It's rather annoying, as if I get near radiation, I end up having to restart Fallout, which gets rid of the noise.
Any way to stop this from happening??
My load order is as follows:
[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] RTS.esm[X] FallsChurchMetroFix.esm[X] Phalanx-PointLookout-Navmesh.esm[X] PointLookout-FollowersGetToGo.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] EnclaveCommander-OA-Pitt-Steel.esm[X] DCInteriors_ComboEdition.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] UNDCity.esp[X] CASM.esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] More Hotkeys.esp[X] GalaxyNewsRadio100[M].esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] Sydney Follower.esp[X] Fellout-pipboylight.esp[X] PreWar Book Titles and Perks.esp[X] Wasteland Weather Overhaul .9.esp[X] NotSoFast.esp[X] HeirApparent.esp[X] PLweightadjust.esp[X] rockville.esp[X] tubRRCompound.esp[X] MoreMapMarkers.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - Lvl 30 Balance.esp[X] Tailor Maid.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Dragonskin Tactical Outfit.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] Wasteland Whisperer.esp[X] RobCo Certified.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - No Floaters.esp[X] Mart's Mutant Mod - No Geckos.esp[X] Mart's Mutant Mod - No Wanamingos.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE with EVE.esp[X] RTS_Life_Of_Raider_Addon.esp[X] RTSpatch_RVW.esp[X] DarNifiedUIF3.esp[X] T3T_MiscItemIcons.esp[X] Attentater's Wasteland Economy.esp[X] FasterMorePowerfulMines.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-BrokenSteel-Integration.esp[X] Phalanx-PointLookout-Integration.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] megalight.esp[X] Mez's Merged Patch - FWE-WMK-MMM.esp[X] Sydney Follower - Load Order Fix.esp[X] Realistic Economy.esp[X] Caravanery.esp