If you have seen my http://www.gamesas.com/topic/1513231-wipzrelz-anthology-solstheim-albeit-it-does-move/ topic, you should know what this means.
But this time I moved http://www.gamesas.com/topic/1481672-relz-solstheim-tomb-of-the-snow-prince You will of course need the actual mod to use this.
Since this creates a whole new host of issues, I decided to create a new topic too.
I believe the people who post it here are familiar enough with Tomb of the Snow Prince so I don't need to copy the entire introduction post over.
There are some things I did beyond just moving the landmass:
* Fixed Gratian Caerellius' house so that it has the correct mesh and can actually be entered as in vanilla,
* Frostgore is now again above the seafloor and can be picked up again
* Redid the Netherhalls plugin entirely so you can actually leave without getting stuck under a mountain.
I'm pretty sure I'm still missing a few statics and there are dead references in the Sea of Ghosts (heh), but it seems to be playable enough to release a version 0.9.
It is currently available on http://www.nexusmods.com/morrowind/mods/43818/?
Enjoy! And please report missing Statics, superfluous statics and the like!