Another "Help me!" topic

Post » Sat Jun 18, 2011 11:55 am

Okay, so my problem is that all robe-wearing people has got invisible bodies exept the lowest part of their legs, which still look strange.... and purple......

It begun after i uninstalled WAC..... Possibly.... Or maybe after I uninstalled "really textured normal maps"

Here is my load order if that's a help:
Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.3]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  CM Partners.esm0B  HorseCombatMaster.esm0C  Oblivifall Master File.esm  [Version 1.1]0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]0E  Oblivion Citadel Door Fix.esp0F  DLCShiveringIsles.esp10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]12  All Natural.esp  [Version 1.3]13  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]14  Immersive Interiors.esp  [Version 0.7]15  Immersive Interiors - Lights Addon.esp  [Version 0.7]16  Realistic Water.esp17  Idle Dialogue.esp18  All Natural - Real Lights.esp  [Version 1.3]19  WindowLightingSystem.esp1A  300_Lore_Dialogue_Updated.esp1B  aaaBorsBedrolls.esp++  Item interchange - Extraction.esp  [Version 0.78]1C  Living Economy.esp1D  Living Economy - Items.esp1E  Cutthroat Merchants.esp1F  DropLitTorchOBSE.esp  [Version 2.4]20  FormID Finder4.esp21  Oblivion Graphics Extender Support.esp  [Version 0.42]22  DLCOrrery.esp23  Vvardenfell_Imports.esp24  Cobl Glue.esp  [Version 1.73]25  Cobl Si.esp  [Version 1.63]26  Bob's Armory Oblivion.esp27  FCOM_BobsArmory.esp  [Version 0.9.9]28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]29  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]2A  OOO 1.32-Cobl.esp  [Version 1.72]2B  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2C  FCOM_RealSwords.esp  [Version 0.9.9]2D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2E  CurseOfHircine.esp2F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]33  CoH Werewolves Mixed.esp++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]34  FCOM_FriendlierFactions.esp  [Version 0.9.9]35  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]36  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.73]37  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]38  Better Dark Brotherhood Sanctuary.esp  [Version 3.1]39  Kragenir's Death Quest.esp3A  KDQ - Rural Line Additions.esp3B  LetThePeopleDrink.esp  [Version 2.5]3C  CDEP_FanaCeya.esp3D  Knights.esp++  FCOM_Knights.esp  [Version 0.9.9]3E  ElsweyrAnequina.esp3F  Elsweyr plantations & co..esp40  Oblivifall - Losing My Religion.esp  [Version 1.4]41  Oblivifall - Losing My Religion KOTN.esp  [Version 1.0]42  xuldarkforest.esp  [Version 1.0.5]43  xulStendarrValley.esp  [Version 1.2.2]44  xulTheHeath.esp45  XulEntiusGorge.esp46  xulFallenleafEverglade.esp  [Version 1.3.1]47  xulColovianHighlands_EV.esp  [Version 1.2.1]48  xulChorrolHinterland.esp  [Version 1.2.2]49  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]4A  KragenirsDeathQuest-LostCoast patch.esp4B  xulBravilBarrowfields.esp  [Version 1.3.3]4C  xulLushWoodlands.esp  [Version 1.3.1]4D  xulAncientYews.esp  [Version 1.4.3]4E  xulAncientRedwoods.esp  [Version 1.6]4F  xulCloudtopMountains.esp  [Version 1.0.3]50  KragenirsDeathQuest-CloudtopMountains patch.esp51  xulArriusCreek.esp  [Version 1.1.3]52  xulPatch_AY_AC.esp  [Version 1.1]53  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]54  KragenirsDeathQuest-RollingHills patch.esp55  xulPantherRiver.esp56  xulRiverEthe.esp  [Version 1.0.2]57  xulBrenaRiverRavine.esp  [Version 1.1]58  xulImperialIsle.esp  [Version 1.6.7]59  xulBlackwoodForest.esp  [Version 1.1.0]5A  xulAspenWood.esp  [Version 1.0.2]5B  xulSkingradOutskirts.esp  [Version 1.0.1]5C  xulSnowdale.esp  [Version 1.0.2]5D  xulCliffsOfAnvil.esp  [Version 1.12]5E  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]5F  xulSilverfishRiverValley.esp  [Version 1.0]60  Harvest [Flora].esp  [Version 3.0.0]61  Dungeon Actors Have Torches 1.6 DT.esp62  Oblivifall - Let's Talk!.esp  [Version 1.1]63  Alternative Start by Robert Evrae.esp64  RealSleep.esp65  StarX Vanilla Vampires Revised.esp66  StarX VVR_OOO Patch.esp67  SupremeMagicka.esp  [Version 0.90b]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]68  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]69  RenGuardOverhaul.esp6A  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp6B  kuerteeNPCsYield.esp6C  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]6D  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]**  Dark Dungeons.esp  [Version 1.0]++  Item interchange - Placement for FCOM.esp  [Version 0.78]6E  CM Partners.esp6F  CM Partners NPC.esp70  CM Partners NPC NE.esp71  CM Partners More NPCs NE.esp72  CM Partners Extra NPCs.esp73  bgBalancingEVCore.esp  [Version 10.52EV-D]74  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]75  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]76  bgMagicEVPaperChase.esp  [Version 1.68EV]77  bgMagicAlchemy.esp  [Version 1.57]78  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  cidnothump.esp79  bgIntegrationEV.esp  [Version 1.0]7A  Silverfish&bgIntegrationPatch.esp7B  [GFX]_Initial_Glow-all.esp7C  bgMagicLightningbolt.esp7D  FCOM_Archery.esp  [Version 0.9.9]7E  DeadlyReflex 6 - Combat Moves.esp7F  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]80  Bashed Patch, 0.esp81  V&B Conjurers and Bandits.esp82  V&B-OOO.esp


And some screenshots:


Mraaj-Dar, who should be wearing a Green Robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-15-57-65.jpg

Trayvond, who should be wearing a mages robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-13-39-97.jpg

Uurwen, who also should be wearing a mages robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-12-19-14.jpg

Using FormID Finder on Uurwen:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-12-54-30.jpg

Thanks in advance!
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sat Jun 18, 2011 1:24 am

You are not using any body replacers that I can see from your Load Order, I do not know which of the mods in your load order require a specific body replacer.
I want to say go into your Data folder and delete everything in Meshes/characters and Textures/characters, then reinstall the installation files for OOO, FCOM, RBP, and then the files for Deadly Reflex.<--- this should be the last sentence.
Almost all of the mods that you use have thier character information inside of a Bsa, and deleting the character meshes and textures would cause the game to use the last resources installed.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Sat Jun 18, 2011 3:11 am

I deleted Texures/characters and Meshes/characters, and reinstalled the Texures/characters and Meshes/characters stuff from OOO, FCOM, RBP, and Deadly Reflex, but the robes are still invisible.......

I have taken some screenshots. I went around Cheydinhal and I didn't find a single robe that looked right. They all look like this:

Spoiler

Mraaj-Dar, who should be wearing a Green Robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-15-57-65.jpg
Trayvond, who should be wearing a mages robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-13-39-97.jpg

Uurwen, who also should be wearing a mages robe:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-12-19-14.jpg

Using FormID Finder on Uurwen:
http://i771.photobucket.com/albums/xx360/Emilersuperdupersej/Oblivion2011-06-1710-12-54-30.jpg

I hope it's useful :S
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sat Jun 18, 2011 9:35 am

What's missing there are the resources for the robes, not the bodies themselves. By missing, I mean that you have a plugin changing the file path to the meshes, and the meshes are not at that file path.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat Jun 18, 2011 2:55 pm

So which plugin could that be? Do you know how i can find out?

I know that when I had WAC installed, the mages was wearing some other robes (added by WAC). Could this have anything to do with it?
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sat Jun 18, 2011 4:55 am

Not likely - when you uninstalled WAC, those robes vanished from the game entirely. The game doesn't know what they are anymore, therefore the NPCs can't be wearing them.

Disable all the mods you have that deal with items, NPC inventory, and levelled lists. This should put the original robes back on the mages. Re-enable those mods one at a time, and check in-game after each to see if the robes have disappeared again. The last one you re-enabled before the robes disappeared again will be your culprit.

Alternately, load all your mods into TES4Edit, and search for the form ID printed by Form ID finder in that screenshot you took. That would be substantially faster.
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Sat Jun 18, 2011 3:09 pm

Not likely - when you uninstalled WAC, those robes vanished from the game entirely. The game doesn't know what they are anymore, therefore the NPCs can't be wearing them.

Disable all the mods you have that deal with items, NPC inventory, and levelled lists. This should put the original robes back on the mages. Re-enable those mods one at a time, and check in-game after each to see if the robes have disappeared again. The last one you re-enabled before the robes disappeared again will be your culprit.

Alternately, load all your mods into TES4Edit, and search for the form ID printed by Form ID finder in that screenshot you took. That would be substantially faster.


EDIT: Both the Mage's Robe and the Green Robe are changed by OOO. I guess ill have to totally reinstall it.
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Captian Caveman
 
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Post » Sat Jun 18, 2011 4:49 pm

Invisible bodies are usually caused by missing normal maps, did you happen to unpack your oblivion - meshes.bsa?
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STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Sat Jun 18, 2011 12:26 pm

Invisible bodies are usually caused by missing normal maps, did you happen to unpack your oblivion - meshes.bsa?


No. I have not. It's still there.
I reinstalled OOO and the robes still looks the same.......... Or rather they don't look at all :D

Can it have something to do with that i recently uninstalled Really Textured Normal Maps somehow?
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helen buchan
 
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Post » Sat Jun 18, 2011 9:53 am

That's what I was thinking. What archive invalidation method are you using?
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Undisclosed Desires
 
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Post » Sat Jun 18, 2011 9:01 am

I see you're using a bashed patch. Did you by chance "not" recompile it after uninstalling WAC? That will make the bashed patch keep up the path settings from WAC even though the resources from WAC were uninstalled now.
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Peetay
 
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Post » Sat Jun 18, 2011 7:02 am

Looks like you just invented the Ray Man mod.
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james kite
 
Posts: 3460
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Post » Sat Jun 18, 2011 12:11 pm

I see you're using a bashed patch. Did you by chance "not" recompile it after uninstalling WAC? That will make the bashed patch keep up the path settings from WAC even though the resources from WAC were uninstalled now.


^ This is a very good thing to consider.
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Killer McCracken
 
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