» Tue Jun 15, 2010 6:30 am
Does the player character's Speechcraft ever impact diplomacy with other factions, in the course of Skyrim's main quest?
Does Mercantile/Speechcraft improve our relationship, or our faction's relationship, with merchants? If so, what are the benefits of a friendship with merchants? Are there friendship opportunities with factions, which don't require joining those factions? ( Freelancing, but with a guild relationship. )
Can you elaborate on Skyrim's civil war, and the civil war's main quest? Do we become Jarl of a Hold, and raise that Hold's influence in the loyalist or rebel factions? Will our reputation, race, religion, faction affiliation, skill levels, or other variables impact the Hold's economy, or disposition of our subjects and our neighbors?
There's a thu'um for calling a dragon, do giants have a clan thu'um, which calls them to the player, when their camp is nearby? If yes, does learning their thu'um, initiate me into their clan?
About companions:
Todd's said to the effect, companions are shallow and lack any personality. This sounds like a mirror of the player character, whose past we don't know, and whose motives we imagine. If they aren't good for personality, are they good at helping in and out of combat? Do their skills augment our own, in some way; can we share spells? Say, I'm a male, bosmer thief, do people notice if I have a tall, angry orc at my side? Does companion race impact the disposition of NPCs? What tactics are available to the player, when they have a companion? For example, can I order them to flank a target, use a certain spell, fire at a distance, find high ground, or hide? Can I send companions to town for supplies and meet them some specified location?