Right!? the interviewer is pretty much saying "Your game looks Awesome"
Interesting, I didn't find it to be like that at all.
To me it seemed that the interviewer really wanted to know something about PC- and console-development. Is the game going to be a simple port, or not?
And Neil did struggle quite much to maneuver his answers around this actual topic, so he was mainly trying to talk about "there are consoles and there are PCs and each have their pros and cons".
I didn't really get why he said he isn't looking forward to the next console generation. Even as a designer those will mean a lot more freedom to him, because of more available ressources.