» Sat Aug 28, 2010 1:28 pm
Magic
Will magic in Skyrim punish intelligent players who play the game well, because of the gameplay restrictions that are placed upon it?
Enchanting as a skill concerns me.
Will we now lose the ability to make such custom enchantments as, in addition to constant restore health enchantments (which took a lot of game skill or player ingenuity to create in Morrowind, I personally never heard about it until 2006), reflect magic/damage enchantments, absorb magic enchantments, resistance to normal weapons enchantments and all the other banned spell effects at the enchantment alter in Oblivion, the infamous 100% Chameleon suit (which took a lot of effort and time to create if you weren't an alteration user, and only slightly less if you were, and the overpower of which was due to AI issues regarding combat and crime rather than anything else), and extended examples such as resist fire/shock/frost 100% effects, shield effects, fortify skill effects and so on, which are all examples of good, intelligent play rather than exploits?
Will we gain the ability to enchant items with not especially spell effects such as restore health, but spell effects such as resistance to magic/damage/reflect magic/damage etc. when we've got an enchanting "skill level" of about 80 to 100%?
Will we also continue to lack the ability to use spell effects to their full potential? For example a patch limited the spell effect "weakness to magic" from all of the applications that that implies, (such as spell stacking, which turns your typical mage into a revolutionary genius of his time) to an effect that would have been better named as "Weakness to the negative effects of magic which will affect the receiver of the spell, but not the postive ones unless those effects are not cast by the same entity who cast the weakness to magic in the first place because that will make your character the powerful mage you are roleplaying and we can't have that, can we my dear player?"