Anti Materiel Rifle

Post » Wed Dec 17, 2008 12:30 am

AMR loaded with Match Ammo (x1.15 Damage = 121.5 damage per shot)......Use while sneaking for guareented critical hit and nothing will survive. However.....the YBC/186 loaded with a Max Charge round does a "slap-me-silly" 200+ damage.....so, yep! They could have (SHOULD HAVE) upped the damage a little more for the AMR.....but hey.....Bethesda is a game studio.....not a fire arm ballistics expert.
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:)Colleenn
 
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Post » Tue Dec 16, 2008 1:20 pm

Haven't you seen how it sends enemies flying through the air? That's the most awesome gun in the game!
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Kelly Upshall
 
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Post » Tue Dec 16, 2008 11:22 pm

It's just you!

The AM RIfle is the best thing next to the gobi campaign scout rifle....FIRE ROUND FTW!!!!
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Jeff Turner
 
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Post » Tue Dec 16, 2008 6:39 pm

Haven't you seen how it sends enemies flying through the air? That's the most awesome gun in the game!



Seeing an enemy pinwheel across the lansscape from a headshot still makes me all tingly inside.
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Jay Baby
 
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Post » Tue Dec 16, 2008 9:35 pm

Seeing an enemy pinwheel across the lansscape from a headshot still makes me all tingly inside.

Sometimes it make me all tingly on the outside. But I'm old and often forget to take pee breaks.............

-Gunny out.
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Benjamin Holz
 
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Post » Tue Dec 16, 2008 12:54 pm

Unexpected shopping criteria in the Mojave wasteland: Armor for the elderly, "how washable is it"?

<_<
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Kirsty Collins
 
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Post » Tue Dec 16, 2008 2:59 pm

Seeing an enemy pinwheel across the lansscape from a headshot still makes me all tingly inside.

I prefer to shoot their torso. I think it makes them fly a little better.
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Samantha Mitchell
 
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Post » Wed Dec 17, 2008 1:15 am

AMR loaded with Match Ammo (x1.15 Damage = 121.5 damage per shot)......Use while sneaking for guareented critical hit and nothing will survive. However.....the YBC/186 loaded with a Max Charge round does a "slap-me-silly" 200+ damage.....so, yep! They could have (SHOULD HAVE) upped the damage a little more for the AMR.....but hey.....Bethesda is a game studio.....not a fire arm ballistics expert.

Even at the begining stages of gauss/railgun research these prototype weapons put to shame any kind of propelled by explosives gun lol like a 22 versus a 50 cal round kinda deal XD .And the Max charge does 2.5 times the wear while the amr ammo variants dont suffer any ill effects .
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Kelly Upshall
 
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Post » Tue Dec 16, 2008 4:05 pm

Its a great weapon for taking out deathclaws. Aim for the head.
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Jake Easom
 
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Post » Tue Dec 16, 2008 6:11 pm

Lots'o people have different opinion when it come to the snipers of FONV. I like the AMR most.
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Adam Kriner
 
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Post » Tue Dec 16, 2008 8:40 pm

First time I used it was at the endgame. Oneshotted the big mac daddy boss dude. Good times. When I reloaded to continue with sidequests I got hold of one asap ^^
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Shannon Lockwood
 
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Post » Tue Dec 16, 2008 8:54 pm

A rather large quarry full of deathclaws would be inclined to disagree with you...if they were still alive. :) I mean, really, how many guns can 1-shot a full grown deathclaw at long range?

Even at the begining stages of gauss/railgun research these prototype weapons put to shame any kind of propelled by explosives gun lol like a 22 versus a 50 cal round kinda deal XD .

Ok, but who could carry them around?
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Kayla Keizer
 
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Post » Wed Dec 17, 2008 12:37 am

I love the AMR! I get one ASAP and rock out with it. SO awesome.
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sam westover
 
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Post » Tue Dec 16, 2008 12:33 pm

I love it, whenever I miss with it I think of Tremors 4 "... YOU MISSED! WITH A CANNON!"
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Dan Scott
 
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Post » Tue Dec 16, 2008 11:46 pm

I love it, whenever I miss with it I think of Tremors 4 "... YOU MISSED! WITH A CANNON!"

Wow, they made 5 of those? :blink: And here I thought they were only good for allowing Kevin Bacon to be connected to Meredith Baxter through Michael Gross.
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James Baldwin
 
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Post » Tue Dec 16, 2008 10:18 pm

Wow, they made 5 of those? :blink: And here I thought they were only good for allowing Kevin Bacon to be connected to Meredith Baxter through Michael Gross.

Nah man nah, I there were only 4, I just call the one that was set in 1817 "Tremors 4" as it was the fourth one made. Favourite horror-comedy flicks of mine.
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Sammykins
 
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Post » Tue Dec 16, 2008 1:54 pm

Before the patch the Sniper rifle pretty much out performed the AMR, sniper rifle had higher ROF, cheaper ammo, and insane crit rate. The uses for the sniper rifle and AMR had some serious overlap.

Post patch, w/ the nerfed (some would say murdered) sniper rifle now in effect, I think the AMR has solid role in gameplay now, a long range, hi DAM, slow ROF, armor neutralizing rifle that is semi useless at short to med range. Not an everyday weapon, but one the excels when put in the correct situation.

Just like a good (video game) sniper rifle should be.
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Code Affinity
 
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Post » Tue Dec 16, 2008 12:39 pm

Before the patch the Sniper rifle pretty much out performed the AMR, sniper rifle had higher ROF, cheaper ammo, and insane crit rate. The uses for the sniper rifle and AMR had some serious overlap.

Post patch, w/ the nerfed (some would say murdered) sniper rifle now in effect, I think the AMR has solid role in gameplay now, a long range, hi DAM, slow ROF, armor neutralizing rifle that is semi useless at short to med range. Not an everyday weapon, but one the excels when put in the correct situation.

Just like a good (video game) sniper rifle should be.

Eh, it's still pretty useful at short range if you're only fighting one enemy, though.
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Cool Man Sam
 
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Post » Wed Dec 17, 2008 12:14 am

Eh, it's still pretty useful at short range if you're only fighting one enemy, though.

My nemesis i have found you > _ >.But yeah in a situation where accuracy is of no concern aka point black amr will murder any and all hostiles except maybe a DC
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Bambi
 
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Post » Tue Dec 16, 2008 12:45 pm

My nemesis i have found you > _ >.But yeah in a situation where accuracy is of no concern aka point black amr will murder any and all hostiles except maybe a DC

I just like watching 'em fly away when I shoot them with the AMR at short range. "Bye bye." :)
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jessica sonny
 
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Post » Tue Dec 16, 2008 5:15 pm

Before the patch the Sniper rifle pretty much out performed the AMR, sniper rifle had higher ROF, cheaper ammo, and insane crit rate. The uses for the sniper rifle and AMR had some serious overlap.

Post patch, w/ the nerfed (some would say murdered) sniper rifle now in effect, I think the AMR has solid role in gameplay now, a long range, hi DAM, slow ROF, armor neutralizing rifle that is semi useless at short to med range. Not an everyday weapon, but one the excels when put in the correct situation.

Just like a good (video game) sniper rifle should be.

I don't think so. Even with the nerf on sniper rifle, there is just no reason to carry a 20 lb weapon for a Gun character.
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Adam Kriner
 
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Post » Tue Dec 16, 2008 6:27 pm

I don't think so. Even with the nerf on sniper rifle, there is just no reason to carry a 20 lb weapon for a Gun character.


If you have a STR of 8 needed to wield the AMR, that gives you 230lbs of carry weight. I don't think you really need to worry about the weight too much.

And unless your going for a no companion play through, how much do you really need carry weight, in hardcoe mode or not. Have a companion carry it.

That being said, it is one heavy beast of a gun.
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R.I.P
 
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Post » Tue Dec 16, 2008 10:06 pm

I just used the AMR for the first time this last game, it really did not fit the build but as it was a gun user / killer I thought what the hey.

It ate through the hardend sentry bots, at the crashed vertibird, and saved time and effort so I like it.
The look and sound feels great too.

For most creatures if using a typical gun character I'd stick with the hunting rifle though tbh.
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Louise Andrew
 
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Post » Wed Dec 17, 2008 1:36 am

If you have a STR of 8 needed to wield the AMR, that gives you 230lbs of carry weight. I don't think you really need to worry about the weight too much.

Oh you do. Even in non-HC, weight management is a pain.
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Genevieve
 
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Post » Tue Dec 16, 2008 5:59 pm

Normally I keep 90lbs? in equipment on my PC, food, ammo and a few guns.
Just taking the AMR and some ammo from ED-E's inventory added 30+ for one fight.
The fact I don't get bogged down with loads of food or other healing items, junk and had plenty of ways to repair items without hauling spares.
Would lead me to say having the AMR as a main weapon often, would need very good management, even with a 220 weight limit.
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Elisha KIng
 
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