The Witcher 2. Graphics are gorgeous, story has almost too much depth to it, and not to mention it's more open world than Skyrim is and only has 4 loading screens in THE ENTIRE GAME.
And with how scalable the engine is, I wouldn't be surprised if the future console ports of it look the same as the current screens of it.
@Average Lord, yes. They did away with the "checkpoint" and the corridor system of the last game. And as for the 2005, I was talking about the fact that the PC has had visuals like Skyrim since around 2005. So while the current screens of Skyrim may look good on the console, they look extremely dated for the PC. And knowing Bethesda's track record, they aren't exactly going to improve the graphics that much on the PC version from what we're seeing here. The textures may be a bit more "crisp", and we may be able to play at a resolution of higher than 1280x720, and we may be able to mess with AA, but that's it. Nothing else.
Your opinions of the Witcher 2 are as subjective as those of Skyrim because you've never installed and played either of them. I've watched the same videos for W2 as you have and what I see is a game just like any other game. One that sacrifices details in one area of the game to provide better details in another. It's distant LOD is remarkably un-detailed especially for a PC only game as are the characters that all look alike. It's not a true open world the corridors are just bigger. Your giving the W2 way too much credit because it doesn't even come close to the level of detail in a Bethesda open world game. No game has...ever.
which means no tessellation.... And it has been confirmed that the PC version will have all that.
No that has not been confirmed.
also that they will use the new engine on multiple future games.
Actually no, not as is it won't. It has to be reworked for each game and while they have it in pieces rewriting the core game play mechanics they will slightly alter and improve the other pieces before putting it back together.
There are 2 important factors at play here as well that no one ever considers.
1) The Creation Engine and it's predecessors are built around a modularity that allows user modification on a massive scale. No other engine has that distinction. None.
2) Bethesda tries to out do themselves (not others) with each game and given that we are in a stalemate position with the current console market if they go all the way to the top then that leaves them with no where to go after that.
For all intents and purposes Skyrim only needs to be moderately better than FO3 graphically in order for them to best themselves and from what I've seen Skyrim is light years beyond and yet they still have room to get even better on the current generation.