[RelzWIP] Anteres' Creatures Integration

Post » Sun Sep 23, 2012 9:27 am

Anteres' Creatures Integration
by Melchior Dahrk

http://download.fliggerty.com/download-26-712
http://download.fliggerty.com/content/screenshots/73cab9193710510e.jpg
http://download.fliggerty.com/content/screenshots/3afbcbd7929c1c61.jpg - [I altered Medusa slightly so that Anteres' Medusa creature would remain unique with this supplementary mod active]

As most of us who pay any attention to mod releases know, Anteres' creatures are some of the coolest baddies we've been given in quite a while. Being a maverick of modding, Anteres himself has done a great job of incorporating his creatures into the game as scripted bosses or unique encounters. I love the way he did this and so this little mod does not conflict with those features and instead is designed to work well alongside Anteres' creature mods.

What I've done is attempted to excuse his creatures into the game, give a bit of reason for them to exist in the world of the Elder Scrolls. Some back story. Integration.

This is still a work in progress and so I haven't gotten to all of them yet, but I've begun incorporating his creatures into the game for more "common" encounters. This has been done mostly through the use of leveled lists - both with newly placed spawners and through stock lists. A brief overview of what's featured in this release is included in the "Features" section of the readme below. But a quick example of what I've done is that Anteres' amazing Cecaelia are now portrayed as twisted servants of Molag Bal, more can be learned by occasionally finding a tattered note on their corpse from an account of a past victim:
...the fiend is upon us, I can hear the scout's shrieks of terror from behind the door. I must not let him...whatever was human has been torn from that creature. Molag Bal has corrupted pure beauty into something most foul... her strained breath is freezing the lock, I can't feel my legs... so cold...

Spoiler
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Anteres' Creatures Integration
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by Melchior Dahrk

Description
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THIS DOES NOT REPLACE ANTERES' CREATURE MODS. IT IS DESIGNED TO COMPLEMENT THEM BUT CAN RUN INDEPENDENTLY OF THEM.
This is a WIP mod which intends to incorporate Anteres' awesome creature mods into the game in a different manner than Anteres himself originally did. He set his creature mods up more as showcases or boss fights whereas this mod aims to make them more common (though sometimes very difficult to beat) creatures, rather than being unique.
Not all of his creatures have been incorporated yet, since I am picky about how I put them in and sometimes adding backstories to them as well. That is why this is a work in progress. A full list of what has been included is below.

Features
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Caecelia show up as the terrible servants of Molag Bal - now they can sometimes be found in shrines dedicated to Bal
Medusas have been renamed to Gorgons and are now helmeted - they are rumored to serve Boethiah and can be found in daedra leveled lists
Hill Giants now spawn naturally in certain regions of Solstheim - no hand placed herds at this time, but if you're interested in that, let me know!
Frost Monarchs are now in the atronach leveled lists and appear when the player is a higher level - none are hand placed at this time
More will come in the future. Feel free to make suggestions!
Installation
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Copy files to the Morrowind Data Files folder
USE A LEVELED LIST MERGER

Credits
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Arcimaestro Anteres - for his ever-astounding animation, modeling, and scripting work and willingness to allow others to use his artwork
Bethesda - for the spark of inspiration which led to the creation of this wonderful game
Melchior Dahrk - for CS crunching some stuff to bring this to your game

Usage
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Anteres' creatures are all free to use - so any meshes, textures, or icons contained in this archive may be used in your own mod
The .esp in this archive should not be uploaded to any file-hosting site without contacting me first for permission. I'm free with my work, just ask me first:
Melchior_Dahrk at www.gamesas.com
ejmonroe1090@gmail.com
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