Another mod question topic

Post » Thu Apr 14, 2011 7:03 am

My fallout 3 isn't working because of the mods.

Mod load order report
! Warning: current load order template contains 13 duplicate entries

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

StreetLights.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

DarNifiedUIF3.esp

CRAFT - Activation Perk.esp

Fellout-Full.esp

Fellout-pipboylight.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp
Requires Anchorage.ESM

WeaponModKits - ThePitt.esp
Requires ThePitt.ESM

WeaponModKits - BrokenSteel.esp
Requires BrokenSteel.ESM

WeaponModKits - PointLookout.esp
Requires PointLookout.ESM

WeaponModKits - Zeta.esp
Requires Zeta.ESM

Mart's Mutant Mod.esp
Requires Mart's Mutant Mod.esm

Mart's Mutant Mod - DLC Anchorage.esp
Requires Anchorage.ESM

Mart's Mutant Mod - DLC The Pitt.esp
Requires ThePitt.ESM

Mart's Mutant Mod - DLC Broken Steel.esp
Requires BrokenSteel.ESM

Mart's Mutant Mod - DLC Point Lookout.esp
Requires PointLookout.ESM

Mart's Mutant Mod - DLC Zeta.esp
Requires Zeta.ESM

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

FollowersHire.esp
* This mod does not exist in the current template

Essential Followers.esp
* This mod does not exist in the current template

TenpennyCompanions.esp
* This mod does not exist in the current template

DUIF3Extras.esp
* This mod does not exist in the current template

This mod does not exist in the current template? What does that mean? How do I fix it? Thanks for all your help!
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Thu Apr 14, 2011 1:03 pm

don't worry about the template thing, the load order report stuff in FOMM is out of date.

Your problems are most likely due to :
a) you don't have any of the FOIP compatibility patches required to make FWE, MMM and WMK work together, and
B) you don't have a merged patch at the end of your load order

go read this very carefully: http://www.fallout3nexus.com/downloads/file.php?id=4968 get the necessary files for the mods you're using, and follow the instructions, including the load order which is described on that page.

*edit* one more thing, ditch all of these as they're all 'embedded' in FWE's support for MMM anyway:
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp

User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Thu Apr 14, 2011 10:25 am

don't worry about the template thing, the load order report stuff in FOMM is out of date.

Your problems are most likely due to :
a) you don't have any of the FOIP compatibility patches required to make FWE, MMM and WMK work together, and
B) you don't have a merged patch at the end of your load order

go read this very carefully: http://www.fallout3nexus.com/downloads/file.php?id=4968 get the necessary files for the mods you're using, and follow the instructions, including the load order which is described on that page.

*edit* one more thing, ditch all of these as they're all 'embedded' in FWE's support for MMM anyway:


OK i did. Also for the FOIP there is alot to download. Which one should I get (fallout 3 is working fine for me if i disable the "This mod does not exist in currentl template"
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Thu Apr 14, 2011 2:49 am

umm, get the ones for the mods you have?

You need the MMM package and the WMK package:
http://www.fallout3nexus.com/downloads/download.php?id=65576
http://www.fallout3nexus.com/downloads/download.php?id=64557

and get this merged patch and load it last:
http://www.fallout3nexus.com/downloads/download.php?id=64559
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Thu Apr 14, 2011 2:16 am

its important to read the readme's that come with the mods, will save you lots of trouble. It can be frustrating sometime i know, but sooner or later you will be installing/unistalling mods in your sleep, good luck
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm


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