If you press quote by someone's post its abit easier to give feedback on the specific post. You can also multiquote saving you some posts.
If you press quote by someone's post its abit easier to give feedback on the specific post. You can also multiquote saving you some posts.
No need to, I do have a brain in my head. Still doesn't change anything. Intentional or not, your post regarding the work the modders do, had real negative connotations to it.
Yup. Bugs. That's what happens with huge non-linear open world games with 400+ hours of gameplay.
There's so much running under the hood that once you run modding tools you stop asking yourself why it has so many bugs and start wondering how on earth they managed to actually make it work at all.
I like that sentiment. Sounds about right.
Sorry you thought so...never critisize amateur creativity...."oh where are you now? pvssywillow that smiled on this leaf?"
That's the difference between working at a company and working for the love of the game. Employees only have a certain amount of time to work on a certain project before they have to do something else. Even then, they might be working on a few projects at a time. Modders don't have such time constraints and can focus on one task without their boss asking when something else is done. Modders might get those problems from impatient leechers, but they can be easily ignored.
Sure,can't be easy..but even without the introduction of mods there must've been a host of errors that Todd and co knew about on release..why can't devs be more honest about things? Has this market driven it's consumers to accept incomplete,buggy products as the norm?
So this is your agenda. An attack on the devs. I thought there was more under this hood and lo ...
Really doubt the person has programmed anything. Hell, I have heard of companies screwing up assembly code when testing jet engines. You think the bugs for this game are hard to justify? Try explaining burning out a multi million dollar engine. I'd have really hated to be that person.
Or a worse computer glitch, with um, a mri machine if memory serves, it pumped out several hundred times the amount of radiation it was supposed to under a unique set of conditions. They only pieced it together after multiple folks received lethal doses. Point being, glitches can occur in weird ways, and even in life and death situations can fail to be spotted.
It's not an attack Pengun,or an agenda..it's a question.Are we to accept the release of faulty/incomplete products in this industry anymore than we would being sold a one-wheel bike? (provided one didn't order a unicycle)
Am i to accept a release of a game which i have played for 400 hours with one crash and a few minor glitches? The answer is yes.
Yes,but these are rare incidents, there is far more trend here in the gaming industry for the 'non-spotting' of errors prior to release...Guess there's no solution economically,I mean they ain't gonna say.."Well it's $20 for the first release (ya know cos it's bugged) and $60 for the 'final' release in two years time.
Well,on that basis so would I..but that isn't the reality in my case,or that of many others.
Yeah,there was that Russian guy who wrote a huge Skyrim mod..good luck to him.
Yes. That's how it is. You'll have to get used to it.
Yes. That's the way it is. You'll have to get used to it.
Yes. That's the way it is. You'll have to get used to it.
Not so sure my segment is so tiny.. Also,'bug free' just doesn't exist..it's not possible..as for for support...well this is Beth's forum right?
I'd insert a popcorn meme,
but sadly this comment is still in beta.
I might edit it at some point...