[ RELz] Antares' Tribunal Main Quest

Post » Tue May 17, 2011 4:12 am

I think I accidentally dodged the scripting in a part of the MQ.
Spoiler
When I reached the Old Mournhold Battlefield and was briefed by The Hand that stealth was a potential option, my character decided to do things Telvanni style and levitate above the field and fireball everything to death. I decided to attack Myn Dhurer last since he probably had something to say to me. So I ended up killing the warchief and the durzog before going into Myn's auto-greet reach. The result (If I interpreted your scripts correctly that is, I know very little about those things) is that the warchief dying in battle with him makes him retreat, but since I already killed the warchief before talking to him, he did not retreat and the other thing about his health dropping to a certain point either didn't work or didn't work in time. I managed to kill him and he also had no death animation, so his corpse floated in place and I did not receive the journal entry or dialogue from The Hand that I was meant to.

In short: I think attacking the warchief from a distance before speaking with the Dremora bypasses your script.


-DL :chaos:



open the console and type

Journal TMQ_Journal 130

about the missing aniamtion death, do you have the ANimation Kit?
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Vincent Joe
 
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Post » Tue May 17, 2011 2:37 pm

Ran fix errors yesterday before I went to sleep, and it mostly completed, save for

New version doesn't allow me to enter the Basilica, still.
The error only came up at one instance before where I took routes that I shouldn't have, and now as I try to re-enter the Basilica.
Edit: Personally, I think it might be Mournhold Expanded.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4095
Improved Teleportation is here...
http://www.tesnexus.com/downloads/file.php?id=27262
Any others that look like they might modify that script?

This time I got to see a short blurb about Eno Romari killing himself before the crash!



I cheked both mods, and, from what I understood about them, they don't influence that script.
If you try a recall or almsivi/divine intervention in the CLockwork City, it simply shouldn't work. No crashes.
If you could do a test: disable all the mods but ATMQ and the master files (Morrowind, Tribunal and BloodMoon). and tell me if you can return to the Basilica.
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emily grieve
 
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Post » Tue May 17, 2011 10:47 am

I cheked both mods, and, from what I understood about them, they don't influence that script.
If you try a recall or almsivi/divine intervention in the CLockwork City, it simply shouldn't work. No crashes.
If you could do a test: disable all the mods but ATMQ and the master files (Morrowind, Tribunal and BloodMoon). and tell me if you can return to the Basilica.

I can, and I can even complete the mainquest. I'll trial and error until I find out which one is causing the problem.
Edit:
I found out which one it was. Gladiator.esp.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=69
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Solène We
 
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Post » Tue May 17, 2011 6:49 am

I can, and I can even complete the mainquest. I'll trial and error until I find out which one is causing the problem.
Edit:
I found out which one it was. Gladiator.esp.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=69


thanks!

I have reported this as incompatible mod and I checked, it modify the TribunalMain script.

By the way, how did you defeat Dagon? Did you use Trueflame? I didn't make it clear, but Dagoncannot regenerate wounds caused by Trueflame.
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Laura-Lee Gerwing
 
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Post » Tue May 17, 2011 8:24 am

thanks!

I have reported this as incompatible mod and I checked, it modify the TribunalMain script.

By the way, how did you defeat Dagon? Did you use Trueflame? I didn't make it clear, but Dagoncannot regenerate wounds caused by Trueflame.

I was using Trueflame, yes.
Does that mean no one else can even damage him?
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Helen Quill
 
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Post » Tue May 17, 2011 12:56 pm

I was using Trueflame, yes.
Does that mean no one else can even damage him?


he can be damaged, but he is immune to normal fire damage, and other magical attacks cause reduced damage. Also, he regenerates 10 health points per second, but if you hit him with Trueflame, his maximum health is reduced anytime.
So, the most effective way to defeat him, is using Trueflame.
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Catherine Harte
 
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Post » Tue May 17, 2011 9:31 am

he can be damaged, but he is immune to normal fire damage, and other magical attacks cause reduced damage. Also, he regenerates 10 health points per second, but if you hit him with Trueflame, his maximum health is reduced anytime.
So, the most effective way to defeat him, is using Trueflame.

The three Hands that survived are standing in Brindisi Dorom and doing nothing, and Almalexia with her war face on is still down there, doing nothing much.
Even though the Almalexia in the Temple is still there, and told me I'm the Nerevarine.
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Camden Unglesbee
 
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Post » Tue May 17, 2011 12:10 pm

open the console and type

Journal TMQ_Journal 130

about the missing aniamtion death, do you have the ANimation Kit?


Whoops. Forgot to mention that I already found the proper journal code on my own.
Spoiler
Didn't know if accidentally killing Myn would have long-term consequences though, but I saw multiple versions of him so I'm guessing not.
Thanks for the code though.

I do have the Animkit and all of the other animations I've seen from the mod so far have been running correctly, but I'll run a quick AnimFix to be safe.

-DL :chaos:
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Destinyscharm
 
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Post » Tue May 17, 2011 9:59 am

The three Hands that survived are standing in Brindisi Dorom and doing nothing, and Almalexia with her war face on is still down there, doing nothing much.
Even though the Almalexia in the Temple is still there, and told me I'm the Nerevarine.

After a week it should return to normality. ANyway, I fixed this in 1.2

Whoops. Forgot to mention that I already found the proper journal code on my own.
Spoiler
Didn't know if accidentally killing Myn would have long-term consequences though, but I saw multiple versions of him so I'm guessing not.
Thanks for the code though.

I do have the Animkit and all of the other animations I've seen from the mod so far have been running correctly, but I'll run a quick AnimFix to be safe.

-DL :chaos:


about Myn DHrur, will not break anything.

In version 1.2 also the Sword of Almalexia causes damage that Dagon cannot regenerate.
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MR.BIGG
 
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Post » Tue May 17, 2011 12:20 am

if you hit him with Trueflame, his maximum health is reduced anytime. So, the most effective way to defeat him, is using Trueflame.
Oooh... I didn't understand before this was wickedly planned! :blush2: :clap:
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Marnesia Steele
 
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Post » Tue May 17, 2011 5:38 am

Um, I'm ashamed, but I've never really finished Tribunal.

Will installing this mod take away from my experience of Tribunal?
Or should I go ahead and install it because it's meant to make Tribunal even better?
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Alexx Peace
 
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Post » Tue May 17, 2011 6:36 am

Um, I'm ashamed, but I've never really finished Tribunal.

Will installing this mod take away from my experience of Tribunal?
Or should I go ahead and install it because it's meant to make Tribunal even better?


It's an alternative, it replaces the original. It doesn't take away from the experience per-se, but it does replace it. So I advise beating the normal one first.

-DL :chaos:
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Emerald Dreams
 
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Post » Tue May 17, 2011 8:58 am

Hi Antares,

I' m having a problem with the new Mainquest, as I can't seem to proceed any further.
After the point were Fedris Hler tells me to rest at the Winged Guar nothing happens anymore. I stayed at the Winged Guar and even completed the "official matters" for the King by now. But everytime I Fedris Hler approach again an error message occurs: "sound file mp3: Data Files\Sound\Vo\TMQ\You again.mp3 not found" and he doesn't tell me anything quest related.
I've also already tried that cultist daedric shrine for some quest getting, but the masked guy seems to be gone.
I've tried it with a new savegame, but still the same thing happens.

Please help, for I can't wait to play it through.
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Jah Allen
 
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Post » Tue May 17, 2011 10:08 am

Hi Antares,

I' m having a problem with the new Mainquest, as I can't seem to proceed any further.
After the point were Fedris Hler tells me to rest at the Winged Guar nothing happens anymore. I stayed at the Winged Guar and even completed the "official matters" for the King by now. But everytime I Fedris Hler approach again an error message occurs: "sound file mp3: Data Files\Sound\Vo\TMQ\You again.mp3 not found" and he doesn't tell me anything quest related.
I've also already tried that cultist daedric shrine for some quest getting, but the masked guy seems to be gone.
I've tried it with a new savegame, but still the same thing happens.

Please help, for I can't wait to play it through.


did you use a bed to rest?
The quest sshould continue when you rest on a ben in Mournhold, or enter the sewers. Let me know.

about the sound, download again the mod from here

http://planetelderscrolls.gamespy.com/fms/Download.php?id=102278

copy the folder "sound" in your "Data Files" folder, and replace the old files.
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Emzy Baby!
 
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Post » Tue May 17, 2011 3:49 pm

It's finished?

Well congratuations Arcimaestreo but I didn't write nearly enougth dialogue for Sotha Sil...
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Ludivine Dupuy
 
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Post » Tue May 17, 2011 6:45 am

did you use a bed to rest?
The quest sshould continue when you rest on a ben in Mournhold, or enter the sewers. Let me know.

about the sound, download again the mod from here

http://planetelderscrolls.gamespy.com/fms/Download.php?id=102278

copy the folder "sound" in your "Data Files" folder, and replace the old files.


The sound problem is fixed by now.
I have slept mostly on the portable bedroll from Necessities of Morrowind, but also in the Winged Guar. And I've been in the sewers for what felt like an eternity since I forgot were Holger the Bloody was.
Maybe it's an incompability with Necessities of Morrowind. I'll try a new savegame without NOM activated and tell you what happens.

PS: Btw I'm using: Both Patches (1.2.2 and 1.6.3), Morrowind Comes Alive, Children of Morrowind, Necessities of Morrowind, Vampiric Embrace - Hunger - Realism, the hole Less Generic NPC stuff, Regional known criminals, Morrowinds Stupidest Criminals, Go to Jail, Your Big Mod ^^, Dracandros Voice, Give your orders, the Balance stuff by Wakim, Romance, Scripted Spells, Passive Healthy Wildlife, Less Lore and some graphic anhancement. Leaves enough room for conflicts ...
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Laura Mclean
 
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Post » Tue May 17, 2011 5:21 am

The sound problem is fixed by now.
I have slept mostly on the portable bedroll from Necessities of Morrowind, but also in the Winged Guar. And I've been in the sewers for what felt like an eternity since I forgot were Holger the Bloody was.
Maybe it's an incompability with Necessities of Morrowind. I'll try a new savegame without NOM activated and tell you what happens.

PS: Btw I'm using: Both Patches (1.2.2 and 1.6.3), Morrowind Comes Alive, Children of Morrowind, Necessities of Morrowind, Vampiric Embrace - Hunger - Realism, the hole Less Generic NPC stuff, Regional known criminals, Morrowinds Stupidest Criminals, Go to Jail, Your Big Mod ^^, Dracandros Voice, Give your orders, the Balance stuff by Wakim, Romance, Scripted Spells, Passive Healthy Wildlife, Less Lore and some graphic anhancement. Leaves enough room for conflicts ...


it is odd that not even the sewers way worked... have you been there after Hler sent you to the WInged Guar?
otherwise I' ll have to test which of them may conflict.
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Sophie Morrell
 
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Post » Tue May 17, 2011 8:59 am

I've spent like 20 days (game time) in the sewers hunting down Holgar the bloody. Btw Necessities of Morrowind isn't the problem. I'll kepp going and try Vanilla Morrowind for now ^^.
Btw every time I played the Abandoned Crypt passage was blocked, so I had to use tlc in the console to get through.
Before I forget it. Am I still supposed to be attacked by the Dark Brotherhood?
For I was attacked by the while sleeping in the winged Guar...
Killing him was reported as a crime nad a High Ordinator told me to visit Apellus Matius after collecting the fine... (I know thats very odd).
Appellus Matius himself isn't in Ebonheart any longer and I didn't get any journal updates for hunting down the Dark Brotherhood (came across them while in the sewers, their Head witch leaves the note in the original TMQ is gone).
And one more thing all I was told about the Dark Brotherhood is that noone undestodd why I wanted to meet that scum.

Just telling you cause I don't know witch of this is intenden.
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Tiffany Holmes
 
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Post » Tue May 17, 2011 6:43 am

I've spent like 20 days (game time) in the sewers hunting down Holgar the bloody. Btw Necessities of Morrowind isn't the problem. I'll kepp going and try Vanilla Morrowind for now ^^.
Btw every time I played the Abandoned Crypt passage was blocked, so I had to use tlc in the console to get through.
Before I forget it. Am I still supposed to be attacked by the Dark Brotherhood?
For I was attacked by the while sleeping in the winged Guar...
Killing him was reported as a crime nad a High Ordinator told me to visit Apellus Matius after collecting the fine... (I know thats very odd).
Appellus Matius himself isn't in Ebonheart any longer and I didn't get any journal updates for hunting down the Dark Brotherhood (came across them while in the sewers, their Head witch leaves the note in the original TMQ is gone).
And one more thing all I was told about the Dark Brotherhood is that noone undestodd why I wanted to meet that scum.

Just telling you cause I don't know witch of this is intenden.


about the abandoned crypt I fixed it.

About the dark brotherhood attack in the winged guar, yes, it is our mod. When you are attacked, you should receive a journal entry,
So, til there works.
After the attack, you have to report to a guard. The guards should tell you to talk to the captain of the royal guards, ot Fedris Hler in the Temple.
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Stephanie Valentine
 
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Post » Tue May 17, 2011 12:38 pm

Well congratuations Arcimaestreo but I didn't write nearly enougth dialogue for Sotha Sil...


Sotha Sil's dialogues, are my favourite part of this mod. If you test it, you'll be able to see if there is need of more or not. :)
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i grind hard
 
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Post » Tue May 17, 2011 3:47 pm

about the abandoned crypt I fixed it.

About the dark brotherhood attack in the winged guar, yes, it is our mod. When you are attacked, you should receive a journal entry,
So, til there works.
After the attack, you have to report to a guard. The guards should tell you to talk to the captain of the royal guards, ot Fedris Hler in the Temple.


Thanks a lot for your help so far.
By now I'm pretty sure NOM has something to do with my problems. I got woken by a loud noise everytime I played, but the assassin only showed up while I wasn't using NOM. Sadly at the moment my game seems to be broken since I can't even start a new game with out NOM activated. I'll go to reinstall the game right now and report back to you later.
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Scotties Hottie
 
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Post » Tue May 17, 2011 1:34 pm

Thankfully I got my game fixed.
So I can conform the following errors. With NOM neither the assassin in the Winged Guar nor the one in the sewers showed up, though I was woken by a loud noise, while resting in the Winged Guar anyway.
Without it even though all the other mods remained installed both showed up and I got the journal entry, that I should report to a guard.
Sadly the guard just told me about the Dark Brotherhood and that I should report to Apellus Matius in Ebonheart. This seems to be a bug.
Due to your advice I'll jump past this and go to Fedris Hler or maybe the captain of the Royal guards, I'm not sure by now. Guess I'll check out both.
Thanks a lot again, I'll be playing :).
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Khamaji Taylor
 
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Post » Tue May 17, 2011 11:42 am

Thankfully I got my game fixed.
So I can conform the following errors. With NOM neither the assassin in the Winged Guar nor the one in the sewers showed up, though I was woken by a loud noise, while resting in the Winged Guar anyway.
Without it even though all the other mods remained installed both showed up and I got the journal entry, that I should report to a guard.
Sadly the guard just told me about the Dark Brotherhood and that I should report to Apellus Matius in Ebonheart. This seems to be a bug.
Due to your advice I'll jump past this and go to Fedris Hler or maybe the captain of the Royal guards, I'm not sure by now. Guess I'll check out both.
Thanks a lot again, I'll be playing :).



I believe I have fixed the erroneus messaege of the guards.

http://arcimaestroantares.webs.com/Antares%27%20Tribunal%20Main%20Quest%201_3.7z
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Chris Cross Cabaret Man
 
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Post » Tue May 17, 2011 7:35 am

I believe I have fixed the erroneus messaege of the guards.

http://arcimaestroantares.webs.com/Antares%27%20Tribunal%20Main%20Quest%201_3.7z


Just died in the Clockwork City, so I thought I might as well let you now, that I couldn't find any problems so far with the current version. Great job, I'm really looking forward to meeting Sotha Sil right now.
Another thing, I recently wonderd wheter your Bounty Hunter Mod was compatible with the Regional Known Criminals Mod?
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Quick Draw III
 
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Post » Tue May 17, 2011 6:57 am

Finished playing through today and loved it :), although I got a little sad Sotha Sil died again, his dialogues were really sweet.
Great mod, it made Tribunal much more enjoyable.
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Kelvin
 
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