» Sat Aug 28, 2010 6:53 am
Ok I have 12 yes/no questions :shocking: PLEASE READ Q 12 :shocking:
Regarding character animations , :toughninja:
1) Can we drink from rivers or lakes like in fallout ? - I think this small thing would add way more immersion
2) Can we set up campfires like in New Vegas ? - adding to immersion again
3) Will we be able to sit down on the ground
4) Will there be an animation for jumping rather than just being flung into the air ?
5) Will there be body language , like if someone is crying and begging you to save their kids will they be on their knees begging ? and on a related matter , will beggers beg rather than just strollin around askin for 1 measly coin every now and then
6) When we look down in 1st person will we see our body or do our characters still have floating head syndrome ? :teehee:
7) When you fall in first person , will you see your hand put out in front of you ?
8) When we walk up stairs slowly will we step on each one , going up properly rather than the invisible escalators ?
9) Will vendors stop charging 20675 coins for enchanted items ? In Oblivion if anything was enchanted , even if it was RUBBISH ! the vendor would charge at least 10k + :banghead: , this was ridiculous o.0 regardless of the fact it was no where near the actual value , they would never sell it at that price and they never did o.0
10) Very important , Are gaurds still omniscient and all share a hive mind ? For example , I waited till dark , went into a shop , no one saw , went into shopkeepers bedroom , killed him silently in one shot , leave bedroom ,
:batman: STOP !!! YOU VIOLATED THE LAW !!! :batman: This was the Number 1 thing that annoyed me and many others about oblivion , you could never get away with ANY crime and were ultimatley be forced to be a good character :yuck: . Is it going to change to a system of if no one saw or heard , it never happened
11) Will Barter skill be more interactive rather than a passive skill ? I found that skill to be awfully slow to level and you could only invest in a stor as an expert, I know it's mostly a passive skill but will there be more to do with it ? at lets say 25 barter skill you can invest in some small store or do out loans ? Something anyway , im just throwin ideas out there. Will barter skill be developed to be an actual skill rather than a near passive , hard to level skill thats only benifit until completley mastered is a tiny discount?
12) Another Important one , the whole personality attribute , everywhere I went in oblivion , people despised me , why ? because my personality attribute was low : / , doesnt make sense , and how can how can they know your personality from looking at you ? they don't even say i know what you did or anything , i did'nt do anything bad but they all hated me , next time cyrodil can save itself , Anyway , will it be replaced by fallout 3's karma system where if people hated you it was for good reason ( :gun: ), news of what you did is broadcasted everyday , not new vegas's karma system , that had no effect on anything whatsoever , fallout 3's system . Example , the companion in megaton wouldnt join you if you were too "good" , will this sytem be implemented instead of the personality attribute ? Just replace the word karma with infamy/status/ viewed as/ , to keep the association with fallout out of mind as the time settings are different and it would just feel weird to see "karma" in TES , so will a system like fallout 3's be implemented ? :thumbsup: