Announcing the Skyrim Fan Interview # 3

Post » Tue Jun 15, 2010 9:25 pm

Hi guys, thanks for making this possible and thanks for all your great work on the Elder Scrolls games.

My question:
Will there be a faction system that is more like Morrowind's or Oblivion's? By this I mean will we get a large quantity of factions that interact well, give the player multiple options for the same character build and give great re-playability a la Morrowind, or will we get guilds that have a great level of depth with really well designed quests and questlines, but that don't give the player many options and don't interact well with each other. I'm hoping for something in between, but a lot more like Morrowind. The return of guilds like the Great Houses would make my day a million times over, that was my one true wish for Oblivion.

Thanks again though.
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jess hughes
 
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Post » Tue Jun 15, 2010 12:08 pm

Will there be a lot more voice actors, meaning will everybodies voice be different?

Will shurikens, darts, throwing knives and crossbows reappear?
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Causon-Chambers
 
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Post » Tue Jun 15, 2010 6:03 pm

Will hunting be worthwhile? By that I mean will it be challenging, fun and have appropriate rewards?
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Alex Vincent
 
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Post » Wed Jun 16, 2010 12:05 am

1: Will the player actually interact with the environment. Both Oblivion and Fallout 3 didn't have this, you'd magically operate a lever without touching it or open a door without interacting with it.

2: Will dragon's breath effect the environment? So if they breathe fire all over a patch of grass, will it burn away?

3: Will all enemies have 1 kill move each like God of War?

4: Will aiming with bow and arrows provide something like a lock on?

5: In the game play trailer. There's a split second showing the player light stuff on fire with an awesome rotating 3rd person view showing all the enemies get obliterated. Is this feature going to be in the game?
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Erich Lendermon
 
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Post » Tue Jun 15, 2010 11:25 pm

My question is more about the elder scrolls series as a whole, than skyrim specifically, and it goes as follows...

What are the chances that you will, at some point in the distant future, make a game that merges all TES games? Example: You start off in morrowind and follow the story there, then to be sendt to oblivion story and over to skyrim, somehow merging all the storys into one seemless extremely large game that takes you through most, if not all, of tamriel... I know this is just a "dream within a dream" kinda thing, and it would probably require ALOT of work (updating graphics of morrowind etc.. to fit the latest, changing the story a bit, stuff like that), but I would like to hear you're thoughts on this.

Thanks..

Z.
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Nice one
 
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Post » Tue Jun 15, 2010 5:46 pm

I have quite a few questions concerning Magic and Perks in Skyrim.
1. First of all, how will Magicka "regenerate" in TES V: Skyrim? In Oblivion, it was based upon your Willpower, but with Attributes being removed, will you regenerate a set percentage of your maximum magicka every few seconds?
2. Which leads to another question, will Magicka be "soft capped" in Skyrim? In the previous TES games, Maximum Magicka was tied to your Intelligence, which soft capped out at a natural 100 (Besides Int buffs). With there being only 3 stats to choose from when leveling up (Health, Magicka, Fatigue), will we be able to just keep allocating points into Maximum Magicka, in order to increase our Magicka regeneration rate (if it's tied to a percentage)?
3. Also, throughout the Elder Scrolls series, there have always been opponents that were incredibly resistant to Magic, like Riekling Boar Raiders in Bloodmoon (75% Spell Reflect, only suicidal masochists cast on them) and full Liches in Oblivion (25% Reflect Spell, 25% Spell Absorption, 25% Resist Magic, good thing they were rare besides Sancre Tor). Is there any perks in Skyrim that allow you to ignore some of your opponent's resistances? If so, are they seperate perks that are like "Suppress 10% of your opponent's Resistance against Fire Damage Spells" or they they general, like "Suppress 10% of your opponent's Resistance against any Destruction spell"?
4. Along the topic of Perks, can NPCs use Perks as well? Will you suddenly come across a Berserker that is capable of inflicting Bleeding damage on you with Axes, because he has the Axe perk? Or a Mage that can suppress some of your own Resistance against his magical attacks? (Bretons with the Mundane Ring were totally overpowered in Oblivion with 100% Resist Magic)
5. What exactly will Fatigue affect, and to what extent? The only thing Fatigue affects in Oblivion, is the damage you deal with weapons, other than that, it does nothing, so long as you had at least 1 Fatigue, you could Sprint at max speed. It needs to affect more things if it's gonna be worth putting points into in Skyrim. Like the lower your Fatigue, the slower you run/attack. At low levels of Fatigue, your char also breathes heavily, trying to catch his breath (From what i've seen in the Trailer, that might already be in. Right when he cuts down the dragon, 1:50)
6. Will we have visual ques as to how damaged we or our opponent are? Like cuts, bruises, bloody gashes, etc?
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DarkGypsy
 
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Post » Tue Jun 15, 2010 4:55 pm

Was it implied when the Thu'um was been created that once it will reappear as the Dragon Shouts? Not that it's wery important, but I think that many of us would like to know that
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.X chantelle .x Smith
 
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Post » Tue Jun 15, 2010 10:25 pm

Is it true that you will implent a system where your actions and accomplishments in-game is being uploaded to our facebook walls?
If so, explain the reasoning behind this. Really wish I could make you reconsider.
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Antonio Gigliotta
 
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Post » Wed Jun 16, 2010 3:30 am

Will skyrim show as much of the nordic culture as Morrowind showed of the dark elves?
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lacy lake
 
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Post » Tue Jun 15, 2010 4:51 pm

Is it true that you will implent a system where your actions and accomplishments in-game is being uploaded to our facebook walls?
If so, explain the reasoning behind this. Really wish I could make you reconsider.

http://www.gamesas.com/index.php?/topic/1184605-connection-to-facebook/page__hl__facebook get here
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Mackenzie
 
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Post » Tue Jun 15, 2010 5:13 pm

Seconded. Wish I'd asked this.


I've been pretty critical of Skyrim thus far, mainly because I don't want to be disappointed. However, don't let me disappoint you guys, I am really looking forward to it.

Can we have a thread where we can just offer praise to the developers?
Can I buy beers for the team who decided against using the porcupine arrow system again?

On a more serious note

Sorry if this question is repetitious, haven't read the thread completely:
I felt that more attention was put into Morrowind's game world than Oblivion's, because almost every quest was completable using only clues from NPC dialog. Does Skyrim include quest related dialog that allows us to complete the game without relying on quest targets?

Do the NPCS tend more to Oblivion or to Morrowind? Morrowind NPCs were interesting and would talk to you until the cows come home about multiple different topics (even if they'd have the same thing to say as their neighbours), INCLUDING important facts about not only their home town, but things to do in the region and their points of view on various happenings around the place, as well as useful information about quests. Oblivion's NPCs were bland and boring to talk to.

Can the AI sort out the player-induced problems in their schedules? Or will they follow this reasoning: I am supposed to train here using my bow. I don't have a bow. I could buy a new bow. I have enough money. The shop is across the road. Ergo I will stand here and look at target. I am supposed to go and eat in the pub. I am walking past the bow shop. I am entering the pub. I am supposed to go and train with my bow. I am leaving the pub. I am walking past the bow shop. I am supposed to train here using my bow. ad infinitum.

Will Skyrim be awesome?



Someone knows their Latin, at least I'm not the only one...

I second all these questions, except for the beer one, hookah and absinthe is where it's at my friend.
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Greg Swan
 
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Post » Tue Jun 15, 2010 1:33 pm

Sorry if these questions have been answered elsewhere or asked on this thread.
If Bethesda did add user generated content (mods in a word) would the construction kits also be added? Also, would you be able to add mods from other platforms or just the one you use (E.G. mods mods on PS3 on
Xbox 360 or PC.
Thank you.
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Amanda Furtado
 
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Post » Tue Jun 15, 2010 3:46 pm

Is it true that you will implent a system where your actions and accomplishments in-game is being uploaded to our facebook walls?
If so, explain the reasoning behind this. Really wish I could make you reconsider.


Pete confirmed on Twitter it was a translation error.
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Janine Rose
 
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Post » Wed Jun 16, 2010 1:21 am

Pete confirmed on Twitter it was a translation error.

Oh? Linky?
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Emzy Baby!
 
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Post » Tue Jun 15, 2010 6:55 pm

Oh? Linky?

It's in the German magazine thread.
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Lifee Mccaslin
 
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Post » Tue Jun 15, 2010 2:39 pm

I felt the dialogue and the overall script of OB was one if it's weakest points. Have you hired on any new writers? Are we going to see more emphasis on a well told story for the main quest? You guys do awesome work, thanks for giving us this opportunity!
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Robert Jackson
 
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Post » Tue Jun 15, 2010 10:27 pm

So, have you fixed the problem in previous Elder Scrolls games concerning the rain? I always find myself standing under some archway, bridge or something - and the rain STILL goes through, good god man!
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SWagg KId
 
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Post » Wed Jun 16, 2010 3:14 am

Holy crap bethesda, you sure have a lot of homework to do here.........G'luck.
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Emily abigail Villarreal
 
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Post » Tue Jun 15, 2010 10:13 pm

Holy crap bethesda, you sure have a lot of homework to do here.........G'luck.


Should not take them too long to ctrl+v 'We're not talking about that yet' under most of these ;-)
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Lucky Boy
 
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Post » Wed Jun 16, 2010 1:37 am

Will the Dunmer town have Ordinators?

Will Jeff Baker do the Dunmer males again?

How many voice types will there be? One for every race/six combo (Morrowind)? Two (male/female for men, two for mer and two for beasts (Oblivion)? By character?

Will character advancement in combat have more effect than more damage/accuracy/speed and some special moves at various levels? For example, a character at very low weapon skill not acctually "knowing" how to fight (ala Gothic 1).

Will Skyrim's geography be drasticly changed from its lore description for some flimsy reason (Divine teraforming)?
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danni Marchant
 
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Post » Tue Jun 15, 2010 2:01 pm

Will there be a hardcoe mode?
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Hilm Music
 
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Post » Tue Jun 15, 2010 10:20 pm

Hello, Todd!

First of all, I'd like to apologise, in case my questions repeat the ones, that have already been posted - it would really have been rather frustrating to search for duplicates in all the three threads.

Soo, the questions! :)) Well, in fact, there will be some arguments first.. ^_^

1. The most appealing part of Morrowind and its story was the ambiguity and the dubiousness of all the historical facts - the events during the War of the First Council, Almalexia's deception, the story of queen Barenziah, the mystirious disappearing of Dwemer. All the tension between Great Houses, ashlanders, Empire, guilds and factions, even races! Oblivion was in these terms rather straightforward. Was this a deliberate step? And will Skyrim develop more subtle in-game relations between different factions, races, houses, groups?

2. The main story unfolded rather steadily, leaving a lot of space for imagination, hypotheses and guessing. Oblivion lacked that kind of intricacy. The events of Oblivion were just smashing you in the face: Bam! You meet the Emeperor, then Bam! Oblivion gates open! Then Bam! You find the mythical Hist Tree in the Blackwood Company! All those things are experienced in a completely different way, when they are preceded by a steady backstory. Of course, you can go to TIL or UESP and find all that you're looking for, but it's unreasonably cruel to deprive the general player of the feeling of the miracle happening in front of his or her eyes!! The mere sight of Vivec felt a lot more miraculous than Martin's dragon transformation. The world of Oblivion was somehow far less alive than the world of Morrowind. And the only reason is - ___backstory__! So the question is: will the in-game Lore background reduction continue in Skyrim or Skyrim will head for the Morrowind profoundness?

3. Despite the fact that written text is far less close to reality, than dubbed dialogues, interaction in Morrowind was more alive due to the amount of topics and the variety of answers for one and the same topic (e.g. you could here very different opinions on races, guilds, slavery, etc.) The qustion is - if amount of dialogue in Morrowind is one pole of the scale (say A), and the amount of dialogue in Oblivion is on the other (say B ), where on this scale will there be the amount of dialogue in Skyrim?
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Angela
 
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Post » Wed Jun 16, 2010 3:04 am

I have some translated questions asked back home at Morrowindforum.de/Planetskyrim.de:

Hans asks, if it will once again will be possible to become a vampire and do some vampiric quests

Aggron asks, if it still rains through the roofs

Hakkapel needs to know how "fragmented" the pieces of armor will be, that is, will there be single pauldrons like in MW or more or less complete dresses like in Oblivion.
I couldn't stop him to ask for spears and crossbows...
How careful will you have to be with your perks? he asks what percentage of total perks you can achieve, and i might add: is it likely to completely "miss-skill" a charater as it can be easily done in games like "Diablo 2" to a degree to render him or her unplayable
How can one still affect secondary attributes like running speed or carrying capacity since the "normal" attributes are gone?

I myself would like to know how it fits together to have less generic one-per-race voice-acting as well as variable quest templates. Will we have to record each moded line of dialogue for 20 different characters if we want to use the feature in a mod?

I will post more translated questions as they reach me...
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Nathan Maughan
 
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Post » Wed Jun 16, 2010 5:50 am

Will the intro music be ask breathtaking as Oblivion's? I know when i first started up Oblivion, the music i heard when it first got to the main menu completely blew me away and remains my favorite video game music of all time. Will the score be as good in Skyrim?
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alicia hillier
 
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Post » Tue Jun 15, 2010 11:50 pm

1.Will ther be the option to turn off things like fastravel and questmarkers?

2.Will the CreationKit have the same release date as Skyrim?
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Cesar Gomez
 
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