Announcing the Skyrim Fan Interview # 3

Post » Tue Jun 15, 2010 10:02 am

We're pleased to announce our first fan interview for Skyrim. Post your questions in this thread. Over the next few weeks, we'll deliver questions to Bethesda Game Studios to answer. Once we have answers to share, we'll post them here in the forums, as well as on the blog.

Fire when ready!


http://www.gamesas.com/index.php?/topic/1187193-announcing-the-skyrim-fan-interview/
http://www.gamesas.com/index.php?/topic/1187293-announcing-the-skyrim-fan-interview-2/
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Eire Charlotta
 
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Post » Mon Jun 14, 2010 8:56 pm

  • Can we choose what house to buy in a city or there is just one? If we kill the owner of a house does that house go on sale?

  • A question about the real time dialogue: we started talking to a npc, a dragon or bandit attacks the player, what will that npc do? Keep talking and ignore the fact we're in combat, or pause the dialogue and help us fight, or stop talking and mind his own business? We assume the enemy only hit the player, not the npc.

  • A question about Radiant A.I.: if I kill a npc in the woods and a travelling npc passes by us, what will that npc do? Is there any reaction to dead bodies and obvious crimes? Will the npc try to run and inform the nearest guard? And if I kill that npc too, unseen, will the guards ever know?

  • Another question on Radiant A.I.: When in combat, let's say I almost killed the opponent, will they be kamikaze to death or they will try to yield, to beg for their lives, etc? And if they try to flee, do they run so fast as before? Should their running speed be substantially lower when severely injured? I hate to chase almost dead enemies (<10% health) that run like Ben Johnson.

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Russell Davies
 
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Post » Tue Jun 15, 2010 12:08 pm

How big is the team that writes the quest contents (e.g. storyline and characters etc.) and where do they get their inspiration?
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Josh Sabatini
 
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Post » Mon Jun 14, 2010 10:47 pm

Did you hide some powerful items to reward the daring treasure hunters? Are the rare/unique artifacts available from the beginning? Are they scaled to the player level?
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Petr Jordy Zugar
 
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Post » Tue Jun 15, 2010 8:28 am

Me welcomez you... thy almighty onez!

My question is:
Will there be the hardcoe mode, like in the Fallout New Vegas?
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Tarka
 
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Post » Tue Jun 15, 2010 12:54 am

confirm the rumors in my thread :wink_smile:
http://www.gamesas.com/index.php?/topic/1186708-skyrim-rumors/
and a few of my own questions
1.how many types of Armour will there be
2.will enemies get injured
3.will fire effect the landscape if so to what extent
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Dominic Vaughan
 
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Post » Tue Jun 15, 2010 11:09 am

I like the new feature of solving puzzles by using the 3d view to anolyse the objects.
I am curious if you changed the way reading books updates the quest journal. In Oblivion the quest is updated as soon as you open the book! You don't have to read it, the game does that for you and gives you the essential. Could we possibly have the chance to actually read the book first, find the clues ourselves and have a "update journal" button on the last page of the book, that we can decide if and when to press? I don't like the game playing itself and the quest update on opening books is just that.
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Ice Fire
 
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Post » Mon Jun 14, 2010 11:05 pm

Will armor come in different styles as well as materials?

For example: Nordic steel, Impirial steel, Orcish steel. Or stuff like ebony plate and ebony chainmail?

And for the sake of curiosity, how long does it take to wade to all those posts to find the 'best' questions?
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meg knight
 
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Post » Mon Jun 14, 2010 11:39 pm

how will your character move across the terrain??? will your feet connect with the ground,step?or will you be skimming across the serface?

i dont knw about anyone ealse but just this one tiny thing would make a big difference to the imersion as you say
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Lizzie
 
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Post » Tue Jun 15, 2010 6:01 am

Do khajits and argonians have unique walks like in Morrowind or boring walks like in oblivion? I like being beast races because they walk funny.
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Jonathan Egan
 
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Post » Tue Jun 15, 2010 3:07 am

1) So, the dragons are big and powerful. Did you include some destructible environment so they could leave marks and scars everywhere they attack? Can they demolish buildings, break trees, start avalanches, burn houses, things like this that emphasize their power?

2) Will there be changes over time in the aspect of the cities? Like houses, ships, bridges, walls, roads being built in real time? After a dragon attack will the citizens start repairing their homes?

3) Is there a real, organic resources system in the game related to the professions? The wood being chopped, is it just an animation on a loop or does it effectively produce a quantity of wood that must be carried and processed, otherwise it stacks visibly? Are there real game trees cut down in real time to obtain the wood, or the trunks just pop out of nowhere? The same with meat, ore, fish I wish to know if every single worker in the game is gathering and processing real resources in real time.
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QuinDINGDONGcey
 
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Post » Tue Jun 15, 2010 12:51 am

What will interaction with companions be like? Will we give orders through dialogue menu options or hot-keyed commands, or will they be entirely dependent on their AI?
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Caroline flitcroft
 
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Post » Tue Jun 15, 2010 12:44 am

Will speechcraft open new dialogue lines like in Fallout?
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Alexander Horton
 
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Post » Tue Jun 15, 2010 12:43 pm

1. Will there be any difference between the animation sets of male and female as well as human-like and 'beast' characters? At least the latter divide was noticeable in Morrowind, but curiously the former has never been addressed (even though it's the most common-sense one and rather difficult to miss).

2. Can you tell us anything about the Skyrim 'fashion', in terms of both armour and clothing? Will cultural variety be featured (like in Morrowind)? Will detailed customisation (dyes, separate pauldrons, etc.) be possible? Can you describe how different social classes of Skyrim tend to dress? Will the elaborate and pretty attire from Shivering Isles make a return?

3. Will there be a writable in-game journal and the ability to put (multiple) markers on the world map?

4. What about guilds and factions? Are we going to be confined to one side of the divide but be able to join all the playable organisations, like in Oblivion, or will there be competing factions and the ability to side with either of them at the cost of being barred from joining the other, like it was done with the Morrowind Houses? Will advancement requirements return (Morrowind), or will it once again be possible to become the Archmage without knowing or having cast a single spell (Oblivion)? And lastly, will we be able to become 'guild masters', like in the previous games? If so, will it once again be just an honourary title with no actual duties and befitting privileges? In my personal opinion, positions of authority in the previous two games were more akin to 'retirement' than 'leadership'.

5. How is the social aspect of gameplay going to be handled? Will 'diplomat', 'manipulator' or 'socialite' be a viable character concept? Will there be many opportunities to engage the character's social skills? Will quests and other problems have ways of resolution other than 'punch it till it dies and return for reward'?

6. Can the player take active and significant part in the political intrigues taking place throughout Skyrim? With choices and consequences? We know that sabotaging a mill can affect the world's economy, but can the same be accomplished through political manoeuvring?

7. Speaking of choices and consequences, will they finally be present this time around or are we going to follow a painfully strict, linear plot once again?

8. Will the first person the player character sees be a Dunmer?

9. Can I ask for a few words (or even sentences... paragraphs... essays...) on unarmed combat? Will there be something nice for those of us who like to dispense with weapons and armour? Fighting styles? Ability to duck, dodge, grapple, disarm, throw, kick, et cetera?

10. How exactly have you improved the crime system (assuming you have)? Have you gotten rid of psychic guards and bounty staying even after murdering all witnesses? How does the system handle NPC criminals?

11. Are there any revolutionary improvements to the Construction Set (or Creation Kit, however it's called now) that you would be happy to boast about?

12. à propos, does the change of name imply some major revision of the tool itself? Will someone used to the previous versions of the Construction Set be able to adapt as easily to the new one as it was to go from Morrowind CS to its TES 4 incarnation, or is the Creation Kit significantly different?

13. Will it be possible to be an effective archer or mage while using solely the Third Person Perspective?

14. We have heard some things about damage-dealing elemental spells, but very little about other kinds of magic. Can you reveal something about other effects, like telekinesis, mind-control spells or anything, really? Have any new effects been added? Anything removed? Returned, perhaps?

15. While on the subject of magic, will NPCs be able to intelligently choose and apply spells? Set glyphs on the floor to hinder a charging opponent? Switch to a fire spell if ice proves to be less effective? Avoid casting area-of-effect spells with allies around? Conserve mana until they really need it instead of wasting everything on high-level spells in the first few seconds of combat?

16. Also, will the power of magic see improvement? Will there be any incentive for the player to use previously useless effects, like 'burden', always either too weak or too short-lasting to effectively work on anything other than the player character? Will offensive magic actually be as deadly as it looks?

17. Will there be shapeshifting? If so, in what... forms? As part of the Dragon Shouts? Lycanthropy? Spells?

18. Will there be an option, as demanded by long-standing tradition, to become a vampire? If so, how is it going to be handled? Will it have an impact on the character's relationships with some NPCs? Will some of them be able to recognise and react to it in ways other than ignoring or attacking on sight? Will it affect the main storyline or some side-quests in a noticeable way? Will it be possible to join and complete all quests for a vampire-hunting guild while being one, with nobody even as much as voicing suspicions (tsk, tsk, tsking at you, Order of Virtuous Blood)? Also, will vampirism once again ruin the player character's effortfully-sculpted-for-hours face or rather leave it entirely untouched? And finally, will a complex and actually joinable vampire society make a return (similar to the one in Morrowind)?

19. What about the customisation of the character's appearance? How exactly has the 'face-gen' thing been improved? And can the character's body shape be modified the same way? If so, to what extent - what options are availiable?

20. Also, are any of you still singles?
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Blessed DIVA
 
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Post » Tue Jun 15, 2010 5:00 am

Quite simply :
"What is happening with hand to hand ?"
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Breautiful
 
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Post » Tue Jun 15, 2010 4:08 am

We know of several miscellaneous activities that we can do, like cooking, woodcutting, mining, etc. What about fishing???
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Genocidal Cry
 
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Post » Tue Jun 15, 2010 11:44 am


1. Are there any NPC companions that you can take with you at any time ? Or a companion recruitment system ?
2. How exactly does the shout system work ? As a spell ? Some new mechanic ?
3. Can you ride a dragon ?
4. Who's doing what Mr. Ken R used to do ?
5. How did you further enhance the stealth/thieving part ? Mr. Pagliarulo ?


Greets ! :tes:
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Rudi Carter
 
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Post » Tue Jun 15, 2010 4:18 am

- Will we be able to hunt dragon's?
- Will there be somekind of lore, creature and weapon glossary included? ( Ala mass effect 2 )
- Can you tell us a little bit about the little tweaks on alchemy?
- Will a smith npc be able to create a weapon for you like you would be able to when you are a smith yourself?
- Can you encounter other explorers while exploring yourself?
- Can you knock an npc unconscious? Or that after you depleted a health bar that they do not necessarily have to be dead? ( Depending on the wounds you inflicted on him for example? )
- Can you decide not to kill an npc? And will he run away after or perhaps tries to attack you from behind?
- When fighting against a group do they show emotions for one another when one of their mates fall? Or shout tactics to eachother?
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yermom
 
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Post » Tue Jun 15, 2010 12:05 am

Since carriages will be in the game as fast travel points between cities, I'm curious if there are any plans to let the player drive them as well, and possibly see them on the road while traveling à la Red Dead Redemption? - As a follow up question: If so, will a companion be able to ride along with you?
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Elizabeth Davis
 
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Post » Tue Jun 15, 2010 9:00 am

Have any of you guys played Demon's Souls, and if so is there anything about the game that influenced your ideas for Skyrim?
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candice keenan
 
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Post » Mon Jun 14, 2010 11:16 pm

Will Skyrim include the hardcoe mode from New Vegas? I've always wanted to play a hard core super realistic swords and shields RPG like Skyrim and Oblivion, and turning the difficulty all the way up doesn't really simulate the need for water and food. I think It would be a great option for your hardcoe fans.
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Monika
 
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Post » Tue Jun 15, 2010 2:07 pm

It's nice to have such a thread open. But i fear most answer's will be "we're not talking about that yet"/"we are working/looking at it".
Anyway:
1: Does hand-to-hand stand as it's own skill again?
2: If so has it been improved?...Improved as in,kicks,grabs,etc...you know, new animations?
3: Kicking animations were added in the shivering isles ( the flesh ***** enemies ),will we see kicking etc in skyrim?
4: Are there ranks/perks associated to "The three main attributes" "Health-Magicka-Stamina"?
5: I'm one of those that's happy with attributes going or being put on the back-burner....How do we get the difference in speed/jumping ability? Can we all sprint at different speeds etc.
6: Are there throwing weapons: Stars,knifes etc?
7: As deathcoffee asked: Can we go fishing?
I have more questions,but i will leave it for now. As i've said i don't expect all of my questions to be answered. I've not read all of the other threads yet.There is alot of good questions asked though from what i've seen so far.
One final question: Who get's to pick the questions that are going to be asked?
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Elizabeth Davis
 
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Post » Tue Jun 15, 2010 5:05 am

Will any sort of karma system be incorporated like there was in Fallout, or will it be the Fame/Infamy system of Oblivion?
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Connie Thomas
 
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Post » Tue Jun 15, 2010 3:26 pm

1. Staves & Spears, should I expect to actually see them in the game? And if they are put in game, should I expect the same old classic clubbing action with staves, and the wrongfully wild swinging of spears? Or will we actually get Staves/Spear animations that actually make sense in combat?

1a. Assuming we do obtain spears, And since every weapon can be used 1 handed or 2 handed, and assuming we can use a spear, is the classic shield-spear technique where you can attack while hiding be hind a spear be used?

1b. Assuming we can actually use staves, and since weapons can be used both 1 and 2 handed, Is it at all plausible, that a 1 handed staff can be used in both melee and casting? Oblivions staves were utterlly underwhelming and were really, Wands Not Staves.

2. Will Daedra quests remain?

3. The gear in games these days, seems to be heading into one of two directions.
Realistic Armor, And the Bulky impractical monstrosities that you hate to love or love to hate. (Think Demons Souls vs WoW armor)
Should we expect the more realistic type of armor in Skyrim, and a mix of Chain Mail Bikini?

4. One of the worries about Skyrim I have had is, even though the game map MAY be larger than say, Oblivions. However it strikes me, that one of the biggest issues was the non-traversable mountainous areas, and the land of Skyrim seems to be one Hilly area. Thus I've been worried that even though the game world is larger, and more detailed, we would actually have say, 1/4 the actual explorable area as Oblivion. Does this worry have any merrit?

5. How will the schools of magic be portrayed in skyrim? Will conjuration remain a "summon scamp for 30 second" kind of magic, or will there be new additions to the summons? Such as necromancy or expanded bound spells?

6. Will their be any mages falling from the sky?
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Jessica Raven
 
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Post » Tue Jun 15, 2010 1:23 pm

Please adress the extent of the modding tools. The question could just be: "Modding, what's up with that?" Any SMALL mention would be appreciated.
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megan gleeson
 
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