» Fri Aug 27, 2010 11:38 pm
1) You're clearly putting a lot more effort into designing dungeons this time, which is great, but what will the lighting be like? One of the problems I have with a lot of RPGs (not just Elder Scrolls games) is that dungeons are too illuminated, and from what i've seen so far of Skyrim they seem very bright. You'd kind've expect an ancient dungeon to have very little or no sources of light whatsoever, man-made or natural. In fact, I think it would be great to find yourself in a pitch black dungeon hearing echoeing groans and screams in the distance and to be forced to light a torch to find your way around. It would bump up the sense of immersion so much, as well as making the dungeons feel much more horrific.
Obviously a mix would be good. Some dungeons will be fairly well-lit if they've been disturbed by explorers... however the really ancient ones which haven't been disturbed for thousands of years should have very little lighting inside at all.