Does anyone remember, if Calixto comes out of combat alert state(unsheathes weapon, etc) when he kills the final victim?
I can't test this myself seeing as I've done that quest already last year.
Does anyone remember, if Calixto comes out of combat alert state(unsheathes weapon, etc) when he kills the final victim?
I can't test this myself seeing as I've done that quest already last year.
Thanks for that. So there must be a way to fix the bug associated with http://www.creationkit.com/PlayIdleWithTarget_-_Actor, which is what is used to make him kill the victim. It's a paired animation idle.
The bug I ran into, keeps an actor stuck in combat alert status.
I'm hoping this isn't one of those "It'll only work as intended for Bethesda and not a mod author"(like TranslateTo) functions.. I need it for my mod.
Edit: I found a fix.