Announcing the Skyrim Fan Interview # 3

Post » Wed Jun 16, 2010 3:19 am

I was reading on uesp that there was going to be user-generated content for xbox and ps3. Have any more info on this?
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Damian Parsons
 
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Post » Tue Jun 15, 2010 4:50 pm

Will the people of Tamriel finally get plumbing? Or well just toilets? I mean it doesn't bother a lot but the fact that it seems people just take a dump in their trousers is a bit unsettling... It would however explain the facial expressions in the persuasion wheel in Oblivion..

But yes, my question is will the houses of Skyrim include more details, as to me furniture is nice, but they to rather lack a few things aka. Kitchens and Toilets. So will Skyrim include more things like this?
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Darren Chandler
 
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Post » Wed Jun 16, 2010 3:16 am

Hi, I have a few questions to add to the pile:

1) I felt a bit lonely playing Oblivion, will there be companions in Skyrim? Mods added a few, but interaction was fairly limited (i.e, they were mostly followers and they rarely offered an interesting chat), I would love to see what you guys could do.

2) I loved how the camera worked in Morrowind, especially the fact that you could look at your character in "vanity mode" and still be able to fight, this feature was removed in Oblivion (while in vanity mode you could only walk), so I wonder if the way the camera worked in Morrowind will be back in Skyrim.

3) Will there be open and closed versions of helmets made from the same material? e.g., an open version of the steel helmet as well as a closed version? I ask this because I like closed helmet better, but Oblivion didn't have many to choose from.

4) This last question regards the new construction set, will modders be able to articulate longer sentences for the player's dialogue options? in Oblivion the Player's dialogue options were very short (only about 5 words at most), but sometimes I felt the need to write a bit more than just a "yes" or "no" kind of reply. Will this issue be addressed in the new CS?

Thanks for your time and thumbs up for the amazing work I have seen so far!

Cheers
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maddison
 
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Post » Tue Jun 15, 2010 6:32 pm

So many nice questions, i'm afraid i can't post one without feeling small =( so i'll go with what Pittore (1st comment) said.
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Alexis Estrada
 
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Post » Wed Jun 16, 2010 1:33 am

When will these questions be answered?
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Naomi Ward
 
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Post » Wed Jun 16, 2010 12:49 am

Is it true, to be Dragonborn is to share the soul of Alduin? Is absorbing the Jills' own souls growing the size of Alduin, within the Dragonborn? Does our Dovahkiin give birth to Alduin by thu'um? Are the Greybeards proxies/oracles for the Princes of Misrule? Is Sovngarde, the Sleep Gauntlet, featured in gameplay? Is it appear on a suspended plain of flat earth, like Valhalla? Is Umbriel Sovngarde?
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Rachie Stout
 
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Post » Tue Jun 15, 2010 5:56 pm

will there be animations for when you eat and drink?
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Sabrina garzotto
 
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Post » Tue Jun 15, 2010 2:48 pm

Iv'e seen stealth kills on the trailer , but just on the chance it was a contract killing , I gotta ask :

Are the gaurds still omniscient and all knowing ? :obliviongate:

For example , I was playing a stealth character in oblivion and after clearing out a few shops on a midnight raid :celebration: , i broke into the jewellery shop and needed a key to open some cases so I had to kill the owner and take his key , i killed him in one shot in his bedroom at night ! silently ! unseen by anyone ! and the gaurds came running up the stairs as i was leavingthe room :geek:

--> Entered shop unseen
--> killed guy silently with one shot in his bedroom
--> Gaurds instantly know

pleeeeaaaasssee tell me this has been changed , it's so hard to play as an evil or just a nuetral character , there was no freedom in it at all and it really hindered the gameplay , funneling all your actions towards being a "good" character , I was really dissapointed that you could never get away with a killing that wasnt a contract by the dark brotherhood.

Will we see a more fallout type of justice system where if no one see's you do it , no one knows
It would really increase the roles the player could choose , being the head of the dark brotherhood and not being able to kill a beggar with no one watching , in a dark alley really killed the immersion and just ruined any evil character i played , at best all i could be was a petty theif :(

Since the stealth kills are on the trailer , just a yes or no will do :ahhh:

Best Redgaurds ( see what i did there :D )
- Crazy Fan :D
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Sammygirl500
 
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Post » Tue Jun 15, 2010 5:00 pm

Will the armor equipping be similar to Fallout 3 as in there's a single body armor and a helmet, or will it remain the same as from Oblivion?
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Gemma Flanagan
 
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Post » Tue Jun 15, 2010 5:42 pm

Awesome questions! This is really great! I'm very glad Bethesda is taking an interest in it's diehard fans. : ) Excited to see the questions answered.
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Zach Hunter
 
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Post » Tue Jun 15, 2010 6:30 pm

Seeing how improved combat looks in Skyrim, I have to ask about a dimension that has not been mentioned yet: dodging. In Oblivion dodging was possible but it was difficult to perform (3 keys had to be pressed) and, more importatnly, it was more fancy than effective. I was wondering if some form of dodging will be in Skyrim and, if included, if we will get something less flashy but more useful. For example, a short jump backwards/ to the sides that would get you out of reach if executed at the right moment or, perhaps, some quick sidestepping. Any chances?
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Enny Labinjo
 
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Post » Wed Jun 16, 2010 5:18 am

Will the armor on bandits and other NPCs be leveled armor thats not out of place for them? e.g. A bandit seems natural in Leather or Fur armor. But in Oblivion once you got past lvl 20 all bandits wore Daedric armor. Not fitting for a bandit. So what I'm asking is will NPCs for example Bandits, wear improved Leather, Fur etc. armor instead of super heavy armor thats not fitting for them?

I hope this makes sense, Thanks
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sally coker
 
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Post » Tue Jun 15, 2010 6:20 pm

There are a lot of questions here...and I feel like I'm probably repeating somebody, but I would like to know the relative population of the large cities...I loved Oblivion don't get me wrong, but I feel like I memorized every NPC's name in the Imperial City after playing through the main quest.

Also, are there going to be other things to do in the wilderness other than run around and explore caves (which is still great...it just became very monotonous after awhile) i.e. run into like a caravan and travel with them? Because that would be awesome.
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remi lasisi
 
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Post » Wed Jun 16, 2010 4:49 am

1. is there accually "styles" for swordplay, like, barbarian,samurai, fencing.....etc?

2.Is there destructable environments, when i harvest wood does the tree come down in a timber like motion or do i hit the "action" button to "open" it like it were a chest to collect whats "inside" ?

3.will there be hand to hand finishers???

4.will there be different hand to hand "styles" ?

i could go on forever so i think i'll stop now........ :biggrin:
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Red Bevinz
 
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Post » Wed Jun 16, 2010 4:58 am

Already asked once, but a different question if you passed it...

Will the old gritty "i've been smoking 12 packs a day for the last 40 years" Dunmer voice return?
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Neil
 
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Post » Wed Jun 16, 2010 4:43 am

Will attacks on creatures and characters cause them to react in a way that reflects the manner in which they are attacked? For example, in Oblivion any attack was treated the same. If you were hit by a goblin's sword or a mountain lion's pounce you made a grunting noise, maybe slid back a foot, and took appropriate damage. One would expect those two examples of attacks to make the player react differently, like being knocked down by the lion's pounce under the right conditions. Will this be addressed as part of the claims to make combat less monotonous?
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Albert Wesker
 
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Post » Wed Jun 16, 2010 5:35 am

1. How will the wildlife interact with each other and the player? Is it possible to see a pack of wolves chasing a deer?

2. How are dragons dealt with in terms of scaling?

3. What are you doing to make the races more different from each other?

4. Will armor have more advantages and drawbacks that make them more unique like choosing fur armor over glass because it helps you sneak better but, offers less protection? Or will there just be the best armors that everyone strives for ie. Glass and Daedric?
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Carlitos Avila
 
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Post » Wed Jun 16, 2010 12:49 am

Will there be any connections or correlations between the two novels and Skyrim? Is there any possible way we could see, hear about, or read about a character from the novels in Skyrim?
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Jeneene Hunte
 
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Post » Tue Jun 15, 2010 3:59 pm

How perfect does one have to be with the timed block?
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jessica breen
 
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Post » Wed Jun 16, 2010 5:40 am

I think I see the picture of Rohough the bear blink sometimes, is he? 0_0
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Harinder Ghag
 
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Post » Tue Jun 15, 2010 5:23 pm

Is there ANY chance you would reconsider putting back attributes? Just having health, stamina and magic would be boring and seem like you're trying to dumb down the game.

did you add more skills? I know that mysticysm, acrobatics, and athletics were already taken out, and it feels like there are less and less skill types each time. I miss enchanting and unarmored, so I'm hoping you might add some more in the future...?

I remember seeing somewhere that Alduin was just the Nordic name for Akatosh. Does that mean that you'll be fighting a Divine gone bad, or something else entirely?

And finally, will you actually need to eat and sleep? It was always a major realism problem for me.
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Haley Merkley
 
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Post » Tue Jun 15, 2010 10:23 pm

Will you take into account major improvements of the most popular mods done by the community for Morrowind or Oblivion?
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Lizbeth Ruiz
 
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Post » Wed Jun 16, 2010 5:34 am

First off, thanks for the opportunity!

Gear
In Oblivion, gear felt very limited. Adventurers and bandits come from all corners of the province, but all their weapons and armor look like they came from the same smithy.

1. Will there be more armor and weapon materials (leather, glass, etc.) than in Oblivion? How many?
2. Will there be more weapon types (short sword, maul, etc.) than in Oblivion? Rapiers or Sabers?
3. What about shields? Different types or sizes?

Characters
Customization is what makes TES wonderful. Please allow us as much freedom as possible in designing our characters.

1. Will the perks limit characters to archetypes like the strength-based warrior and stealth-based rogue, or are other options feasible? For example, a speed-based swashbuckler or duelist.
2. Will hand-to-hand be a viable combat focus?
3. Will we have animal companions?
4. Will the Bosmer's Beast Tongue power last more than 60 seconds? It was useless in Oblivion.
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Dina Boudreau
 
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Post » Wed Jun 16, 2010 8:11 am

I'm assuming (and I hope) that the speechcraft skill is still in. Has speechcraft been redone and improved over Oblivion's implementation of it? Does it play a more dynamic role in quests?

Also it was mentioned that during character creation, you can modify not only the facial appearance of your hero but bodily features as well. Does that mean you can choose body types i.e. big, short, tall, fat, skinny, muscular, curvaceous, etc?
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Nitol Ahmed
 
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Post » Wed Jun 16, 2010 7:45 am

Will there be climbing, as in actual scaling of cliffs and mountains? I remember in Oblivion you could technically get to the top of every mountain that was in the bounds of Cyrodiil proper, but it involved a lot of awkward side-run shuffling back and forth up the side of it which was kind of immersion-breaking. Since Skyrim is itself so mountainous climbing just sounds like a good idea.

Also, will using different magnitudes of spells be different visually? In Morrowind and Oblivion, there was no visual distinction between a beginners two damage fire spell and a massive 100-damage fire spell. I just think it would be cool if you could see a little bit more power behind it.

Also, we've had previous descriptions of how vampires in Skyrim are from in-game books. Will you be sticking with those, because while it sounds awesome it seems like it would be hard to program. Also, wereboars.
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Josh Dagreat
 
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