Here we again, now is time for papyrus properties:
When you edit your own script and you remove an existent property because you don't need it anymore, you should do this:
- Remove the attached script from your activator, actor, furniture, etc.
- Save the ESP
- Reattach the script
Why this? It' simply: CK does not delete from ESP the old properties when you save.
This is causing to have in logs rows like this:
[04/16/2013 - 10:19:41PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (04016E02) cannot be initialized because the script no longer contains that property
Best regards