This has been around for while, but it's due a good whacking with the think-stick. Now, before we get all wound around circles about who likes what game, and what genre is better than the other, and inevitably end up in the MMO bucket bashing foreheads with the pubers, let's put our smarty-pants on. Sit back, put Grandma's foot down, soak a graham cracker, smoke something, and let's discuss.
- What parts of Bethesda's ingenuity has led them to create several Games of the Year?
:lightbulb: We've seen throughout the Elder Scrolls series, and with the excellent Fallout 3, that a setting of open-world exploration fueled with the special care of a well-written plot-line is Bethesda's forte. A single-character-driven storyline with an open ended quality utterly lives up to the company's celebrated slogan: "Live another life, explore another world."
We have done it. Each of us in a different, separate way - each of us in his or her OWN way - have enjoyed Tamriel. That's to say our experiences are all different and somewhat unique. Tamriel, to use an old cliche, has always been "mine, my own, and my precious". There is no chat screen with a http://2.bp.blogspot.com/_jMkkcGSVIIc/R9qKe5yK2YI/AAAAAAAAAlk/m3ieh40jM9g/s400/lol_blair3.jpg, nor is there a monthly payment plan.
In many ways, the single player computer game is much like a book. Back in the days of our parents and our grandparents, these "book" objects were a papery object covered in the written word, glued within a binding, much like an iPad that you have to think to use. These stories led our personal imaginations to conjure up the characters and the experience by ourselves. Every fictional book you read becomes your own, in a way, and every book was a great piece of art - invoked, written, edited and completed. Enough with fondling the teacher's apples: what the hell am I talking about?
:deal: I propose that the single-player experience is where Tamriel belongs, and that the developers will always have the most fun, and execute the most memorable masterpieces, using the solo medium. There is so much more freedom for a team of dedicated developers to tackle a big idea within the single-player genre. Dedicating the time and passion of creative developers to an online LOLfest is like a drop-dead beautiful girl standing on a streetcorner with the look that says, http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
- Does the MMORPG medium lessen the depth, storyline and artistic memorability to which a team of creative developers can give Tamriel?
MMORPG's have nothing left for me. (Except for that full suit of T9 gear after grinding ten thousand nodes! Oh man! Oh man!) :ahhh: Now, don't get carried away with disagreement (the last thing I want to do is argue with fans about MMORPGs' various qualities - spare me!) I do understand that they are all quite excellent, draining thousands of tubs of Bengay and getting millions of Moms to provide http://www.ripten.com/wp-content/uploads/2008/10/cartman-wow-sunder.jpg every night around the world. Hell, typing this out and putting all the pretty colors on the words took me no less than FOUR tubs of Bengay, and Mom called on the phone to see if I was ok no less than TWICE.
I understand that MMORPG's provide a whole world of fun, and I've played most of them at one time or another. We should be thankful just for the ability to play any game at all, but Tamriel has existed for a good, long time, and she's not the town bicycle (though it appears she's really thinking about giving http://www.nrk.no/pyro/wp-content/uploads/2009/09/ts.jpg a ride).
:grad: Churning Tamriel into an MMORPG world will cheapen her, water her down, market her, and drop her old fans like a senior citizen with the walking farts. The allure of the marketing incentive must never overcome the developers' desire to create artistic computer games that push the experience into new levels.