mar 21, 2010 11:20 pm

Have you enhanced the package system that Oblivion/Fo3/Nv used to control all of the NPC's ingame? Have you improved it along with adding the radiant story?

What will the currency be?

Can you still block if you have a weapon combination like Sword/Spell, Sword/Sword, etc?

Is the game build from large interior chunks (Oblivion), or many small tile pieces (Fallout 3/Nv), allowing for more unique shapes?

Have you guys gotten more creative with using objects in an untraditional manner? There is SO little of this in Fallout 3/NV and Oblivion. I mean like, how the Cube Experimental mod used the default pieces in really creative ways to make crazy looking stuff. Or would you guys just rather have a modeller build you something to use in one piece?

Will there be better NPC reaction to the player if they are walking through a town while: Almost dead/severely wounded, naked, covered in blood, dragging a body, etc.?
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Oceavision
 
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Post » Mon Mar 22, 2010 7:20 am

Are the struggles between various factions (ex. Loyalists and Rebels) prevalent? Will the player feel like they are actually having an impact on the outcome of these struggles?
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Roddy
 
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Post » Mon Mar 22, 2010 2:39 am

Will there be more livestock than sheep and horses? Cows maybe? And will Mammoths be used by one of the factions as war elephants (sort of lotr style)?
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мistrєss
 
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Post » Mon Mar 22, 2010 7:42 am

Will the Atronach birthsign effect (stunted magicka, spell absord) return in some manner or form?
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STEVI INQUE
 
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Post » Mon Mar 22, 2010 3:13 am

Best RPG ever ?

Bug-free ?

Much more morally grey decisions ?

A true "PC game" UI ?
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Céline Rémy
 
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Post » Sun Mar 21, 2010 6:55 pm

. With thief and stealth type characters being a big part of TES for some players, how does this balance when such a character comes face to face with a dragon in combat, and how would it effect the main quest progresion?

. Has Telekenisis had a re-think in Skyrim in terms of it's usefulness, when taking into account it's potential?

. What kind of new customisation can we expect to see for player creation and in game, such as houses.
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Nick Pryce
 
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Post » Sun Mar 21, 2010 8:53 pm

Hey, so I don't want to start off on a negative note but here I go, there was only one thing and I mean ONLY one thing that I DIDN'T like about Oblivion, Fallout 3 and Fallout NV... Third Person, Not the concept but the movement in the view especially when moving in a diagonal motion. This being said I do play about 95% in FP but I do enjoy the odd fight or stroll in TP. So to the Questions.

1. Will TP be returning?

2. If so, Have you changed the physics of TP.

(Edit) oh and are there perks for every level of just every second like FNV.

Thanks

I apologize if this has been asked, read most of the posts' and did not see this one.
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Josh Sabatini
 
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Post » Sun Mar 21, 2010 10:10 pm

I doubt in this game theres going to be a co-op aspect, but it'd be cool if in the next one there was, im not talking full out multiplayer or mmo or any of that I just want to be able to make a 4 player party with my friends and have fun... that'd be cool :) but I guess this isnt a question....
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John Moore
 
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Post » Sun Mar 21, 2010 8:09 pm

1. Will there be a unique, optimized UI for the PC?

2. Will the Dunmer have their old cool, gravely voice back?
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Bethany Watkin
 
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Post » Sun Mar 21, 2010 8:35 pm

1. How many NPC's can fit on the screen like will there be large scale battle with atleast 30 people on the screen?

2. What are some new types of monsters or creatures? Also what about WereCreatures or Vampires?

3. Will there be unique fantasy driven quest like those in Oblivion for ex. The going into a persons dream, the troll painting, the who did it, and the haunted house in Anvil, any of those type side quest in Skyirm?

4. Finally 2 in 1 here: can there be more than 1 companion that can follow you? And are there more Guilds/Factions to join in Skyrim?
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Adrian Powers
 
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Post » Sun Mar 21, 2010 8:51 pm

Will there be Daedric shrines/temples/ruins again?
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Amiee Kent
 
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Post » Mon Mar 22, 2010 2:42 am

Hi Todd and his team- I would like you all to know that I drift off to sleep at night -every night- fantasising about Skyrim. I absolutely cannot wait for the game to be released. I know that you are all doing everything within your power to make it the deepest and most engrossing RPG of all time!

My question is this: In Morrowind, dungeon-crawling was a real joy because of the element of surpise and intrigue: exploring them was always exciting because of the possibility of finding a unique item that simply could not be found anywhere else. In Oblivion I did not feel compelled to explore dungeons that I happened upon out in the wilderness, because it became apparent that all I would find inside was generic, levelled loot. Will there be unique items within dungeons that are specific to that dungeon in Skyrim? Will there be more impetus to explore dungeons this time around? Thank you.
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Lynette Wilson
 
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Post » Sun Mar 21, 2010 6:49 pm

What are the 18 skills?
Do Giants herd Mammoths or follow them on their migrations?
How do finishers work?
Spellmaking? Mounts?
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Flash
 
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Post » Sun Mar 21, 2010 7:39 pm

Can we cast Rage on dragons to make them fight each other?

Will dragons be hostile to other creatures? Can we witness epic fights such as dragon vs pack of bisons?

If you run with a dragon chasing you and enter a town, will the dragon follow in the town cell, or the loading places function as barriers?

You said killing merchants will make their relatives inherit the business. How many times does this replacement work for a given family? Are npcs randomly created on the go for this process?

Many people complained about the handholding in Oblivion. Is the quest compass gone or at least toggleable?
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suzan
 
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Post » Mon Mar 22, 2010 2:33 am

Will we still be able to be a master of all trades? Not just dabble but truly have maxed everything? Including being a master of every guild. For me personally it was really fun to be both the guild leader of the dark brotherhood and the knights of the nine.

Also is there a level cap? If so what is it?

While seeking new player audiences is nice and will help the series grow, I sincerely hope that Skyrim will stay true to its old player base.
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Anthony Santillan
 
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Post » Mon Mar 22, 2010 4:37 am

Will all the townspeople in Skyrim have names (randomly generated or otherwise), or will we be seeing generics like "Riften Fisherman"?
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Floor Punch
 
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Post » Sun Mar 21, 2010 11:21 pm

i guess i have a few questions...

1. will there be a decent amount of summon spells in skyrim, and will they actually be useful? oblivion's summon spells barely did anything and they lasted for only a few VERY short seconds.

2. i really wanna know if we'll be seeing more types of weapons than what we had in oblivion... are spears of ANY type in the game? halberds, pikes, poleaxes... anything?

3. i heard it was possible to fish, is that true? if so, can we actually eat/cook the fish? infact, i heard we can do anything we see the NPCs doing... will anything actually come from farming and cutting our own wood?

4. i'd also like to know if there will be any capes or cloaks in the game, and will physics be applied to them? i dont see how it'd be that difficult to implement... older games such as the fable series did flowing hair/clothes well enough, i dont think the clipping bothers people as much as having stiff-as-rock clothing and hair does.

5. final question... i heard dragons will attack towns... can you explain this a bit more? if i buy a home in town, and a dragon attacks... am i going to be forced to move? it seems like alot of people would be killed in a dragon attack, and they towns' overall quality would decline heavily, most likely.

thats all i have to ask for now... i would've asked something about the dragons' presence after the main quest, because how would we fuel our dragon shouts otherwise... but that seems like it'd be revealing too much with an answer, so i stuck to things that shouldnt be much problem in providing answers for.
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Johanna Van Drunick
 
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Post » Mon Mar 22, 2010 9:00 am

Do the town guards have names and families?

Can we watch them react when their loved ones are killed?

:liplick:
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Syaza Ramali
 
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Post » Sun Mar 21, 2010 9:41 pm

Hello, my question that I have been wondering about is, when you have a bow and spell equipped, will you be able to put the power of the spell into the shot of the bow? What I mean is, if you were aiming down your sight of your bow, and you had a fire spell in your hand, will that spell travel into the tip of the arrow?
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rae.x
 
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Post » Mon Mar 22, 2010 4:18 am

Will Ted Peterson and Michael Kirkbride be back to write some books? (And perhaps more?)


To me, this is the most important question asked thus far. I immensely enjoyed everything that those guys contributed to TES, and somehow, the universe isn't the same without them.
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Charlotte Henderson
 
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Post » Mon Mar 22, 2010 9:42 am

Just a few questions:

1. Would you say there are more or less lore-related items such as books/quests/daedric quests/ect compared to oblivion?
2. Approximately how many voice actors do you have for the game?
3. You don't have to say what they are, but how many factions are joinable in the game and are there requirements?
4. Will NPC's drop like rag dolls when they are killed or have their animations been completely altered when killed?

Thanks guys and I'm glad your having a question thread here on the forums, for the people actually following the coverage of Skyrim.
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Samantha Jane Adams
 
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Post » Mon Mar 22, 2010 2:59 am

Hello Bethesda, I was wanting to ask a few things, I hope that you can answer them.

1) My most important question, I seriously don't care too much if you don't answer the other ones, just as long as you answer this one. I just REALLY REALLY want to know this, please..: These finishing moves, how often will they happen? Not every kill right? Can we make it so we don't use them at all? Or will they be activated by a combination of buttons, when the enemy is almost dead?

2) How often will dragons attack towns? And will they be able to randomly kill NPCs they see in the towns?

3) Will the NPC system be more like Morrowind's or Oblivion's? Can all NPC's die in Skyrim? Or will the essentials just get knocked unconsious?

4) Will dreughs be in Skyrim?

5) Will there be throwing weapons in Skyrim?

Thankyou very much.
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The Time Car
 
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Post » Sun Mar 21, 2010 10:12 pm

I see a lot of new accounts and first posts today!
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Roberto Gaeta
 
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Post » Mon Mar 22, 2010 1:02 am

Will there be a hard core mode? Where your needed to eat drink sleep etc
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rae.x
 
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