I have 2 NPCs using a custom voice type. Each have their own custom 'greetings' and 'goodbye' topics (and stuff in between). For one of the NPCs, an additional generic 'goodbye' topic appears in the dialogue options. This should only be happening if I am using a generic voice type (which I am not). The other NPC works fine. I've also tried assigning each NPC to their own voice type but the problem persist. Any idea why this is happening?
[rant] Why did they implement this mandatory default generic 'goodbyes' in FNV GECK? I don't recall this annoying feature in the FO3 GECK. Help?[/rant]
[edit]Oops, posted in the wrong forum. But nevermind, I resolved the issue.