A annoying bug

Post » Tue May 03, 2011 2:31 am

I have a annoying bug. When I approach Skingrad just before the Derelict Mine from the Imperial City and leaving Skingrad from the East gate at the long bridge where it leads to the Castle (Including on the long bridge) the game crashes to desktop and it bugging me. In red.

I cannot go into the Derelict Mine without the game crashing.

For me there is two ways I can avoid this. I leave Skingrad from the east gate I go through the stable underneath the short arch bridge to the road that goes around the city. Then I go across graves (where the second Oblivion gate that is near Skingrad) and go around behind the Derelict Mine to the road that goes to the Imperial city. In blue.

Here is the http://i140.photobucket.com/albums/r11/Gerza71/oblivionmape.jpg The bug is in red and in blue that is how I avoid it.

I do use OBSE 19 that how 99% of the time I start my game.

The second way I avoid this bug is press play from the games pop up menu. The game dose not crash when I chose that. Not through OBSE where the error happens.

Here are my mods
Spoiler
Active Mod Files:
? 00 Oblivion.esm

? 01 All Natural Base.esm [Version 1.2]

? 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

? 03 Armamentarium.esm [Version 1.35]

? 04 Unofficial Oblivion Patch.esp [Version 3.2.0]

? 05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

? 06 Oblivion Citadel Door Fix.esp

? 07 DLCShiveringIsles.esp

? 08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]

? 09 Shivering OOO.esp

? 0A DLCShiveringIsles Vwalk DG_DS UOS.esp

? 0B All Natural.esp [Version 1.2]

? 0C All Natural - SI.esp [Version 1.2]

? 0D Immersive Interiors.esp [Version 0.7]

? 0E Immersive Interiors - Lights Addon.esp [Version 0.7]

? 0F PowerAttack Voicemod.esp

? 10 PowerAttack Voicemod - The Shivering Isles.esp

? 11 Storms & Sound.esp

? 12 _Real_Lights.esp

? 13 All Natural - Real Lights.esp [Version 1.2]

? 14 WindowLightingSystem.esp

? 15 ChaseCameraMod.esp

? 16 ClocksOfCyrodiil.esp

? 17 Damsels In Distress.esp

? 18 P1DseeYouSleep.esp

? 19 Populated Prisons.esp

? 1A DLCHorseArmor.esp

? 1B DLCOrrery.esp

? 1C DLCVileLair.esp

? 1D P1DseeYouSleep - DLCVileLair.esp

? 1E DLCMehrunesRazor.esp

? 1F DLCSpellTomes.esp

? 20 MaleBodyReplacerV4.esp

? 21 ANBRobertsCupSizes.esp

? 22 RTFemaleReplacerV12.esp

? 23 TGND.esp

? 24 TGND_SI.esp

? 25 Roberts Armamentium female.esp

? 26 DLCThievesDen.esp

? 27 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

? 28 OOO-No_Guild_Ownership.esp [Version 1.33]

? 29 OOO-Container_Trap_Instant_Effects.esp [Version 1.33]

? 2A ArmamentariumLLVendors.esp [Version 1.35]

? 2B ArmamentariumLL4OOO.esp [Version 2.01]

? 2C ArmamentariumLLMagicOOO.esp [Version 1.35]

? 2D OOO-WaterFish.esp [Version 1.34]

? 2E The Duelists.esp

? 2F DLCBattlehornCastle.esp

? 30 DLCFrostcrag.esp

? 31 Knights.esp

? 32 Harvest [Flora].esp [Version 3.0.0]

? 33 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

? 34 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

? 35 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

? 36 PersuasionOverhaul_LITE.esp [Version 1.42]

? 37 UNKNOWNYMOUS Social NPCs.esp

? 38 Lynges Unlimited Death Reload Time.esp

? 39 OOO-Level_Stock.esp [Version 1.33]

? 3A SnArrowEffects.esp

? 3B Better Bow Rebalance.esp

? 3C Unequip Broken Armor.esp


Here is error report from the Event Viewer

Spoiler

Faulting application name: Oblivion.exe, version: 1.2.0.416, time stamp: 0x462392c7
Faulting module name: obse_1_2_416.dll, version: 0.0.19.6, time stamp: 0x4ce69d45
Exception code: 0xc0000005
Fault offset: 0x000503fd
Faulting process id: 0xbac
Faulting application start time: 0x01cbe6cdcf533fb0
Faulting application path: C:\Games\Bethesda\Oblivion.exe
Faulting module path: C:\Games\Bethesda\obse_1_2_416.dll
Report Id: 10314de7-52c2-11e0-9331-6cf049b91420

****

-
-

1000
2
100
0x80000000000000

27340
Application
Gerry-PC


-
Oblivion.exe
1.2.0.416
462392c7
obse_1_2_416.dll
0.0.19.6
4ce69d45
c0000005
000503fd
bac
01cbe6cdcf533fb0
C:\Games\Bethesda\Oblivion.exe
C:\Games\Bethesda\obse_1_2_416.dll
10314de7-52c2-11e0-9331-6cf049b91420




I have Wrye Bash 291.
My comput specs is below.
User avatar
Rebecca Clare Smith
 
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Post » Tue May 03, 2011 9:09 am

Umm... is there any wild reason you are using both All Natural's version of Real Lights AND the original version? That's all kinds of horrible. Not only with the inevitable HUGE conflicts, but with the fact that the original version is buggy and bloats your savegame. :obliviongate:
Get rid of the old version in favor of AN's fixed version.

And on that topic, where is your Bashed Patch? You kinda need it for All Natural to function correctly. And seeing as you are using Bash already... well... :slap:
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Mandi Norton
 
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Post » Tue May 03, 2011 7:48 am

I removed real lights but-
With the bash patch everytime I activate it, the game crashes after I press continue in the menu screen. When I deactivated the game works.
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Penny Flame
 
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Post » Mon May 02, 2011 7:53 pm

I removed real lights but-
With the bash patch everytime I activate it, the game crashes after I press continue in the menu screen. When I deactivated the game works.


Then that's something you should trouble shoot or, alternatively, skip All Natural as it requires the Bashed Patch.
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Mark
 
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Post » Mon May 02, 2011 7:46 pm

When I building these up the bash patch there are boxes that are ticked and boxes that is not ticked. Those that ain't ticked I don't have those mods. Do I tick them or don't?
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Nauty
 
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Post » Tue May 03, 2011 4:53 am

When I building these up the bash patch there are boxes that are ticked and boxes that is not ticked. Those that ain't ticked I don't have those mods. Do I tick them or don't?


If using BOSS, which you should, you can generally rely on it providing the correct bash tags so basically check all mods that turn up in the Import X sections (and the Import X sections themselves of course). It's Import Cells that is important for All Natural. The same for Merge Patches. For Leveled lists, check the Automatic box. Be a bit careful with the Tweak options, i.e. read what they do before checking them.
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Chris BEvan
 
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Post » Mon May 02, 2011 7:35 pm

Yeah I use Boss. Still when I check the bash patch the game still crashes.

I will figure it out.
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Nicole M
 
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Post » Mon May 02, 2011 10:38 pm

Yeah I use Boss. Still when I check the bash patch the game still crashes.

I will figure it out.


Post your load order via Wrye Bash as this: right-click file-header > list mods > paste into post.
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Kay O'Hara
 
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Post » Tue May 03, 2011 3:05 am

I hope I have this right. Right click on the bash, then list master. There is not list mod in the drop down. Sorry for the delay just got out off bed.

Spoiler
Masters for: Bashed Patch, 0.esp00  Oblivion.esm01  All Natural Base.esm  [Version 1.2.1]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]03  Armamentarium.esm  [Version 1.35]04  Unofficial Oblivion Patch.esp  [Version 3.2.0]05  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp**  All Natural.esp  [Version 1.2]06  PowerAttack Voicemod.esp07  PowerAttack Voicemod - The Shivering Isles.esp**  Storms & Sound.esp08  ClocksOfCyrodiil.esp09  Damsels In Distress.esp0A  Populated Prisons.esp0B  DLCHorseArmor.esp0C  DLCOrrery.esp0D  DLCVileLair.esp0E  DLCMehrunesRazor.esp0F  DLCSpellTomes.esp++  MaleBodyReplacerV4.esp++  RTFemaleReplacerV12.esp**  TGND.esp**  TGND_SI.esp**  Roberts Armamentium female.esp10  DLCThievesDen.esp**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]11  The Duelists.esp12  DLCBattlehornCastle.esp13  DLCFrostcrag.esp14  Knights.esp15  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  OOO-Level_Stock.esp  [Version 1.33]16  SnArrowEffects.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]


edit: What is consider a file bloating? My save file size is 5,745 KB in 45 hours.
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Nicole Elocin
 
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Post » Tue May 03, 2011 6:20 am

Right-click the save in Bash and select Remove Bloat. There are two main culprits:

Created Objects -- primarily caused by excessive use of the PlaceAtMe script command. This is the flaw in the original Real Lights.

Null Refs -- references in the savegame that no longer reference anything. Primarily caused by removing mods.

Also, if you are checking Replace FormIDs or any skeleton tweakers in Bash, uncheck them and try again. Some people have had this happen to them from improper use of those two features.
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NeverStopThe
 
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Post » Mon May 02, 2011 9:26 pm

Thanks for the tips. Keep it coming
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CORY
 
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Post » Tue May 03, 2011 7:08 am

Post your load order via Wrye Bash as this: right-click file-header > list mods > paste into post.



I hope I have this right. Right click on the bash...


"right-click file-header" means just that, i.e. right-click the File-header in the mod window in WB - above the load order. Anyway:

**  All Natural.esp  [Version 1.2]


must be checked.

You can also skip OOO-Container_Trap_Instant_Effects.esp [Version 1.33] while you're at it. Not needed. Also, what's RTFemaleReplacerV12.esp? Should you use both it and TGND?
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MR.BIGG
 
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Post » Tue May 03, 2011 7:48 am

Sorry for the late reply. I do it first thing in the morning.



With RTFemaleReplacerV12.esp thats the female body replacer. I forgot to take out TGND.

That my mistake.



Thanks for the help.
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Alberto Aguilera
 
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Post » Mon May 02, 2011 8:51 pm

Update. I just work up and I got something in my ear. Have to see the doctor.

I checked All Natural and everything checked out.

With the Also, what's RTFemaleReplacerV12.esp? Should you use both it and TGND? Like I said above I forget about that and removed TGND from my mods. I had a issue in the last game when I went into The Dark Brotherhood Sanctuary that all the females had "no bodies' all can see is floating heads. The males were fine. So I replaced Roberts bodies to TGND with Eye Candy textures with TGND armour and clothing stock replacers and it worked. Females have bodies with armour. There were others to.

With You can also skip OOO-Container_Trap_Instant_Effects.esp [Version 1.33] while you're at it. Not needed. because I have OOO 1.34 it already in that?

I going to Bash and see thats going to work.
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Jhenna lee Lizama
 
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Post » Mon May 02, 2011 8:41 pm

With You can also skip OOO-Container_Trap_Instant_Effects.esp [Version 1.33] while you're at it. Not needed. because I have OOO 1.34 it already in that?


No, because it's not needed. From the readme:

This is only needed if you are using the official 1.2 patch along with a UI mod
that has not yet been updated for compatibility with the official 1.2 patch from Bethesda.


So basically not needed to use for anyone I'd guess.
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Amy Siebenhaar
 
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Post » Tue May 03, 2011 4:41 am

Update. Bash patch worked.

Thank you.

Still have to get into Skingrad though.
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Daniel Lozano
 
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Post » Tue May 03, 2011 9:55 am

It still happens. Still getting that crash. HELP...
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Jade MacSpade
 
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Post » Tue May 03, 2011 9:46 am

First I done is to remove the ini file. Then I start Oblivion using the standard way through Oblivion pop up and the game went fine. Went through the area where it faulty including in the Derelict Mine to run amok. After that went in Skingrad and exit game.
Start Oblivion through OBSE 19 went under the bridge it crashed to desk top. Now what.
It can't be faulty saves or else it will not start through the normal way.
The error reports read the same and was looking at OBSE dll file in the report. So I looked up in the internet for dll errors in one site and it say it could be a registry fault.
So I used Crap Cleaner or in its other name CC Cleaner, lunched Oblivion through OBSE and it ran fine (Finger X). Until it happens again then I give up.

If someone want to know what the error is look at first post of this topic.
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Sammygirl
 
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