- Will spells still have magnitude, duration, area of effect, etc, or is it just one set spell that levels up as you gain more skill? IE, fireballs are just fireballs, but get stronger or weaker based on your current destruction skill, as opposed to like Morrowind and Oblivion where they are set in strength when you purchase/make them.
- Will enchanting be similar to Morrowind or Oblivion with constant effect, cast on strikes, and cast when used (if this is even making a return), or is it something different altogether?
- Is cast-on-use returning? I sorely missed it in Oblivion, despite the fact that we had staves. I want my skirt of lightning!
- Is enchanting a much more engaging skill than it was in Morrowind? Do you get additional things to do in enchanting other than just...well...enchanting? By this, I mean do we get spells underneath enchanting that do things like drain the charge from a weapon, or infuse a weapon with charge using magicka?
- Does enchanting still just use soul gems, or are additional ingredients sometimes required, like gems or various plant/minerals?
- Can the player enchant items anywhere he or she wishes? How is enchanting balanced this time around (as compared to Morrowind) so that it isn't too difficult, too easy, or just plain unwieldy?
- Does alchemy only make poisons/potions, or can it make other classical RPG concoctions, like bombs, smoke bombs, or acids?
Thanks a lot. I would love if I could get even one of these answered.