Announcing the Skyrim Fan Interview # 3

Post » Tue Jun 15, 2010 5:47 pm

What kind of diversity in armor can we expect? Also has there been any thought put into makes sets look good when mixed with other sets?
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Mylizards Dot com
 
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Post » Tue Jun 15, 2010 4:50 am

Can we please see what the Argonians will look like?
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Lou
 
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Post » Tue Jun 15, 2010 6:32 am

Is this just for venting out questions, or will they actually be answered?


Someone please just tell me, are we really going to be answered, or not?
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Jennifer Rose
 
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Post » Tue Jun 15, 2010 4:11 pm

Are there dragons? Are you willing to tell us anything new or will this be like all of the other interviews?
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Avril Churchill
 
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Post » Tue Jun 15, 2010 6:37 pm

Are there dragons? Are you willing to tell us anything new or will this be like all of the other interviews?



I could tell you that there is dragons in the game lol
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Nick Pryce
 
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Post » Tue Jun 15, 2010 7:05 am

If you kill a dragon and it falls on a house/building/whatever will it destroy it? If so, where will the inhabitants (assuming they survive) go to? Will they buy a new house in town or become beggars.

Speaking of beggars, if you give them lots of money, will they be rich enough to move into a house?

Does money have weight or can you carry 1,000,000 gold coins in your bag with no problems?
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Sheila Esmailka
 
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Post » Tue Jun 15, 2010 4:29 pm

Are you going to reuse any characters from the previous games?

Krish for Skyrim!
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Assumptah George
 
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Post » Tue Jun 15, 2010 6:42 am

Can you tell us specifically what features in game warrant the PEGI 18 rating.
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Sammie LM
 
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Post » Tue Jun 15, 2010 12:40 pm

Someone please just tell me, are we really going to be answered, or not?


hell-OOOOOOOOOOOOOOOOOO!
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Ricky Meehan
 
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Post » Tue Jun 15, 2010 10:57 am

Hi and thanks for taking an interest in our opinions/ideas. Just have a few brief questions:

1. Regarding archery, will it be more powerful? and will vital spots on the body count (e.g. headshots)?

2. Regarding alchemy, I felt that alchemy in oblivion was abit weak. Will it also be more powerful in Skyrim? and how wil it be implemented in general?
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Kaley X
 
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Post » Tue Jun 15, 2010 3:03 am

Couple simple questions, in order of importance, with one being the most important:

1. I saw in the trailer there will be staves (or something that resembles one), and I was wondering will we finally be able to have a staff walking animation or will it just be a two hander in ready mode and strapped on the back while in sheathed mode like in previous games? I saw in the concept art that it looked like it could be.
2. How will spellmaking be handled? Will it be rolled into the Enchantment skill (which would be cool) or is there some other altar or npc required?
3 Will we have at least six guilds that cater to our different play styles and alignments ( such as Mages guild, thieves guild, and fighters guild for good characters. Necromancers guild, Dark Brotherhood, and something akin to Blackwood company for evil characters)?
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The Time Car
 
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Post » Tue Jun 15, 2010 3:32 pm

Will a set of ranged weapons similar to Morrowind be available? (e.g darts, crossbows, throwing spears etc.)
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BaNK.RoLL
 
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Post » Tue Jun 15, 2010 4:40 pm

how will the smithing work? can we create all of the armor and arms in the game? and will there be unique arms and armor that we can forge?
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Kaylee Campbell
 
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Post » Tue Jun 15, 2010 4:21 pm

objects will be separate? i mean can i pick up an apple or a plate like on Morrowind or Oblivion? :unsure:
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CHANONE
 
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Post » Tue Jun 15, 2010 4:15 pm

When are you going to show us the other races in skyrim? Dunmers in specific
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Sammie LM
 
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Post » Tue Jun 15, 2010 9:28 am

hell-OOOOOOOOOOOOOOOOOO!

You literally sat there for an hour without figuring out that the answer to your question is contained in the first post of this thread?

Maybe game ratings shouldnt be based on actual age, but rather mental age. Like if youre a really dim bulb, it doesnt matter how old you are, you cant buy the game
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Camden Unglesbee
 
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Post » Tue Jun 15, 2010 2:14 pm

1. For the world market, which languages will Skyrim be translated into? Many Europeans want to play the game in English, and a lot of us Americans would like to play it in one of the languages you translate it into (e.g. German). Will the choice to change the language of the game be included? Or at least will other languages be made available for download via Xbox Live, etc.?

2. [Gameplay] Will the melee combat be deeper than Oblivion's (block, strike, repeat)? As long as the timing is sensitive, that's really fun on its own, but having some extra strategy and/or the need to direct blocks and strikes (assuming good collision detection) in one of multiple directions would really liven it up.
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c.o.s.m.o
 
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Post » Tue Jun 15, 2010 7:09 am

My one and only question,
How is alchemy different in Skyrim as opposed to the previous games and how will Skyrim's alchemy have a 'stealth' aspect to it?
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Lisa Robb
 
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Post » Tue Jun 15, 2010 6:24 am

How exactly are the attributes worked into the game? Can they be raised by the player deliberatly, even if their actual figures are hidden. If so, how? By perks, or automatically by raising skills?
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luke trodden
 
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Post » Tue Jun 15, 2010 5:13 am

My one and only question,
How is alchemy different in Skyrim as opposed to the previous games and how will Skyrim's alchemy have a 'stealth' aspect to it?


I doubt it will be more "stealthy" than in Oblivion, although I guess poisons make it extra usable for stealthy characters. It seems like they merely want to fit everything into neat mathematical formulas (6x3 in this game, 7x3 in Oblivion), as if speechcraft and mercantile are stealth skills. The removal of the intelligence attribute also probably makes it easier to seperate alchemy from the magic specialization and place it wherever they need it to be in order to fit into the 6x3 formula. From what I've heard though, the removal of combat/magic/stealth specializations will make it irrelevant what type a skill is classified as anyway.
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Melis Hristina
 
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Post » Tue Jun 15, 2010 5:11 am

Hello Bethesda,

I got some simple questions:
  • Will there be climbing in any way??
    (If yes: in a basic or a complex way?)
  • How does the bounty-system work in Skyrim?
    (are there innovations like "local Bounty"?)
  • If one guard is hunting me, do all the other guards automatically act the same,
    or is there any need for them to get informed??

    (In Oblivion all guards knew about you from
    the one second to the other, even if just one has seen you)

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Portions
 
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Post » Tue Jun 15, 2010 4:11 pm

1. Are we going to be able to craft bows and arrows?

2. Will there be a market specifically for raw ingredients?

3. What other tasks like woodcutting are playable in the game?
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Louise Dennis
 
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Post » Tue Jun 15, 2010 6:26 am

I doubt it will be more "stealthy" than in Oblivion, although I guess poisons make it extra usable for stealthy characters. It seems like they merely want to fit everything into neat mathematical formulas (6x3 in this game, 7x3 in Oblivion), as if speechcraft and mercantile are stealth skills. The removal of the intelligence attribute also probably makes it easier to seperate alchemy from the magic specialization and place it wherever they need it to be in order to fit into the 6x3 formula. From what I've heard though, the removal of combat/magic/stealth specializations will make it irrelevant what type a skill is classified as anyway.

i figured but you never know, Beth could completely make alchemy different, which was kinda my question but i can see where that would make sense
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brandon frier
 
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Post » Tue Jun 15, 2010 7:11 pm

I'll ask some simple questions I don't think the Bethesda team would mind answering.

  • If I dual wield weapons, will they both be visibly holstered on my character's body?
  • Can I equip two shields at once? (I need a final answer from Todd)
  • How different are staves? Do they have a set amount of spell casts? Does being a powerful wizard make them stronger?
  • Will I be able to perform finishing moves on every type of enemy?

Personal Request: I enjoy realism quite a bit so I'm hoping there will be sheaths for every sword, mace, hammer, axe, and dagger. No weapons that magically stick to my waist/back please. :)
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pinar
 
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Post » Tue Jun 15, 2010 6:01 am


Personal Request: I enjoy realism quite a bit so I'm hoping there will be sheaths for every sword, mace, hammer, axe, and dagger. No weapons that magically stick to my waist/back please. :)


I second this ^^
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Bellismydesi
 
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