Version 1.1
Upated Release
A modification for "The Elder Scrolls III: Morrowind"
by basswalker
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Description
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This plugin alters the city of Balmora (yeah...same same, but different, I hope.)
My goal was:
- to make Balmora more diversified in general...has been done before, but never as I would have liked it.
- to make the city quarters more detailed and distinguished
- to integrate it more into its region, the westgash, and thereby making it look a little more as if the
city "grew" into the landscape.
- to keep the mod all "vanilla" (No, I did not achieve this 100%, but 99.9%)
I added lots of detail to the whole city, from lanterns to trees to shrubs to stone arches to misc items, overhangs,rooftop seating-accommodations, you name it, to give the city a more rural look and to make it feel more like there are really people LIVING in this city. I also added some docks to the river-areas, so now theres for example a boat transport to suran and vivec, a fishermans wooden dock at the lower quarter side of town, and an abandoned (fishermans) hut just outside the northern end of town. That hut is for you to spend a night or two
and maybe store some stuff.
Next to the bridge on your way to Caldera you?ll find a friendly waterfall, pouring fresh water into the Odai.
theres more to see, so check out the screenies or better try the mod ingame, because the screenshots dont show everything.
The textures you see on the screenshots are NOT part of my mod!
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Compatibilities/Incompatibilities:
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- should be compatible with "Necessities of Morrowind" and "Children of Morrowind". Has optional esp-files for use with "the illuminated order", "Necessities of Morrowind" or both together.
- will most likely be INcompatible with most other mods in/around Balmora, including "Balmora Expanded" and "Vality?s Balmora Mod".
More info in the readme.
Screenshots: http://s1010.photobucket.com/albums/af221/basswalker1983/balmora/
Download: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7995
Sorry, I ust copied some text from the readme...but after having written the readme I was too lazy to write a new text with mostly the same content...
Hope you enjoy!