Announcing the Skyrim Fan Interview # 4

Post » Sat Aug 28, 2010 5:04 am



Will every month have some sort of unique events or holidays? (Related to Christmas and Halloween likely.) Like for example it is the start of Evening star and it starts snowing more in certain places and everyone prepares for the great festival of winter or something.

Also will the environment change every quarter? Like it's going from winter to spring, snow starts to melt and leaves are growing out from the trees.


Again, sorry for posting my last question again but.. Please add necromancer class to Skyrim, it means the world to me! :shocking: :clap:
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Alexander Horton
 
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Post » Sat Aug 28, 2010 8:24 am

Well Skyrim have a way to change our characters appearance through out the course of the game the way the way Fallout 3 did? That is to say will it have barbers, hair designers, and perhaps some kind of "Magical plastic Surgeon"?
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ZzZz
 
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Post » Sat Aug 28, 2010 1:32 am

My question is about the compass and the quest markers, are they optional? If so, will NPCs in skyrim give us enough proper information to get along without the compass and markers?


I second this question, this is one of the main reasons I hated Oblivion (Ok, I loved Oblivion, but I didn't like certain aspects :P). I can't help but look at the compass, and it ruins quests for me.

Please answer this question!
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hannaH
 
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Post » Sat Aug 28, 2010 1:07 pm

In the gameinformer article "skyrim: building better combat" it was stated that a ward spell can be used "as a shield when your opponent is casting spells your way". Question: will the ward spell simply increase your magical resistance, meaning that in the end enemy spells will hit you but doing less damage or, conversely, will the ward spell act as a real magical barrier, meaning that it will prevent enemy spells from even touching you in exchange of consuming some of your magicka?

In a recent interview with a Norwegian magazine, it was stated that "you choose in which direction [to swing a sword] with the control stick. It is also possible to perform different combo attacks, jump back and stuff". 3 small questions: 1) is choosing in which direction to swing only possible with powerattacks or is it also possible with normal attacks? 2) is the "jump back" mechanic the regular jump we used to do in Oblivion both inside and outside combat or is it a special evasive move designed to dodge attacks? 3) Can you elaborate a little more on the combo system?

We know that shields and two-handed weapons can perform a bashing move that staggers enemies. For players who don't carry shields or big weapons (like assassins or thieves), is there any move that, if well timmed, also staggers? (like a punch thrown when the opponent is about to attack you or something like that).
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Kat Lehmann
 
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Post » Sat Aug 28, 2010 1:28 pm

Magic

Will magic in Skyrim punish intelligent players who play the game well, because of the gameplay restrictions that are placed upon it?

Enchanting as a skill concerns me.

Will we now lose the ability to make such custom enchantments as, in addition to constant restore health enchantments (which took a lot of game skill or player ingenuity to create in Morrowind, I personally never heard about it until 2006), reflect magic/damage enchantments, absorb magic enchantments, resistance to normal weapons enchantments and all the other banned spell effects at the enchantment alter in Oblivion, the infamous 100% Chameleon suit (which took a lot of effort and time to create if you weren't an alteration user, and only slightly less if you were, and the overpower of which was due to AI issues regarding combat and crime rather than anything else), and extended examples such as resist fire/shock/frost 100% effects, shield effects, fortify skill effects and so on, which are all examples of good, intelligent play rather than exploits?

Will we gain the ability to enchant items with not especially spell effects such as restore health, but spell effects such as resistance to magic/damage/reflect magic/damage etc. when we've got an enchanting "skill level" of about 80 to 100%?

Will we also continue to lack the ability to use spell effects to their full potential? For example a patch limited the spell effect "weakness to magic" from all of the applications that that implies, (such as spell stacking, which turns your typical mage into a revolutionary genius of his time) to an effect that would have been better named as "Weakness to the negative effects of magic which will affect the receiver of the spell, but not the postive ones unless those effects are not cast by the same entity who cast the weakness to magic in the first place because that will make your character the powerful mage you are roleplaying and we can't have that, can we my dear player?"
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Niisha
 
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Post » Sat Aug 28, 2010 2:35 pm

Assuming that the vampirism will return in Skyrim, will I finally be able to infect other people?
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josh evans
 
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Post » Sat Aug 28, 2010 3:25 am

Will all townspeople continue to have proper names as in Morrowind and Oblivion, or will there be generics like "Riften Fisherman"? I know some people may not care so much about trivialities like this, but personally I find that without proper names NPCs seem to be far less human, like with the endless "Bandit" encountered in Oblivion. Giving everybody in town a name lends some insight into their character, and lets you think about interesting things like their place of origin or whether or not you know any of their relatives.

Can you have non-lethal fights with NPCs? I'm aware that Gameinformer mentioned mage duels, but will your opponent K.O. or yield to you, or will he just fight to the death like in Oblivion? Are there any other instances of these sorts of things, like barfights?

Are NPCs still going to have a numerical disposition in the traditional MW/OB sense, or is some new system in use? Since Todd gave examples about "befriending" NPCs, and since it seems that you can do a lot more favors for individual characters now, has it been changed in any way?
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Jason Rice
 
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Post » Sat Aug 28, 2010 8:38 am

My question is about PC + gamepad configuration:
As I red, Skyrim will have slightly different UI for PC and consoles, since PC got keyboard & mouse. Also, as we know, new fight mechanics is mostly pleasant while holding gamepad and chopping arms using sticks (per-arm movement control via triggers and sticks).
I want play on PC with gamepad because of better textures and mods and better fight control (blend goodies from both worlds, huh)

Can I hope to find "console-style UI" checkbox in options for that hybrid expirience?

Sorry if it was mentioned...
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elliot mudd
 
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Post » Sat Aug 28, 2010 12:32 am

Here are my questions

1-How is conjuring in this game compared to Oblivion?

2-Can you show us more picture of the character's customization?

3-Will you put this game in the game for windows downloads? I want to get this game digitally.
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Annika Marziniak
 
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Post » Sat Aug 28, 2010 7:45 am

Question about DX11 and modding: even if the developers don't end up using any of the DX11 features (tesselation, etc.), will modders be able to do so? Is there a way to create new shaders with the Creation Kit, or is that going to require a Skyrim Graphics Extender?
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Len swann
 
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Post » Sat Aug 28, 2010 12:37 am

Are there different ambient tracks for the different areas of Skyrim? So will a fall forest sound different to a more tundra-like area?
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Alisia Lisha
 
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Post » Sat Aug 28, 2010 7:47 am

Are the guards able to arrest people this time instead of killing them on sight? If affirmative, such an arrest is being done in real time?
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Blaine
 
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Post » Sat Aug 28, 2010 4:13 pm

Could you extend a bit how DX11 is going to be implemented in Skyrim, which DX11 features will be shown "out-of-the-box", and what use could modders / the community have from it?
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Taylor Thompson
 
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Post » Sat Aug 28, 2010 4:34 am

Question about DX11 and modding: even if the developers don't end up using any of the DX11 features (tesselation, etc.), will modders be able to do so? Is there a way to create new shaders with the Creation Kit, or is that going to require a Skyrim Graphics Extender?

I second this question.
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NAtIVe GOddess
 
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Post » Sat Aug 28, 2010 9:49 am

Question: let's assume your leveling system with perks turns out efficient so we can customize our characters in greater detail. Awesome! Now, this customization is just half of what it takes for a complete roleplaying experience. The other half is how your interaction with the world is different from one playthrough to other depending on your character's abilities. Do the factions care about your character build, or every single john doe can rule any guild or even worse, all of them at once? Does a mage have to be a good mage to advance in (let alone rule) the mages guild?
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Skivs
 
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Post » Sat Aug 28, 2010 10:36 am

Can you travel to Daedric Realms?
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Anne marie
 
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Post » Sat Aug 28, 2010 10:33 am

I heard in some Norwegian interview that you said something about controlling the sword with the right stick; Do you mean as a sort of wii''ish kind of thing where as you move the right stick up the sword follows.
Sorry for the lack of better wording.
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Lisha Boo
 
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Post » Sat Aug 28, 2010 5:01 am

I heard in some Norwegian interview that you said something about controlling the sword with the right stick; Do you mean as a sort of wii''ish kind of thing where as you move the right stick up the sword follows.
Sorry for the lack of better wording.


I think that was just refering to something along the lines of the directional power attacks from Oblivion.
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Victoria Vasileva
 
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Post » Sat Aug 28, 2010 2:18 pm

What up.
I must ask, how far will character customization go?
Will there be tatoos?
Will there be a large range of beards and facial hair for us to choose from?
Will there be more than three eye colours?
How long can out hair get?
What about piercings?
Thanks in advance.
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Sasha Brown
 
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Post » Sat Aug 28, 2010 5:03 pm

1. Will we be able to block in any of the following situations...
a] you have one spell equipped and one handed weapon equipped
b] you have one handed weapon equipped and the other hand free.

If the answer is no, then why?

2. How is encumberance handled this time?

3. How is speed handled this time? How do we increase our speed now that athletics is gone? Also, can we run almost forever without any big consquences like in Oblivion, or do we actually get tired now?

4. Do corpses decay or something similar?

5. How advanced is the weather system? Will there be powerful storms with lighting that strikes down? Will NPCs get affected by the weather (like... stay more inside when it's raining, or such)?

6. The world is about the same size as Oblivion, and we know there are many points of interest and dungeons and towns/cities in Skyrim. My question is: will the world feel cramped up (too cluttered)?
In Oblivion you stumbled upon a dungeon like every 30 seconds and that kind of broke some of the "immersion" for me. That's why I'm wondering.

7. How does crafting in terms of smithing work? Can we craft generic items and some really really unique items? How does the function of crafting actually work as well? Is it real-time animations and such or a menu or something?

8.
a] Will there be a "seperation/difference" between waiting/resting again?
b] Will we still get notified by a message like "enemies are nearby" when we try to wait/rest when enemies are nearby?
c] If the answer is no and we don't get such a message pop-up, will we have a risk of getting ambushed/woken up in our sleep if we sleep in unsafe places, like in a dungeon or a forest at night?
d] Does resting (or w/e it is called now) automatically heal yourself like before? The reason I'm asking is because not all wounds can be "healed" by resting. If you've been through a tough battle and got deep cuts, resting would only make you bleed to death.
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emily grieve
 
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Post » Sat Aug 28, 2010 4:53 pm

Will traveling Traders respawn after I kill them? Will being a bandit be easier?
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k a t e
 
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Post » Sat Aug 28, 2010 9:08 am

At what Hz will Skyrim run on the Xbox 360? Oblivion runs in 60 Hz and It's kinda laggy.
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Julia Schwalbe
 
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Post » Sat Aug 28, 2010 2:07 pm

Can we have Camps in the wilderness? (As in our own)
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Brandon Wilson
 
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Post » Sat Aug 28, 2010 10:28 am

Question about DX11 and modding: even if the developers don't end up using any of the DX11 features (tesselation, etc.), will modders be able to do so? Is there a way to create new shaders with the Creation Kit, or is that going to require a Skyrim Graphics Extender?

I second this question.

Tripple this.
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ILy- Forver
 
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Post » Sat Aug 28, 2010 1:50 am

Just a quick question, Bethesda:

Are you going to completely redo the vampire system in Skyrim or leave it the same as Oblivion or Morrowind?

~Dustyn
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Hilm Music
 
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