Another pauldron/all armor thread

Post » Mon Jun 13, 2011 10:22 am

Old Pauldron/Greaves thread reached post limit and got locked http://www.gamesas.com/index.php?/topic/1200263-yet-another-armor-slot-worry-thread/page__st__200

I am very worried about the armor pieces :( i want at least the same options we had on Oblivion :dead:



This. I didn't worry about losing skills. Didn't worry about losing birthsigns. Didin't sweat it when spellmaking was potentially gone, though that did concern me a bit. But this is probably my biggest gripe about the way they're developing Skyrim. This is going to severely hamper my enchantment. Unless they allow like seven enchantments on one set of armor, it'll be pretty lame. And if spellmaking is also gone, then they've pretty much axed 3/4 of what you can really customize in this game.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Mon Jun 13, 2011 2:30 pm

i really miss all the seperate armor slots we had in morrowind... i love mixing and matching, or just wearing partial suits of armor, like maybe a single pauldron, a single gauntlet, and boots.

one thing i thought looked cool in morrowind was a suit of steel armor with a single daedric pauldron and daedric gauntlet on one arm.

i loved hunting for my suit of daedric armor in morrowind once i had the expansions packs, it actually felt like a reward, too, since i had to search the deepest depths of the game to find even just one piece!

unless i wanted to take the easy route and go kill divayth fyr, which could ruin the main quest...

another thing i liked in morrowind, there were atleast three different kinds of daedric helms!

daedric face of inspiration, daedric face of terror, and daedric face of god.

im worried... that the extra customization we're getting in character creation, scars, face paint, etc... even the "armor decals" i keep hearing about, are just to compensate for the lack of armor/clothing slots in the game. :pinch:
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Mon Jun 13, 2011 9:23 pm

This. I didn't worry about losing skills. Didn't worry about losing birthsigns. Didin't sweat it when spellmaking was potentially gone, though that did concern me a bit. But this is probably my biggest gripe about the way they're developing Skyrim. This is going to severely hamper my enchantment. Unless they allow like seven enchantments on one set of armor, it'll be pretty lame. And if spellmaking is also gone, then they've pretty much axed 3/4 of what you can really customize in this game.


Not just enchantment, but also roleplaying.
I loved wearing mis-matched armour in Morrowind. It gave my character personality and uniqueness.
I often wore a bonemould pauldron, a glass pauldron and a chitin cuirass. I liked the look.

Also, it keeps being -1 with Skyrim. Spellmaking, skills, birthsigns, classes.. How many things can be substracted, is it the goal to deliver a game that is just the bare minimum, a hollow shell?
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Mon Jun 13, 2011 4:57 pm

More customisation is generally a good thing. If we have one piece cuirass and greaves, it's the same as DA:O, but that's a party game, your character is a lone adventurer here, and should really have more options. I do draw the line myself at odd boots though, if you saw someone in the street wearing odd shoes what would be your first impression of them?
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue Jun 14, 2011 2:10 am

I was thinking that the lack of greaves was from a work around they were trying out for clipping. You take pauldrons, body armor, and greaves and bind them together at a blacksmith or using your crafting skill (which would be just like in real life).
Then you have the armor set that you equip.
I also don't think they were playing with every armor in the game inside their inventory..... remember that was an inventory screen... not a magic chest with everything.

This would also explain how little they showed because they are still fine tuning it and will not announce anything until it is done well.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Mon Jun 13, 2011 11:45 pm

agreed
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon Jun 13, 2011 11:13 pm

NOBODY PANIC, I THINK I KNOW WHAT'S GOING ON HERE.

Sorry for the caps, but all too often I've seen long posts get ignored, and I think this is one people might like to read.

We know we have Elven Boots, an Elven Helmet, Elven Gauntlets, as well as this 'Elven Armor,' which we can see has a little arrow next to it pointing upwards. I think I can explain how this means that there are at least as many slots as in Oblivion, and possibly more. Yes, I'm fairly certain that greaves are in.

So, Bethesda is trying to make the interface more user friendly, and less 'spreadsheet like.' What I believe they have done is to group all the individual pieces of armour into an 'Elven Armor' drop down menu, so that it's easier to find in your inventory and makes the list shorter. So, while scrolling through your inventory, you will just see Elven armor. This explains the arrow - clicking that upward arrow would reduce the list back to just being elven armor, with a downwards arrow. Clicking the downwards arrow would expand the list.

This begs the question, why would they need to do that unless there were lots of armor pieces? Greaves only don't appear in the inventory because the character doesn't have any. I'm sure they're in, and we could even see more slots. People calling for a customisation level closer to that of Morriwnd have been fairly vocal on these forums, and I can't imagine Bethesda would ignore them. All hope is not lost.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Mon Jun 13, 2011 11:03 pm

On Morrowind we had:
1.Cuirass
2.Helm
3.Left Pauldron
4.Right Pauldron
5.Greaves
6.Boots
7.Left Bracer/Gauntlet
8.Right Bracer/gauntlet

On Oblivion we had:
1.Cuirass
2.Helm
3.Greaves
4.Boots
5.Gauntlets

On Skyrim we have seen:
Boots
Helm
Gauntlets
Armor?

This is my biggest fear , i like everything else :(


Yeah, by decreasing armor pieces we get less customization. I really hope that it's at least as many parts as in Oblivion, and that what seemed to be a combined cuirass+greaves wasn't what it seemed like.

About armor as loot:
I would love if hitting lv 10 doesn't equal "Dwemer armor everywhere!". I loved the progressive finding of new armor pieces in Morrowind, where you in theory could aquire a complete glass armor at level 1 if you knew where to look.

About level scaling:
Coming from Oblivion to Morrowind I really preferred the lesser level scaling. Dungeon loot was still level scaled though, which I despise. And the lack of scaling on enemies made it boring and all too easy after hitting lv 20. So I have nothing against scaling enemy health and strength when it's appropriate (scale bandits, but not the rats), but would rather have no scaling at all when it comes to enemy types, their gear, and loot in the world. Leave it out in the world right off the bat! A world that levels up along with you is boring.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Mon Jun 13, 2011 11:25 am

Personally I think they should go the other direction. Rather than fewer slots, we should have:

Left Toe Ring
Right Toe Ring
Left Foot
Right Foot
Left Lower Leg
Right Lower Leg
Upper Legs
Waist
Tail
Chest
Neck
Back (cloaks)
Left Shoulder
Right Shoulder
Left Forearm
Right Forearm
Left Hand
Right Hand
Left Ring
Right Ring
Face
Nose Ring
Lip Ring
Left Ear Ring
Right Ear Ring
Left Eye
Right Eye
Face
Hat/Crown/Hood
Helmet

Might even consider having ring slots for each finger of each hand. Separate ring slots for each toe might be a bit much.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Mon Jun 13, 2011 10:06 pm

Forgive me if I'm being an idiot here, but has anything been confirmed about greaves and/or pauldrons not being in the game?
If not, we should bear in mind that full-body armour was in oblivion as well (arena-raiments), so this could just be one of those sets?
As said before, this doesn't mean that they're not present. Not a lot would be in the game, if we only focussed on what we've seen in the trailers, no?

-Star
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Mon Jun 13, 2011 10:54 am

I do draw the line myself at odd boots though, if you saw someone in the street wearing odd shoes what would be your first impression of them?


my impression of them... they stray from the standards of society, and i like them.

what would you think of someone walking through the streets dressed in demonic armor, carrying a sword that weighs 90 pounds?

see, anything you see in a game sounds weird in real life, doesnt mean it shouldnt be an option in games.
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Mon Jun 13, 2011 11:59 am

I like to be able to mix and match armour types so that I end up wearing a bastardised mis mash of clothing and armour that looks cool....

and I like to enchant all of it with one effect or another....mainly to create a light,yet protective set of "work clothes"...

so, the more slots the better is my position...

On a secodary, yet linked, idea...I wonder will we be able to have enchanted tattoos....that would be freaking cool...
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Mon Jun 13, 2011 6:44 pm

@starmatske, Nope it is all speculative at this point. The opinions go both ways on what is most likely.

You know, in looking at a whole mess of screenshots more closely, I'm noticing that an overwhelming number went out of their way NOT to show the legs. This may not seem significant, but I think it is. Hasn't anyone considered the possibility that not all of the greaves for the various armors have been created yet?

I did.

We have seen Elven greaves in game, In the GI reveal. Also what appears to be Iron greaves being worn a whole lot of times.
Being familiar with this type of asset creation, I cannot think of a single logical reason to use such a workflow when creating this content. As in not actually creating the greaves and leaving them out to do later. Definitely not across the entire range of assets as you suggest.

The entire armour will almost certainly be created as high poly, and basically completed, See he got a concept and just did all of it within the design parameters and budget he was given, then it gets revised by the art director along the way, possibly changes made, once it has cleared that stage then it would go to the low poly creation and baking/texture stages. Then they'd rig it and export it. IMO the greaves are fully created as an asset if anything else in the set is done, Plus they probably just wouldn't show it if it wasn't, and just show assets that were complete sets, Not sure why they would export everything else and not greaves as well.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Mon Jun 13, 2011 9:13 pm

NOBODY PANIC, I THINK I KNOW WHAT'S GOING ON HERE.

Sorry for the caps, but all too often I've seen long posts get ignored, and I think this is one people might like to read.

We know we have Elven Boots, an Elven Helmet, Elven Gauntlets, as well as this 'Elven Armor,' which we can see has a little arrow next to it pointing upwards. I think I can explain how this means that there are at least as many slots as in Oblivion, and possibly more. Yes, I'm fairly certain that greaves are in.

So, Bethesda is trying to make the interface more user friendly, and less 'spreadsheet like.' What I believe they have done is to group all the individual pieces of armour into an 'Elven Armor' drop down menu, so that it's easier to find in your inventory and makes the list shorter. So, while scrolling through your inventory, you will just see Elven armor. This explains the arrow - clicking that upward arrow would reduce the list back to just being elven armor, with a downwards arrow. Clicking the downwards arrow would expand the list.

This begs the question, why would they need to do that unless there were lots of armor pieces? Greaves only don't appear in the inventory because the character doesn't have any. I'm sure they're in, and we could even see more slots. People calling for a customisation level closer to that of Morriwnd have been fairly vocal on these forums, and I can't imagine Bethesda would ignore them. All hope is not lost.

I personally agree with this. The armor rating of the armore was equal to the sums of the helm, boots, and gauntlets.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Mon Jun 13, 2011 11:58 am

I agree with the Op. The only complete set of Daedric armor in Morrowind besides the one Divyath Fyr wears is spread amongst Morrowind, Tribunal, and Bloodmoon. Felt like a real accomplishment when I completed the whole set that was just lying around the world. I never kill Divyath Fyr, he was way too cool! Though I understand that with the Oblivion invasion, Daedric stuff would become less rare.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Mon Jun 13, 2011 11:42 am

How come none of the Devs will comment on this subject?I mean, Todd easily said that there was no horse combat, can someone (Thunderjunk) just confirmed whether there's grieves or nor? Just a simple yes or no would do. ;)
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon Jun 13, 2011 6:25 pm

NOBODY PANIC, I THINK I KNOW WHAT'S GOING ON HERE.

Sorry for the caps, but all too often I've seen long posts get ignored, and I think this is one people might like to read.

We know we have Elven Boots, an Elven Helmet, Elven Gauntlets, as well as this 'Elven Armor,' which we can see has a little arrow next to it pointing upwards. I think I can explain how this means that there are at least as many slots as in Oblivion, and possibly more. Yes, I'm fairly certain that greaves are in.

So, Bethesda is trying to make the interface more user friendly, and less 'spreadsheet like.' What I believe they have done is to group all the individual pieces of armour into an 'Elven Armor' drop down menu, so that it's easier to find in your inventory and makes the list shorter. So, while scrolling through your inventory, you will just see Elven armor. This explains the arrow - clicking that upward arrow would reduce the list back to just being elven armor, with a downwards arrow. Clicking the downwards arrow would expand the list.

This begs the question, why would they need to do that unless there were lots of armor pieces? Greaves only don't appear in the inventory because the character doesn't have any. I'm sure they're in, and we could even see more slots. People calling for a customisation level closer to that of Morriwnd have been fairly vocal on these forums, and I can't imagine Bethesda would ignore them. All hope is not lost.


Im not sure I understand. If the armor item is indeed all the individual pieces combined. Then why doesn't it feature all the parts in the 3d render? It didn't have a helmet, gauntlets or anything. Furthermore there was no mention of a cuirass in the inventory
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Mon Jun 13, 2011 1:39 pm

So, Bethesda is trying to make the interface more user friendly, and less 'spreadsheet like.' What I believe they have done is to group all the individual pieces of armour into an 'Elven Armor' drop down menu, so that it's easier to find in your inventory and makes the list shorter. So, while scrolling through your inventory, you will just see Elven armor. This explains the arrow - clicking that upward arrow would reduce the list back to just being elven armor, with a downwards arrow. Clicking the downwards arrow would expand the list.


Why doesn't Iron Armor have a little arrow, given that he also has several pieces of that set in his inventory, boots and gauntlets (which do have a little upwards arrow)?

I personally agree with this. The armor rating of the armore was equal to the sums of the helm, boots, and gauntlets.

but how do you explain the weight and value of the armor not = the sum of the helm boots and gauntlets?


How come none of the Devs will comment on this subject?I mean, Todd easily said that there was no horse combat, can someone (Thunderjunk) just confirmed whether there's grieves or nor? Just a simple yes or no would do. ;)


However unlikely, maybe they aren't sure yet. Not to mention that wouldn't actually create good hype, and maybe seen as something they won't mention, if they are combined because it would cause yet more uproar. They'll sit on it is they are combined, and maybe
clear this up if they are separate.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Mon Jun 13, 2011 5:13 pm

I personally agree with this. The armor rating of the armore was equal to the sums of the helm, boots, and gauntlets.

I really liked how Dragon Age gave an item set bonus for wearing armor of the same type so there is an incentive to finding those missing pieces of an armor set. It would be nice to something similar to this in Skyrim--perhaps an enchantment would not work unless you had the complete set. And, as others have already said, the only reason I would want armor to be separate is for enchanting. In any case, I ultimately don't care. I can't imagine that Bethesda would take a giant crap on this game. Whatever changes they make, or don't make, to the way armor has worked in the past will have been considered ad nauseum. In other words, I trust Bethesda. I think many people posting on these forums think that developers make these ad hoc decisions when deciding what elements of a sequel should be overhauled.

As a professional myself, I put in a tremendous amount of thought and consideration into the major and minor details of my work, and I would expect nothing less from professional developers--especially those working at Bethesda. I think this is a logical consequence of taking pride in your work, and it is often completely ignored or overlooked by "armchair" developers.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Mon Jun 13, 2011 6:41 pm

I personally do not want separate pauldrens. I do want separate greaves though. I don't know how they could think this is a good idea. Saying "enchanting would be to powerful!" is just not a good excuse. They should make it less powerful then by placing limits to the amount of active enchantments.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am

Post » Mon Jun 13, 2011 7:51 pm

I personally do not want separate pauldrens. I do want separate greaves though. I don't know how they could think this is a good idea. Saying "enchanting would be to powerful!" is just not a good excuse. They should make it less powerful then by placing limits to the amount of active enchantments.

im interested. Why don't you want separete pauldrons then?
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Mon Jun 13, 2011 9:18 pm

How come none of the Devs will comment on this subject?I mean, Todd easily said that there was no horse combat, can someone (Thunderjunk) just confirmed whether there's grieves or nor? Just a simple yes or no would do. ;)

It is very scary when devs don't comment , i will be very very sad and down if we end with 4 pieces of armor :(
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Mon Jun 13, 2011 10:35 am

I agree with the Op. The only complete set of Daedric armor in Morrowind besides the one Divyath Fyr wears is spread amongst Morrowind, Tribunal, and Bloodmoon. Felt like a real accomplishment when I completed the whole set that was just lying around the world. I never kill Divyath Fyr, he was way too cool! Though I understand that with the Oblivion invasion, Daedric stuff would become less rare.

I can see why you might think this but it is not true, the Dremora don't wear daedric armor, they wear Dremora armor.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Mon Jun 13, 2011 5:13 pm

Forgive me if I'm being an idiot here, but has anything been confirmed about greaves and/or pauldrons not being in the game?
If not, we should bear in mind that full-body armour was in oblivion as well (arena-raiments), so this could just be one of those sets?
As said before, this doesn't mean that they're not present. Not a lot would be in the game, if we only focussed on what we've seen in the trailers, no?

-Star

good point on the full body equipment here, in the demo i did not see the character wearing pauldrons so it is possible that theay can be in game.

hopefully greaves will still be in the game, i am hoping it will not go fallout 3 armor slots. last thing about pauldrons. i hope they are in even if you dont get two slots for the left and right one like morrowind. maybe they could just be one slot piece.

ill keep my fingers crossed

EDIT: we can keep our hopes up though. in the demo and screen shots you can see no pauldrons but when you look at the wallpaper it is the same armor but with a pauldron. it dosent seem like much but it gives me hope.

alright last info i am adding. look at the E3 demo and when he goes into 3rd person you can clearly see he is not watching pauldrons, he is wearing the same armor as the gameplay trailer from feb. but in the gameplay trailer you can clearly see and pauldron on him!!!! watch both videos and youll see it to.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Mon Jun 13, 2011 11:12 am

How come none of the Devs will comment on this subject?I mean, Todd easily said that there was no horse combat, can someone (Thunderjunk) just confirmed whether there's grieves or nor? Just a simple yes or no would do. ;)

They're either rushing to correct the horrible mistake they've made, or enjoying watching us squirm.

But yes, this is getting silly now. I wish they'd just tell us, one way or the other.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

PreviousNext

Return to V - Skyrim