Announcing the Skyrim Fan Interview # 4

Post » Sat Aug 28, 2010 1:16 pm

  • Will spells still have magnitude, duration, area of effect, etc, or is it just one set spell that levels up as you gain more skill? IE, fireballs are just fireballs, but get stronger or weaker based on your current destruction skill, as opposed to like Morrowind and Oblivion where they are set in strength when you purchase/make them.

  • Will enchanting be similar to Morrowind or Oblivion with constant effect, cast on strikes, and cast when used (if this is even making a return), or is it something different altogether?

  • Is cast-on-use returning? I sorely missed it in Oblivion, despite the fact that we had staves. I want my skirt of lightning!

  • Is enchanting a much more engaging skill than it was in Morrowind? Do you get additional things to do in enchanting other than just...well...enchanting? By this, I mean do we get spells underneath enchanting that do things like drain the charge from a weapon, or infuse a weapon with charge using magicka?

  • Does enchanting still just use soul gems, or are additional ingredients sometimes required, like gems or various plant/minerals?

  • Can the player enchant items anywhere he or she wishes? How is enchanting balanced this time around (as compared to Morrowind) so that it isn't too difficult, too easy, or just plain unwieldy?

  • Does alchemy only make poisons/potions, or can it make other classical RPG concoctions, like bombs, smoke bombs, or acids?



Thanks a lot. I would love if I could get even one of these answered.
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NIloufar Emporio
 
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Post » Sat Aug 28, 2010 6:12 am

1) Is there some sort of reputation system in skyrim ala Fallout New Vegas?

2) Can you customise weapons and armour by, for example, putting decals on them?

3) Is there locational damage?

4) Are there Moral Choices?

5) Will there be unique creatures suc as the Uderfykt Matron or Unicorn present?

Thanks in advance.
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Kevan Olson
 
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Post » Fri Aug 27, 2010 9:49 pm

Can you put the free DLC's like on the computer onto Xbox? Even if you have to pay for them or something?
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Svenja Hedrich
 
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Post » Sat Aug 28, 2010 8:24 am

Can you put the free DLC's like on the computer onto Xbox? Even if you have to pay for them or something?


What free DLCs? Do you mean mods (which are user-created)?
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Oscar Vazquez
 
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Post » Fri Aug 27, 2010 11:56 pm

Yeah I keep forgeting what there called and just say DLC's lol sorry.
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Greg Swan
 
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Post » Sat Aug 28, 2010 9:24 am

Yeah I keep forgeting what there called and just say DLC's lol sorry.


No problem. Bethesda is actually trying to get Microsoft (owner of Xbox) and Sony (owner of PS3) to allow mods to be used on their consoles. Each company has final say in the matter, not Bethesda.
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Nicole Coucopoulos
 
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Post » Fri Aug 27, 2010 10:48 pm

oh well that's wicked cool thanks!
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Setal Vara
 
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Post » Sat Aug 28, 2010 5:04 am

oh well that's wicked cool thanks!


Check out this article: http://www.escapistmagazine.com/news/view/109378-Bethesda-Wants-Skyrim-Mods-on-Consoles
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Milad Hajipour
 
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Post » Sat Aug 28, 2010 6:55 am

There was talk of an Oblivion mod that made the crisis continue based on the passing of time, and the actions of the player in the main quest or the number of oblivion gates closed, would postpone the actual crisis. Nothing came of the mod, but I am wondering if there is any chance of a similar system in Skyrim, where killing dragons would postpone the return of the main boss?
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Beat freak
 
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Post » Sat Aug 28, 2010 7:55 am

6 Questions. The most important is the first question! :thumbsup:


Question #1(aka the most important question asked about Skyrim...ever!) - Are "Named Soul Gems" making a glorious and triumphant return??


Question #2 - Can you guys add some more interesting "side jobs" like taxidermy and spirit distilling/brewing? (for my drunken nord warrior of course)

Question #3 - Concerning "Perk Tree's" Is it possible to "cherry pick" the specific perks and traits without having to navigate a tree system?

Question #4 - Can I save up my perks and assign them at a later time after whatever method unlocks them?

Question #5 - Do dragons have slang obscenities in their language? If so can I anger a dragon enough that it will start shouting these obscenities at my drunken nord warrior class?

Question #6 - What is the draconic phonetic pronunciation for " drunken Nord bastard"?

Thanks for taking the time to answer folks questions!
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KRistina Karlsson
 
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Post » Sat Aug 28, 2010 3:26 am

Hey incredible Bethesda Dev team! Two questions-

1. Will there be some way to knock enemies out without killing them? Downing someone through fatigue damage in Oblivion made them collapse, but combat didn't end and you couldn't loot them. In Fallout: New Vegas, you could still kill opponents with weapons designed for fatigue damage. I've always felt it would be cool to allow some enemies to live.

2. Will dungeons/interior cells respawn like in Oblivion, or remain empty once they've been cleared, like in Fallout 3?

Thanks!
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Solina971
 
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Post » Sat Aug 28, 2010 1:45 pm

Can you delve a bit more into relationships with friends, enemies and families in Skyrim?
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Katey Meyer
 
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Post » Sat Aug 28, 2010 12:51 am

OMG thanks ChomskyDisciple that's so so cool I hope it happens.
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Tracey Duncan
 
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Post » Sat Aug 28, 2010 1:44 am

Okay, I am not sure that this has been asked yet so I am gonna shoot, I will add what I requested earlier as an easy way to keep it all together.

1. will guards have ESP? Will our crimes be instantly reported to every guard in Skyrim? Will we be given a chance to either bribe or kill the witness before said crime is reported? If we have a bounty can we sneak through a city without being instantly arrested by the nearest guard?

2. Will we be able to use taxidermy after hunting and then place bear rugs and antlers on our walls? Will we be able to not only customize our homes but choose where things go this time around?

3. Here is my new stealth question: Will stealth be more casual this time around? I would like to see stealth be something that is not necessarily "activated" by going into a crouched position. I would like to see subtlety in the hands of the thieves. I remember seeing NPC's crouched and televising that they were thieving in past games and I an wondering if stealth will be revamped in such a way to add more subtlety to it all. I would still like crouch to have an effect on stealth in certain situations but I would also like the ability to move more naturally and "Comfortably" in other situations.
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W E I R D
 
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Post » Sat Aug 28, 2010 11:42 am

RANDOM ENCOUNTERS ...WILL THERE BE ANY IN SKYRIM?
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+++CAZZY
 
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Post » Sat Aug 28, 2010 1:03 am

This may sound unimportant, but it kinda is to myself and many others...

Can we see our bodies by looking down in first-person?
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Anna Krzyzanowska
 
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Post » Fri Aug 27, 2010 10:27 pm

Hi,

Will we be able to construct a home/castle/place to stay (ala Morrowind, but new & improved)?

Many thanks,

DK
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alyssa ALYSSA
 
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Post » Sat Aug 28, 2010 7:32 am

Apologies if this has been covered already,

How will the player increase his/her carry weight with the loss of the strength attribute?

Also, will the mighty http://intrawebnet.com/wp-content/uploads/2011/04/bear-shark-1.jpg be roaming the shores of skyrim? I hear it can only be killed by a magical crossbow that shoots spears.
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Avril Louise
 
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Post » Sat Aug 28, 2010 6:57 am

Hypothetically, if lycanthropes were in the game, would they be men wolflike in appearance like in previous TES games and in movies, or would they be closer in appearance to an actual wolf, as the word lycanthropy suggests? Or would it be possible to turn your werewolf character, according to your wants and needs, into either a 2-legged wolf-man beast or a 4-legged wolf which looks like a werewolf should, while still having a kick-ass appearance?
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Lory Da Costa
 
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Post » Sat Aug 28, 2010 12:20 am

Apologies if this has been covered already,

How will the player increase his/her carry weight with the loss of the strength attribute?

Also, will the mighty http://intrawebnet.com/wp-content/uploads/2011/04/bear-shark-1.jpg be roaming the shores of skyrim? I hear it can only be killed by a magical crossbow that shoots spears.

^^seconded. Same apologies

How will the player increase all of the derived, derived attributes (i.e. movement speed, magicka recharge and all the rest) without the attributes?

Children and Radiant Story. While I'm all for a realistic game world, do the children actually perform a useful function within the game adding depth to it, do they grow up and have kids of their own, taking over the jobs and quests of their dead parents? Or are they merely a superficial addition to make the game look real while being exactly the opposite, for example because not only do they have ungodly survival instincts, but after their village is repeatedly massacred by dragons, they, the sole survivors, are looked after by a series of improbable relations, as each "generation" of migrant-family gets slaughtered by dragons, while the children never grow old, never get psychologically damaged by the repetitive slaughter of their loved ones, or even stop playing hopscotch on the black streaked cobbles where their parents, grandparents, uncles and so on were incinerated?

In this sense, generation is not referring to age of character but rather to the radiant story created characters who repopulate the village/town after it's total destruction at the hands of any agent, such as a dragon
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Robert Garcia
 
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Post » Fri Aug 27, 2010 11:42 pm

already asked my questions in the... second topic, i think it was?

hope they're seen, and hopefully asked... cause i forgot what they were, already.
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Amanda Furtado
 
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Post » Sat Aug 28, 2010 8:39 am

Not sure if it's been confirmed or not... But will this game be released through steam and disc based? Or which one? How will dlc/expansions be released (Theoretically of course). Etc.
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Syaza Ramali
 
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Post » Sat Aug 28, 2010 5:51 am

1) Will the environment be destructible?

2) Will there be a limited/collectors edition of the game?

3) Will the player be able to construct his own structures out of gathered wood or other materials?

4) What will happen when the player reaches the border of the game-world? Will there be a message that says "You cannot go further, turn back" or will it be addressed in a different way?

5) Will the guards call the player criminal scum if he/she gets arrested?

6) When a character gets arrested, will we see the guards escort the player to the prison in real time?

7) Will NPC's be able to get arrested?
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Suzie Dalziel
 
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Post » Sat Aug 28, 2010 11:37 am

COMPANION QUEST LINES?? :-)
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Eoh
 
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Post » Sat Aug 28, 2010 4:35 am

Dunno if this has been asked, but whatevs.

In this http://img694.imageshack.us/img694/8004/skyrimlute.jpg there is a man playing an instrument. Will there be playable instruments?
If buildings are damaged, will they be repaired?
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katsomaya Sanchez
 
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