Another baffling oversight by Bethesda

Post » Fri Oct 14, 2011 4:58 pm

Once again, if it's so easy why are you so up in arms about it?


Because it's a stupid decision. Whether it's easy to get past or not isn't the issue.
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Rach B
 
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Post » Fri Oct 14, 2011 8:26 pm

A consequence that has no bearing on realism. Skyrim is an attempt at a realistic game. This has no part here.

Um.........this game has dragons and magical spells that can heal wounds. Skyrim =/= Realistic
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cassy
 
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Post » Fri Oct 14, 2011 9:01 pm

Once again, if it's so easy why are you so up in arms about it?



Here's an example: There is no levitation in Oblivion, but you could exploit a bug where you could jump on an item (like a paintbrush) to get to extremely high places. Would you say to a Morrowind fan bemoaning the lack of levitation, "Why are you so up in arms about it? Clearly you can do the same thing with a paintbrush."
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[ becca ]
 
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Post » Fri Oct 14, 2011 1:28 pm

Because it's a stupid decision. Whether it's easy to get past or not isn't the issue.
You think it's a stupid decision. Way more people would complain if you're suggestion above was implemented. You lose your free stuff, get over it.

And Roland if you think that they intentionally made the AI exploitable I don't think you have the capacity to make a valid argument.
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kitten maciver
 
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Post » Fri Oct 14, 2011 6:51 pm

ITT: Nitpicking
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Sophie Morrell
 
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Post » Sat Oct 15, 2011 12:16 am

Um.........this game has dragons and magical spells that can heal wounds. Skyrim =/= Realistic


Skyrim IS realistic but not in a humanly world sense. Dragons act realistic for example, just because they don't exist doesn't mean they are not realistic. They are realistic based upon what will they do, how would they react, etc if they were real.
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Angelina Mayo
 
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Post » Fri Oct 14, 2011 8:28 pm

Um.........this game has dragons and magical spells that can heal wounds. Skyrim =/= Realistic


Sigh... Nothing to do with what I meant.

Great then, lets include psychic guards again because this realism thing means nothing in a game with dragons.
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Tina Tupou
 
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Post » Fri Oct 14, 2011 10:30 am


And Roland if you think that they intentionally made the AI exploitable I don't think you have the capacity to make a valid argument.



Not sure if you're trolling or just have severe reading comprehension issues. In no way did any of my posts come close to suggesting that.
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Chris BEvan
 
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Post » Fri Oct 14, 2011 5:20 pm

Your suggestion is several times worse than Bethesda's system, OP.
It's not an oversight by Bethesda, it's exactly what they want the game to be. It's been that way for the last two games at least.
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Nina Mccormick
 
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Post » Fri Oct 14, 2011 10:09 am

I would prefer it to be you can still sell them but they get taken away when arrested. It balances it out more, for RP characters. Others just drop stuff. They could make it so people see your stuff and come pick it up whilst you're in jail/paying gold ?


Actually you just made me remember something. It's been confirmed that NPCs interact with objects you drop has it not? Perhaps if you were to drop all your items and then go off to jail when you return most of your 'stash' has been picked clean.

I will be pleased if this is the case.
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мistrєss
 
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Post » Fri Oct 14, 2011 6:58 pm

...Um Okay? I was not aware that you knew more than the developers.
Come back when you made a better game with a better system.
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flora
 
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Post » Fri Oct 14, 2011 11:01 am

Get rid of your hot items quick!
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Lexy Corpsey
 
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Post » Fri Oct 14, 2011 11:51 am

You think it's a stupid decision. Way more people would complain if you're suggestion above was implemented. You lose your free stuff, get over it.

And Roland if you think that they intentionally made the AI exploitable I don't think you have the capacity to make a valid argument.


They would complain because they find it a harsh punishment, not because it's unrealistic. That's a lot better in my opinion.
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lillian luna
 
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Post » Fri Oct 14, 2011 1:18 pm

Not sure f you're trolling or just have severe reading comprehension issues. In no way did any of my posts come close to suggesting that.
You're comparing obvious intentional design to an unintentional exploit and you think it's a valid argument. And you're calling me a troll. :rolleyes:
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Brandon Bernardi
 
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Post » Fri Oct 14, 2011 4:23 pm

It's a gameplay mechanic so that joining the Thieves Guild gives the ability of selling stolen goods to fences.
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Jeremy Kenney
 
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Post » Sat Oct 15, 2011 12:03 am

Um.........this game has dragons and magical spells that can heal wounds. Skyrim =/= Realistic

Big difference between realism and verisimilitude. Are marked stolen items part of the world's internal consistency?
Given some of the other weird crap that goes on, I personally don't have a problem.
To be consistent though, if there is some bizarre magical way that merchants and guards have of knowing what is kosher or not, Nirn's version of UV markings, then there really should be more non Thieves' Guild fences to buy these marked goods. If there is a gap in the market, someone will fill it.
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Kitana Lucas
 
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Post » Fri Oct 14, 2011 4:13 pm

Getting caught and loosing items you stole previously with no witnesses around doesnt make a whole lot a sense...
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kat no x
 
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Post » Fri Oct 14, 2011 11:34 am

Ok as far as one of my favorite strategies ...

"guards are coming quick drop before they see me.."

It has been said that citizens wont just ignore items of value left on the ground.

In Oblivion when im in the act of thievery in the marketplace I drop them off in my waterfront house chest... then pay up.
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Alexander Horton
 
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Post » Fri Oct 14, 2011 3:47 pm

...Um Okay? I was not aware that you knew more than the developers.
Come back when you made a better game with a better system.


Invalid. If no one ever complained about anything, no developers in the world would give a crap about making better decisions next time.
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Julia Schwalbe
 
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Post » Fri Oct 14, 2011 10:24 pm

You're comparing obvious intentional design to an unintentional exploit and you think it's a valid argument. And you're calling me a troll. :rolleyes:


Of course it's a valid argument. Unless you're suggesting that "Resist Arrest, Drop all stolen items, Yield, Pay Fine, Recover items" was part of the dev's design document.
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rheanna bruining
 
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Post » Fri Oct 14, 2011 11:27 pm

They would complain because they find it a harsh punishment, not because it's unrealistic. That's a lot better in my opinion.
They're both realistic. Some countries will confiscate everything, some only the stolen goods. This is a world of magic, I'd just say that there's an aura imprinted on the object that allows people to recognize the object as stolen. Perhaps the thieves guild has a way of removing the aura, or it fades away. You're "unrealistic" argument doesn't really fit the world.

Roland, that's called exploiting the system. You like to cheat, fine by me. I don't.
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Amy Siebenhaar
 
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Post » Sat Oct 15, 2011 12:44 am

Of course it's a valid argument. Unless you're suggesting that "Resist Arrest, Drop all stolen items, Yield, Pay Fine, Recover items" was part of the dev's design document.


Obviously it was since they let you do it
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Vicki Blondie
 
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Post » Fri Oct 14, 2011 11:53 am

It says in manual that once you are arrested, all stolen items, including ones you have stolen while undetected, will be confiscated from your person, a la Oblivion.

It would blow my mind if one of the diehard Bethesda apologists tried to defend this decision. It makes ZERO sense for something that I stole from a lone man's shack out in the mountains after murdering him will be identified by a guard as stolen goods. How has Bethesda not addressed this issue yet?


It's magic.
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ezra
 
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Post » Fri Oct 14, 2011 9:22 am

It says in manual that once you are arrested, all stolen items, including ones you have stolen while undetected, will be confiscated from your person, a la Oblivion.

It would blow my mind if one of the diehard Bethesda apologists tried to defend this decision. It makes ZERO sense for something that I stole from a lone man's shack out in the mountains after murdering him will be identified by a guard as stolen goods. How has Bethesda not addressed this issue yet?


The property probably wouldn't be classified as stolen if the legal owner is dead.
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jess hughes
 
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Post » Fri Oct 14, 2011 10:24 pm

Sigh... Nothing to do with what I meant.

Great then, lets include psychic guards again because this realism thing means nothing in a game with dragons.

I'm just saying, you claim for Skyrim to be a game attempting realism when I can ask you to go outside and see if there is a dragon to fight to which we both already know the answer. The point is at the end of the day, it's still a video game and some consequences just remain abstract such as losing all your stolen items when arrested. Not everything is going to be 1:1 realism outside of dragons and all that. Complaining about the idea of losing all stolen items because there's no way the guards would know is logically the same as me arguing that when that fire Mr. Dragon blows on our characters hits us, we should burn alive right then and there unless we stop, drop, and roll. Both standpoints argue for what you would naturally "expect" if those situations were ever real, but it's a video game and sometimes mechanics outweigh immersion. If it's such a big worry to you, then don't get caught. ;) Or go for the PC version to mod it out.
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carrie roche
 
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