Announcing the Skyrim Fan Interview # 3

Post » Tue Jun 15, 2010 8:49 am

Question 1:

What can you tell us about the AI? Will all the NPCs go inside their houses when it starts raining? Or will they run for cover when dragons attack and not try to attack them?

I just played Morrowind for a while and it looked stupid when people just wandered around when it started raining. And when I played Oblivion and someone inside a city attacked me (like one of those sleepers in Mythic Dawn) and suddenly, not just the guards, but all the "civilians" attacked that someone.

Question 2:

Will all the armors from Oblivion be in Skyrim and will there be some new armors or different variants of some armors like in Morrowind the Bonemold or Imperial armors? Also will Daedric armor be rare again? Like in Morrowind it was very very rare.

Question 3:

Werewolves?
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lacy lake
 
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Post » Tue Jun 15, 2010 3:18 am

1. Will there be similar handholding as there was in Oblivion? How hard is Skyrim going to be in comparison to Oblivion and Morrowind?

2. Will it be possible to discover quests without talking to a specific quest giver? Could we for example discover happenings when we enter a dungeon and then solve them, instead of first receiving a quest from someone and then going there to solve it? Or are all quests generated only after we have received them from a quest giver?
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Steeeph
 
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Post » Tue Jun 15, 2010 6:46 am

Can you confirm or deny that we really can mount a Dragon and fly him/her in the air, while ih werewolf form while dual weilding a Spear and crossbow?
Is it true only non beast races can do this or can beast races mount dragons as well? :P

Ok kidding aside, how is the character generation system going to look? By that I don't mean how we do stats but the looks. Will we be able to control the body this time as well as the face? Can we be as fat/skinny or muscular as we want? Will we be able to control how body porportions look? Can we become heavier/skinner and or taller and shorter?
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Angus Poole
 
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Post » Tue Jun 15, 2010 4:04 am

1. Will the spells be severely underpowered/underdurationed like they were in the previous two games (seriously... "Burden 25 for 10 seconds?" "Lightening shield 5 for 15 seconds" ... wtf?) Or has the annoyance issue with spell power and duration finally been adressed (ALA LAME or Supreme Magicka for oblivion.)

2. The tutorial scenario. Will you have to go through a long flashback/dungeon like in Oblivion and Fallout 3 (and Nehrim) or will it be short like in Morrowind and Fallout:NV (Tell me your name, give me your race, set your stats, set your class, and out the door.)

3. Does spell failure make a return?
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Cathrine Jack
 
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Post » Tue Jun 15, 2010 5:06 am

I'm not exactly sure where to be asking this one but here goes. Thanks!

I have a Logitech game controller hooked into a PC and it works fine with Fallout New Vegas. Will Skyrim support my game controller too?
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Lyd
 
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Post » Tue Jun 15, 2010 11:26 am

Ok, so Mr. Todd Howard:

I got a question that's been aching me since my mother punched me out of that dark, dank underground many nights ago. Will the elder scrolls universe finally include cows?!!! You know, the number one favorite barnyard fodder, the victim of endless harassment, tippings and miscellaneous misdemeanours?

I would love to see some Brah... err, cows* in Skyrim. Thanks!
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David Chambers
 
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Post » Tue Jun 15, 2010 4:19 pm

these are my questions:

  • will the environment be affected by actions? for example, will we be able to shut down torches for a better sneak approach?
  • will we be able to use items as weapons? (for example by making something fall over someone - like a deer head in an oblivion's missions, but without scripts)
  • will crafting include a system that allows to create items as we want? (for example, the first thing i would create is a lightsaber XD)
  • is there any chance of personalization of the character during the game? (e.g. barbers) and, is it possible to change the body shape during the creation of the character (height, muscles, hair)?
  • will we play bigger battles than in oblivion? (the greatest battle there was something like 20 vs. 20 XD)
  • will there be any kind of possible relationship with an ingame character?


i hope you will answer at least one of my questions :biggrin: thank you for considering these questions
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Emily Shackleton
 
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Post » Tue Jun 15, 2010 4:38 am

Pete Hines said on Twitter that "quests will have a variety of ways to solve". Can you talk about more indepth about quest design and the choices and consequences presented in quests. Do the quests follow a similar style of quest design to Fallout 3 for example?
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Natasha Biss
 
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Post » Tue Jun 15, 2010 3:03 am

i dont know if these questions have been asked before but , here i go.
1.how has the 3rd person view been improved in relation to the one in oblivion
2.In oblivion combat was pretty much block-recoil-strike and all the moves were just crude sword swings. so is the combat in skyrim any more fluid and tactical and are the combat animation more stylish and cinematic?
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Setal Vara
 
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Post » Tue Jun 15, 2010 1:03 pm

Please adress the extent of the modding tools. The question could just be: "Modding, what's up with that?" Any SMALL mention would be appreciated.


Yep. To be more specific I'd be interested in the following:

1. Will there be an official exporter this time?

2. Will the tool that is used to create the trees (the one they were talking about in the Game Informer 'The Technology behind Skyrim' Preview) be part of the CK package so we can easily create our own trees?
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Silencio
 
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Post » Tue Jun 15, 2010 11:10 am

Hi all.

I'm a redactor of the biggest italian RPG website ( http://www.rpgitalia.net/ ), also of the principal italian Skyrim portal ( http://skyrim.rpgitalia.net/ )

We have translated all the Todd Howard video and written interview, further than mostly every article about Skyrim.

Here are some of the many questions that fill our forum for month:

- First of all, when will you release other videos of the game in action?

- Will the camera be dinamic when in third person?

- How does the weather system work?

- Is the armor/equipment system more like Morrowind ( possibility of wear clothes under the armor, with right/left slot for shoulders protection, gauntlets etc.) or Oblivion?

- How does the mounts system work?

- How customizable will the crafting system be?

These are just a few questions ... or we won't never finish :blush:
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Minako
 
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Post » Tue Jun 15, 2010 3:37 pm

Very important question: will the Gray Fox be in this game? The Cowl was the best Daedric Artifact of Oblivion, it HAS to return! Thank you!
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Jamie Lee
 
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Post » Tue Jun 15, 2010 2:59 am

This may have been asked already, but I'll go ahead and bring it up just in case.

Will sign of the Atronach be implemented in any way? Would make for an interesting perk, though I've no idea where you would get it from.
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Luis Longoria
 
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Post » Tue Jun 15, 2010 8:02 am

When you are not facing the person talking to you will you still be able to hear them ? this problem was in New Vegas and Oblivion , it was really annoying and i couldnt get into the game because i constantly had to be directly facing anyone talking to hear them , even if i was standing beside them and i turned around , for some reason I can barely hear them at all , as if they are in another room :(

And will the AI like companions be able to go stealth and stay hidden if thats what you are trying to do , or will there be companions like , one guy uses stealth or one guy uses magic or even magic , blade , stealth , archer mercs , not every companion or merc has to be melee and will the AI recognise a threat and ignore it if it is too great ? so no more companions pulling hordes of enemies for no reason when your nearly dead from the previous encounter they got you into ? :toughninja:

Basically , will your companions stop killing you via , having you lynched by goblins that hadn't even noticed you or constantly stand in the way or your arrows / swings and get angry your hitting them ? :brokencomputer:
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Kristina Campbell
 
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Post » Tue Jun 15, 2010 7:26 am

Will Skyrim on XBOX 360 use the new disc format (XGD3) which offers 1GB extra storage space?
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Andrew Tarango
 
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Post » Tue Jun 15, 2010 2:47 am

Will Lynda Carter once again be providing voice acting for the characters, as she did in TESIII & TESIV?
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Olga Xx
 
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Post » Tue Jun 15, 2010 3:57 am

What differences are there going to be between the console and the PC version of the game? Will the PC version be optimized and will it utilize PC hardware superiority? (e.g. No walling off cities, less cells, more open world) Can we at least expect patches that will do it?
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Fam Mughal
 
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Post » Tue Jun 15, 2010 12:30 pm

Will the Dunmer race voice be the same as Morrowinds or Oblivions or something entirely new? and when are we going to be able to download to full main theme for Skyrim?
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Cameron Wood
 
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Post » Tue Jun 15, 2010 5:00 am

When will these questions be answered?
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Roddy
 
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Post » Tue Jun 15, 2010 4:22 pm

What is to be included in the collectors addition?
Are you experimenting with werebears?
Will we be able to control the shape of our characters' bodies?
Will we be able to customize the shape of our characters' bodies?
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Samantha Jane Adams
 
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Post » Tue Jun 15, 2010 6:28 am

Ok kidding aside, how is the character generation system going to look? By that I don't mean how we do stats but the looks. Will we be able to control the body this time as well as the face? Can we be as fat/skinny or muscular as we want? Will we be able to control how body porportions look? Can we become heavier/skinner and or taller and shorter?


This question is what I would like to know more about too.
Are there morphing character models in? Can you be fat, skinny, less muscular, taller or shorter (either in a dynamic way eat much-get fat (GTA San Andreas) or in a predefined way at character generation (Saints Row))?

It would be great to play as a short fat argorian.
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Tyler F
 
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Post » Tue Jun 15, 2010 10:12 am

Also are beast legs back in (like in Morrowind)?
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Cassie Boyle
 
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Post » Tue Jun 15, 2010 4:08 am

Will Lynda Carter once again be providing voice acting for the characters, as she did in TESIII & TESIV?


Is this just for venting out questions, or will they actually be answered?
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TIhIsmc L Griot
 
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Post » Tue Jun 15, 2010 6:30 am

Does the player character's Speechcraft ever impact diplomacy with other factions, in the course of Skyrim's main quest?

Does Mercantile/Speechcraft improve our relationship, or our faction's relationship, with merchants? If so, what are the benefits of a friendship with merchants? Are there friendship opportunities with factions, which don't require joining those factions? ( Freelancing, but with a guild relationship. )

Can you elaborate on Skyrim's civil war, and the civil war's main quest? Do we become Jarl of a Hold, and raise that Hold's influence in the loyalist or rebel factions? Will our reputation, race, religion, faction affiliation, skill levels, or other variables impact the Hold's economy, or disposition of our subjects and our neighbors?

There's a thu'um for calling a dragon, do giants have a clan thu'um, which calls them to the player, when their camp is nearby? If yes, does learning their thu'um, initiate me into their clan?

About companions:

Todd's said to the effect, companions are shallow and lack any personality. This sounds like a mirror of the player character, whose past we don't know, and whose motives we imagine. If they aren't good for personality, are they good at helping in and out of combat? Do their skills augment our own, in some way; can we share spells? Say, I'm a male, bosmer thief, do people notice if I have a tall, angry orc at my side? Does companion race impact the disposition of NPCs? What tactics are available to the player, when they have a companion? For example, can I order them to flank a target, use a certain spell, fire at a distance, find high ground, or hide? Can I send companions to town for supplies and meet them some specified location?
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Lexy Dick
 
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Post » Tue Jun 15, 2010 10:33 am

Will the apparel system be more flexible, like in Morrowind, where you had left and right pauldrons and gauntlets, and could wear clothing over and under your armor? What pieces will a Skyrim armor set consist of?

Does clothes change drastically depending on my gender like in Oblivion where pants turn into skirts on female characters and the other way around on male characters, or is it pretty much unisix, like in Morrowind?

Can I shape my character's body, or change between different body types during character creation, or is there one default body that every character uses, like in the previous games?

Will there be werebears in Skyrim, and can I turn into one? Will there be other werecreatures?

How will the quest compass work in Skyrim, and is there an option to turn it off?

Are you making a good PC UI this time, instead of a crappy one, like you did on Oblivion and Fallout? Any PC UI features you can mention?

How many joinable factions are there? Are there any faction conflicts where you can choose sides?
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liz barnes
 
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