Announcing the Skyrim Fan Interview # 2

Post » Sun Mar 21, 2010 9:11 pm

We're pleased to announce our first fan interview for Skyrim. Post your questions in this thread. Over the next few weeks, we'll deliver questions to Bethesda Game Studios to answer. Once we have answers to share, we'll post them here in the forums, as well as on the blog.

Fire when ready!


http://www.gamesas.com/index.php?/topic/1187193-announcing-the-skyrim-fan-interview/

There has been a lot of repetition in the previous thread plus a number of silly and pointless questions. Let's keep everything sensible please.
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Marcin Tomkow
 
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Post » Sun Mar 21, 2010 9:45 pm

  • ***This one is the most important!*** Can you weapon-block if you've equiped a sword in one hand and a spell in the other?
  • If the off-hand is free, can it be used to punch while you have a one-handed weapon equiped? (putting the B in Barbarian :) )
  • If you turn from an enemy in a dungeon and run out of the dungeon and away from its premises, will the enemy still keep chasing you across the countryside, or will they stop once you've left their territory?
  • Is the level and equipment of companions and quest-related non-enemies scaled to your level as well?
  • Does grabbing and throwing clutter actually have any game-mechanics related role this time?

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CArla HOlbert
 
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Post » Mon Mar 22, 2010 12:14 am

(Assuming I'm Talking to Mr. Howard)
  • In your previous interviews you stated/said that dragons can talk. In that case, will there be dialogues between the player and the dragon? ...With 'essential' dragons, perhaps?
  • Will the Finishing moves feature loss of limbs, such as beheadings etc.?
  • When lock-picking, mixing potions, persuading etc. will it stop time like in previous games, or will the ‘problem’ be solved with a new, ground-breaking system?
  • How exactly will combining spells stand out from regular conjured spells? Will combining spells have significant animations, effects and/or similar elements to it that you can tell us about?
  • Will Smithing introduce new weapons to the game or just customizations? And if you don’t mind, how will the Smithing menu/system be like? Can you give us any hints?
  • Can you tell us a bit more about puzzles in dungeons? How will they be like, and will they be challenging to overcome?

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OnlyDumazzapplyhere
 
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Post » Sun Mar 21, 2010 5:42 pm

The Men of Skyrim are divided into loyalist and rebel factions. So, is there a pro-Mer faction to return Skyrim to its rightful heirs?

Will there be a dialogue option to tell Esbern we want nothing to do with him or the quest to be Dragonborn?

Will the passage of days, months, and years effect the outcome of a quest or the campaign; and does Skyrim have more than one season?

Do the races have innate abilities or traits that diversify our characters even more; and if so, can you give an example?

Do you follow a strict, overarching plot, when you choose your setting; and if so, why did you choose Skyrim?

Are there joinable priesthoods, and are their quests interconnected?
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Shaylee Shaw
 
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Post » Sun Mar 21, 2010 4:20 pm

Do the town guards have names and families?
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Jarrett Willis
 
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Post » Mon Mar 22, 2010 1:36 am

Sorry if it's been asked before....

How many of the spells in Skyrim have an effect on the environment, like the Fireball igniting the environment? And to what extent?

If possible, do these environmental effects affect the enemy and Player?

(Does the Fire on the environment spread to some degree....?)
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Mark Churchman
 
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Post » Mon Mar 22, 2010 2:28 am

Do the traditional TES birthsigns appear in Skyrim in any way?
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Wayne W
 
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Post » Mon Mar 22, 2010 12:37 am

many games feature great cities and environments full of lush graphics and detail but they all lack one thing
mystery ,secret places and factions that you may stumble upon while you explore your surroundings and cities. these small things keep me interested in a game.
remote places where no one dares to enter hidden deep down beneath skyrims layers and cities
like an abandoned shrine on top of a mountain thts extremely hard to access or weird people or creatures that dwell in the towns' secret passageways or sewers
i know all those things will be in skyrim but the real question is will they be diversified and appeal to many styles of game-play ,and how many exactly will we encounter

another thing i would like to ask and i know it has no connection to skyrims' terrain but will there be a desert ?
i just love the deserts' atmo (sleeping in a tent under the open sky ,surviving is hard, and the desert got all these kind of unique places like the oasis and deserted palaces and so on )

i just want unique places npcs and encounters:D

ohh and the soundtrack in oblivion is dope every time i hear it i feel ecstatic and it gave the game a really nice color and atmo it felt like i actully was there
, will you keep the same awesome background music in skyrim? will it change drastically ?!
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Your Mum
 
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Post » Sun Mar 21, 2010 5:16 pm

Can the player write notes in the journal?
Is it possible that other thieves break injto the player's house and steal stuff? If affirmative, is there a way to track them down and recognize your own possessions?
Assuming horses are in as mounts, will they have saddle bags?
Regarding the companions: are they essential while in our party or they can die anytime? (by companions I mean both hired ones and quest related escorts)
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Bee Baby
 
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Post » Mon Mar 22, 2010 2:56 am

1. Will Skyrim still feature a "one hour instant heal" as there was in Oblivion, where you could wait for as little as one game hour, and be completely healed.

2. Will Guilds be better woven into the world of Skyrim? While the actual quests of Oblivion weren't bad by any stretch, they felt insular against the world itself, though there may have been an exception or two (Imp gall mission comes to mind). Comparatively, in Morrowind, all the Guild questlines formed an intricate network of relationships, usually founded around core NPC's (IE, Duke Dren). This gave a sense of weight to the actions, even if nothing profound came out of them.

3. The mechanics of Stealth in Bethesda's games have made great technological strides from Morrowind, to Oblivion, to Fallout 3, of that there is no Question. However, Oblivion failed to compel thief-type characters to take advantage of the much improved systems, by creating a world mostly devoid of temptation. (Ex: Great House Vaults. Scatted, high-quality equipment). Is this something that has been considered, and addressed in some way?

4. Fallout 3 and New Vegas has relatively stable economies, though not Perfect. Part of the stabilizing aspect is the material consumption (Ammo, Weapon parts), Economy improvements have been noted in various interviews as more than an afterthought, will Skyrim apply lessons to either game, to give more value to the game's currency, and greater weight towards the decisions to harm or help an individual settlements economy?

5. Has there been any strides in improving the feel of unique weapon variants among weapons of roughly the same type? (Example-1Hand-Swords: Short Swords, Long Swords, Akaviri Katana, Cutlass), and even more effort in improving the feel of vastly different weapons? (Example-2Handed: Claymore, GreatAxe, Warhammer).

6. How the heck is Encumbrance calculated now, with attributes pulled?

7. Scaling and Equipment Progression: In Oblivion, the vast, vast majority of Humanoids leveled with the player, and progressively gained better equipment, eventually capping out on the Glass and Daedric armors, causing these items to be more common than the lowest tier of equipment, and greatly reducing the prestige and allure of the items. Fallout 3 partially addressed the issue with, what I'd call "General Issue" Bandit and solider apparel. Is the former, or the later the approach being opted for in Skyrim, or something different altogether?
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Natalie J Webster
 
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Post » Sun Mar 21, 2010 5:42 pm

Will there be friendly dragons in game or dragons that can teach you a shout instead of killing them?
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kristy dunn
 
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Post » Mon Mar 22, 2010 4:37 am

Do the traditional TES birthsigns appear in Skyrim in any way?

Yeah... do they?
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Rob
 
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Post » Sun Mar 21, 2010 11:44 pm

Is it going to be possible to effectively mix magic and stealth? Will we be able to set a glyph/rune magic trap while stealthed and watch an enemy run into it and so long as we placed it while stealthed we aren't necessarily detected for assaulting the NPC?

Will we be able to hunt deer, bears, mammoths, etc. and mount their antlers on our walls and make rugs out of pelts? Also, will we be able to choose where we place household items like beds, desks, drawers, etc. to make house customization a lot more fun and worth it?

I also would like to know if Lycanthopy is in Skyrim, it just seems so appropriate.
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Mr.Broom30
 
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Post » Mon Mar 22, 2010 1:28 am

Do giants paint their mammoths?

Can the player own a mammoth?

Can the player paint their mammoths?
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Svenja Hedrich
 
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Post » Sun Mar 21, 2010 2:32 pm

If you please name one Skyrim feature that could be called innovation for the games industry in general (one thing that Skyrim has and has never been in any other games, previous Tes games included).
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Markie Mark
 
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Post » Sun Mar 21, 2010 1:20 pm

are unarmed hands able to grapple enemies? such as choking a bandit by the neck while you strike them with a weapon/hand on the gut/face.
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Lexy Dick
 
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Post » Sun Mar 21, 2010 7:16 pm

Will the guards telepathically know your petty crimes before you even enter a city on the other side of the map?

will there be more on Fin Gleam?
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Louise Andrew
 
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Post » Sun Mar 21, 2010 9:24 pm

Is http://3.bp.blogspot.com/_4lrm97dBqNo/TUFlwb82vlI/AAAAAAAAAYs/J3KOH-Y0YDM/s1600/artofskyrim_008_elvenfemhalberd.jpg the new Glass armor? Or Glass-Elven? Or some other customized version with glass elements?

And is http://2.bp.blogspot.com/_4lrm97dBqNo/TTBUbM33FKI/AAAAAAAAAX0/-SE1Q1VIF0Q/s1600/skyrim_018.jpg a Glass or Glass-Elven mace? Or customized?

You guys have already shown us the pics, and you've already shown titles for some weapons and armor, so could you please just give those a title. Unless of course they directly relate to the new smithing skill and weapon and armor customization........in which case could you just answer: Are those custom made pieces using the Smithing skill, or not?

Thanks guys! Can't wait for more info, but I'll just ask my unique questions right now and leave the big stuff to others.
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Unstoppable Judge
 
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Post » Sun Mar 21, 2010 5:06 pm

Is the shore/water a nice addition to gameplay?
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JLG
 
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Post » Mon Mar 22, 2010 4:48 am

My question is regarding armor. A lot of Morrowind fans were hugely disappointed to find out that customization had been axed to a large extent due to no pauldrons and no separate gloves. Will this be the case again in Skyrim, or are you going to throw us a bone and let us further customize our characters?
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Sheeva
 
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Post » Sun Mar 21, 2010 8:32 pm

Who exactly are the Grey Dragons?

the GI mag detailed a fleeing PC and a NPC from a Dragon that interrupted their fight, it then says that the player and Theif went into a cave and the Dragon bellowed a wave of flame that enveloped the cave and killed the theif.


is this scripted? if not then does that mean Caves or at least some aren't in seperate cells? also since tha tis obviously a quest, will it -always- happen as Maag described? the core aspects, the theif, the dragon, and finding the wall.


what was the thought behind removing attributes and just leaving H/M/S, we know your health, the amount of Magic and stamina only detail the status of a character, not how smart/fast/strong they are they've been in every game and haven't changed what they represent, whats the deal saying they are attributes now?
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Alina loves Alexandra
 
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Post » Sun Mar 21, 2010 2:43 pm

Is there any chance to label soul gems with the name of the creature/person whose soul is currently trapped? I liked in Morrowind how you could know what's stored inside every gem.
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Lewis Morel
 
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Post » Mon Mar 22, 2010 1:24 am

Could you tell us about some of the voice acting talent that will be going into this game? Will Lynda Carter be making a return?

Given Sony's current troubles, will there be a delay in the release of the PS3 version of the game?

You said that there would be more companions to choose from in this game, will we be able to recruit more then one at a time?

There's been a lot of talk about destructive magic in this game, what kind of non-destructive spells will we have at our disposal? (Ie Waterbreathing, Slowfalling, Shield)
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Fanny Rouyé
 
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Post » Mon Mar 22, 2010 12:59 am

I like playing female characters.
Have you considered the "Female Aspect" of the game?

In "Oblivion" clearly there was not difference in "anims" between males and females and little to non in armor models.

Thanks in advance.

Looking forward for the game.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Mar 22, 2010 3:32 am

If you have a bounty on your head can you still sneak through a city undetected without a guard running straight for you if careful?
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Ana Torrecilla Cabeza
 
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