..Another Beta release?

Post » Mon Jan 18, 2016 1:27 pm

You said that you play a lot of Rome 2, did you play that game on launch day back in 2013 or so?



It was, uh, well...Pretty damn broken. To put it into perspective turning the graphics to maximum high-ultra or whatever flipped something somewhere that made all of the unit models use the LOD system in such a way that the super low quality LOD for soldiers at a distance was the only one used at all. It also took a good 5 minutes to resolve a turn. And my god, the game wrecked my PC with the lamest frames ive seen in a while. The rumour was that it was rushed out by the publisher for Christmas, and as a result I won't be pre ordering from Creative Assembly ever again, however good their new Warhammer Fantasy game may look.



Comparing it to Fallout 4 is really no contest. Everyones experiences may differ, of course, PC hardware is pretty fantastically crazy in that way, but while Skyrim was actually the smoothest launch for me its been relatively unbroken for Fallout 4. And even with Rome 2 the game got some intensive patching, and now the vast majority of those problems are fixed. I have no doubt we'll be getting some intense patching for Fallout 4 aswell.

User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Mon Jan 18, 2016 2:19 pm

Well thank-you Sonny,Guess I always knew...rankles though grrr.:)))

User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Mon Jan 18, 2016 5:48 am


It has always been like that since the beginning of the videogames era. Hell, even Pong had bugs. Thing is, the more people are going to play a game, the more bugs arise. That's why the general consensus is that newest games are buggier than what games used to be years before. Moreover, in a game like this where thousands and thousands of gameplay combinations are possible it's very unlikely that you won't stumble upon a bug sooner or later. How many betatesters do you think Beth can put at work? No matter how many, they'll be always a very little percentage in comparison to the millions of players out there. Honestly, I'm pretty sure at one point someone knocks at the devs door and yells "hell, just release it already" but this is not a matter of honesty, it's a matter of deadlines and of resources available.

User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Mon Jan 18, 2016 5:28 am

Yeah,in two years time as the "Comment of the year Edition."

User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Sun Jan 17, 2016 11:23 pm

Maybe not honesty,give you that...integrity though? A statement to the consumer that by the nature of the constraints of the industry it's likely their purchase is flawed?

User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Mon Jan 18, 2016 6:03 am

Yeah Rome 2 is probably the worst example..man that was an Alpha..ok now though...2yrs down the track!! They did patch well i agree,here's hoping Todd does.Good comment.:))

User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Mon Jan 18, 2016 12:47 am


Meh. This applies to every technological products :shrug: I can't picture Opel apologizing in advance for the chance of recalling my car due to broken seats [I'm not making this up, it really happened] and I can't picture game companies writing down such statements either.

User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Mon Jan 18, 2016 1:36 am

Apologies,I didn't realise English wasn't your first language.;)

User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Mon Jan 18, 2016 10:57 am

At least Opel recalled... ;))

User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon Jan 18, 2016 2:49 am

Tons of people are dealing with the buggy settlements,so what equipment are you speaking of?

User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Mon Jan 18, 2016 2:05 pm

I've played this game for many hours.


I've had some problems with it.


Some of the things that are supposed to happen haven't because they are glitched.


When this happens i am left disappointed


However I am grateful for the work that the developers have done on releasing this game because I have enjoyed it.


You see i don't expect perfection so can wear a few glitches with good humour.



One reason for this is because I am 60 years old and in my lifetime have seen the evolution of video games.


When they first came out i would marvel at monochrome stick figures moving across a screen.


Many games were pc versions of board games, (You advanced 10 paces and meet a fire breathing dragon, you A cast a spell B strike with a sword ..and so on.)



Then John Carmack worked out how to get more out of a video card buffer than the makers intended allowing scrolling games to appear.


He released his titles as shareware.



Now we have evolved to open world games like Fallout 4.



What's next, virtual reality I suppose.



There will always be problems.


if the software developers waited til every bug was ironed out and the game was tested on every combination of hardware they would need an army of beta testers, the titles would take forever to produce and they would be hideously expensive.


I think what they do now is a reasonable compromise which i can live with.


As i said I'm grateful for the opportunity to play games such as these.


IMHO we are spoiled with choice these days.

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Mon Jan 18, 2016 6:02 am

just post up what you have now people will remix it.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Mon Jan 18, 2016 10:08 am

A new engine would almost solve all Bethesda's issues. Hopefully the next Elder Scrolls will have one finally. Cross fingers...

User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Mon Jan 18, 2016 2:17 am


English is my first language. Your first post was disjointed and chaotic. The only thing that could be extracted from it is that you believe that SETTLEMENTS are broken and you want them fixed, but never specified what you think is wrong.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Mon Jan 18, 2016 5:10 am

and millions of people aren't. So being as the bugs aren't universally effecting everyone, and quite the contrary, just effecting a small fraction of people, it's not hard to deduce that the problem lies in the users software or hardware. It's the only variable that isn't a constant
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Mon Jan 18, 2016 4:07 am

I'm playing on the One,so my hardware has nothing to do with it.Like i said before,tons a people are dealing with this issue.here and other places on the net. Btw...what system are you gaming on?

User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sun Jan 17, 2016 10:42 pm

wouldnt a new engine cause more problem because of bethesda's inexperiance with it? Then theres the whole mods situation and if that engine is any good for it.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Mon Jan 18, 2016 5:31 am

Most likely. It would also create a whole host of problems with the modders, who wouldn't be familiar with the new format.

User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Mon Jan 18, 2016 5:34 am

and like I said, millions of people are playing with no issues. Since we know the code is the exact same for every copy of the game, that can't be he issue. The equipment, however, isn't all the same. Even if they were all made by the same company, that company is using various vendors to supply parts. Especially if you were to compare a machine made last week to the same one made a year and a half ago. As Sherlock Holmes would say, once you've eliminated the impossible, whatever is left, no matter how improbable, must be the answer


I myself am playing on a PC. I7 6700, 8 gigs of memory, and a r7 370
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Sun Jan 17, 2016 11:09 pm

Which leads into the question - Should they sacrifice the modding for a more stable engine?

User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Mon Jan 18, 2016 2:57 pm

I've played Fallout 4 for about 500 hours now, and it's been a nearly glitch free experience. I've had a few minor bugs that haven't really impacted my enjoyment. I've spent a ton of time building up every possible settlement in the game and feel that the settlement system is fantastic. There are a few quirks with it, sure, but nothing that I'd consider a major problem.

User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Mon Jan 18, 2016 10:57 am

IMO, no.



Mods and those who create them, are a veritable fountain of good free ideas for Beth to take clues from and put into our games. Not only that, but mods also help to extend the shelf life of the game. There's a good reason why people are still playing Morrowind, Oblivion, and Fallout 3...and it's not just that they all have fantastic writing which blows away every other game developers writing ever done in the history of gaming...okay, okay, sarcasm mode off now.



Besides, Fallout 4, at least for me (I will not attempt to speak for everybody) runs just fine. Two freezes, no crashes, and no broken quests in over 300 hours play time. All this on a machine which, while it does meet the minimum requirements, does not meet the recommended requirements. Still running the game with almost everything maxed out. I think that might say something for it's stability.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Mon Jan 18, 2016 8:31 am

What a great post,thanks...still like to hear from the devs on patches more regularly though..instead of this stony silence..

User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Mon Jan 18, 2016 2:19 am


I never bought Rome 2, but I've watched a lot of videos on it's buggy state. Skyrim brought me the good old bluescreen of death at release. To compare FO4 to these two is just flatout dishonest. It's certainly the least buggy Bethesda release I've ever experienced. That's not to say ,it doesn't have it's problems that should be adressed by the team, but it's not as outrageous as some people try to make it.

User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Mon Jan 18, 2016 4:45 am

Well why didn't you say so earlier?..puerile one-liners are no help to anyone.Yes, Settlements are bugged,they dont show the right stats in the pip-boy,the setller ui is terrible..walking into walls etc,brahmin on rooves,traders not attending counters..also,it seems nigh on impossible to get to max happiness.In fact the whole happiness dynamic is flawed...hazard signs in pip-boy that warn you of discontent,only to arrive at the settlement and find all's well..settlements being attacked with no warnings given...ad infinitum.

User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

PreviousNext

Return to Fallout 4