On Lore, Playing and Creating
TES, while being one of the best series of open ended RPGs, gives players a very unique measure of creation and customisation to player characters. The liberty with which players are able to roleplay in-game, with combat preferences, armor aesthetics, skills and abilities (to mention a few), gives a vast range of oppurtunities to craft a unique character. Equally important is the very essence of TES Universe, a genre which has typically become a Tolkein inspired fantasy. However, TES manages to reproduce this beloved genre with a very individual flavour that sets it apart from many of its contemporaries, specifically, its Lore.
The Lore of a fantasy game is usually very important to RPGs, as it sets the atmosphere and type of interaction to be had for us, the players, with the world we enter. While good gameplay can save a game from abysmal storytelling, it is testamount to how important Lore is for RPGs when it can make even the most irritating gameplay passable, thanks to creative flair and an enjoyable narrative. Yet TES takes this a step further. As a neccessity from the liberal gameplay offered in TES series, cannon Lore surronding the player characters of the titular games is often bare, presenting only those few facts related to the Main Quest. This is due to the variety of choices offered to the PC (from race and gender, to class and skills, to the decisions and consequences you cause in-game), and in order to advance the Lore and historical backdrop of the ES Universe.
This lack of law, of definitive qualities and facts about who you are in TES, actually gives the player more freedom. The ambiguity gives rise to inviting the player's imagination to fill in the gaps, to create whole truths for themselves. This is a wonderful feature in TES, and in my opinion a nod to all the great table-top RPGs of which their digital counterparts are derived from. In the days of Dungeons and Dragons, of Warhammer, of D20s and Ws, Bs, S, T, Mv Sp, Ld, and more besides. Of creating a character and having to really roleplay them with other people in a social environment. Now, forgoing the social aspect due to the single player nature of TES, the Lore one creates for their character is the true heart and soul of RP. It defined how you played, how you reacted in situations, and how you interacted with others. It gave your character a history.
Your character's history was what kept you coming back for more. Games would build upon your previous triumphs (or defeats), crafting your character into a more unique individual. This was especially important when table-top gaming was mostly interpreted through numerical figures and text, as it was limited in how much visual information could be displayed on board (in comparison to video mediums at least). Therefore establishing your character through speech and writing was crucial to sustaining immersion and interactivity, and to embelish your character with a personality. And here we return to the scarcity of hard facts for the heroic figures we have played as in TES series.
There is a dynamic aspect to being able to take the ES Universe and being able to mould so much of it to your personal taste. While most of this lies as justified commentary in your own head, it still exists, and is real enough for the player. This brings us, finally, to discussing the very characters we have created over time spent playing TES.
Your Story
I would love to hear about previous characters you have played, and possible characters you will play in Skyrim. But more importantly, I want to hear about any continuity between the games and characters you have created. For example, is the Champion of Cryodiil also the Dovahkiin? Or perhaps his grandson is the saviour of TES V. We have so much freedom to interpret the events of TES, it would be a shame not use our creative potential.
You can make the post as long as you like, but perhaps at the start give some crucial details (ie, name, race, gender, which game, abilities and a quick blurb on their personality and history). Lastly, feedback and comments for/from people would be really appreciated. While posting your own story, take a gander at others, perhaps you can share an idea they might like to consider for their next character, or to add to their personal Lore. We have some of the most creative minds on this forum, who understand TES and gaming intimately - YOU, the fans and gamers. Surely we can generate some brilliant ideas to pass round.
The First Step
I'll take the initiative and describe my favoured character of all time, and how he relates to what will soon happen in Skyrim, and his importance to the Dovahkiin.
Feros Feronasu
Dunmer
TES III
Monk, Warrior, Mage, Ranger
After the Oblivion Crisis, the disappearance of Vivec and the eruption of the Red Mountain, Feros was instrumental in evacuating his people to Solstheim and elsewhere, managing to save countless lives from the combined attacks of the Nords, Orcs and Argonians. He lives, many centuries on, watching as his people make what they can for themselves after the loss of their homeland. Then, suddenly, around 4E 160s, Feros disappeared. His family and friends grieve, and puzzle over their loss.
Feros put on a plain robe, and, forsaking any items of power but for some simple provisions, he left instructions to ensure the continued survival of his community, before wandering into the wilderness.
[For clarification, Feros Feronasu was not a member of the Imperial Cult or the Temple. While he grew to understand his position as Nerervarine in relation to the Tribunal, he stayed on good terms with Vivec, and they came to an understanding about what Almsivi had done in the past. Not a particularly religious character, he did not discriminate against other races, creeds or class.]
***
For Skyrim, my Dovahkiin will be a Nord character and will be lost at birth due to some unknown, yet significant event. Cast into the rugged wild of Skyrim, he is raised by wolves, who care and tend to him for the first year and a half of his life. But one day, a wandering monk (a Dunmer, greatly aged) happens upon him while travelling. He takes the boy in, and teaches him to speak, to read and write, and to fight. He teaches him history, and basic spellwork, all the while living in a small wooden hut atop an isolated mountain. The boy grows every day, becoming strong, and capable of fending for himself. One day, he wakes to find his master and mentor has disappeared. Saddened, but secure in the knowledge that it is now his time to forge his own life, he takes it upon himself to leave his home. After travelling for some time, he finally finds himself, for the first time, amongst his own people. He is overwhelmed by the myriad of people, smells and buildings that even a small village possesses. During the beginnings of Skyrim's civil war, he is accidentally mistaken for an Imperial supporter and is imprisoned. Thus begins his long quest to save Skyrim from it's impending doom.
I don't know what his name is yet (I want some suitable name that my previous character, Feros, gave him. Something Nordic and cool). He also has a slightly wild and feral aspect to his personality, from his first few days living in the care of wolves. He is definately a combatant, but possesses moderate magical ability. He will mostly be a combat/stealth mix, a lithe, agile and intelligent warrior, slightly slimmer than most typical Nord warriors. I think dual wielding weapons will be his style and he will also use a bow.
Finally
And that concludes the first post. Thanks for taking the time to read this (or not...).
EDIT: Typos