» Tue Jun 15, 2010 7:39 pm
While I more than likely have about a trillion different questions regarding this game, I'm only going to ask one or two, really, as not to take up too much space, and also to reduce the possibility of me repeating what others have asked, albeit in slightly different fashions.
One of my main concerns is fast travel. I loved in Morrowind how Silt Striders, Mage's Guild Teleporters, Boats, etc... Would take you to and from Major City's and Towns, however that your map did not allow you to simply look at a place that you've been to before, and teleport there.
Not only WAS that game exceptionally massive, and still to this day, my favourite game of all time, but the fact that you needed to actually journey to these areas and find your own path made it seem even larger. Added on top of that, in my opinion, a lot of what made that game so amazing was what you could find on your trip to your destination, which is a seemingly endless wealth of side-quests, treasures, caves, tombs, and new areas of interest that you might have simply skipped over had you teleported to the nearest place you've been to beforehand, in conjunction to your actual destination.
So, my main question is, will there be fast travel in this game, and if so, how will it be implemented? Will it be more like Oblivion, or Morrowind, in the end?
Also, for whatever reason, I feel that while the game chain was massively upgraded in terms of graphics to go along with this wave of consoles, I also feel as though there was a lot less detail put into it in terms of history and questing in general. In Morrowind, any single book that you picked up off of a shelf, of which there seemed to be thousands, could lead you on an elaborate side quest that you never would have heard of otherwise, or could tell you a vast amount of information and history regarding the game world itself. Any random small little cave that you went into might hold a mythical item that you otherwise might have simply passed by had you not entered the area, that you might be able to give to the museum in Mournhold.
Essentially, in my personal opinion, it seemed like the sheer amount of detail in that sense specifically was diminished when the game chain went from Morrowind to Oblivion, while the overall accessibility and graphics were more-so focused on.
So, my second question would be somewhat vague, but generally asking if you would be bringing back that immense level of detail like there seemingly was in Morrowind, or if you're going to leave it more-so like it was in Oblivion.
Thanks for reading this over, and possibly answering any of these questions that I have.
- R
(EDIT):
Sorry, last one, very brief.
Will you be fixing the rain already? Ever since Morrowind, I've noticed, when I look up when it's raining, and I'm outdoors, regardless of whether or not I'm standing underneath of something, the rain seemingly falls THROUGH that object, and onto me. I was amazed that you somehow managed to overlook this simple bug and put it in Oblivion as well, not that it's exactly a game breaking issue, but it's still a bit off-putting, and it doesn't seem like it would be an entirely hard thing to fix either... But what do I know, really. Just wondering.
Thanks again.
- R