Anti Materiel Rifle

Post » Tue Dec 16, 2008 1:20 pm

Normally I keep 90lbs? in equipment on my PC, food, ammo and a few guns.
Just taking the AMR and some ammo from ED-E's inventory added 30+ for one fight.
The fact I don't get bogged down with loads of food or other healing items, junk and had plenty of ways to repair items without hauling spares.
Would lead me to say having the AMR as a main weapon often, would need very good management, even with a 220 weight limit.


Its true. As cool as the AMR is, its a very heavy weapon that uses very heavy and unique ammo (Its the only weapon that uses the .50 MG round). When you compare it to other weapons such as the Brush gun and ranger sequoia, it kind of falls flat. Both of those weapons have impressive damage, comparable to AMR after applying the right ammunition and perks, weigh much less, are almost as accurate (Sequoia is amazingly accurate with trigger discipline) and the .45-70 SWC ammunition they use also has armor piercing capability. In addition, their rate of fire is much faster, making them viable weapons in short-medium range fights, where as the AMR does not hold up very well in those situations, especially again multiple targets.

With my current character, i ended up dumping the AMR for the Sequoia, Brush Gun and Mysterious Magnum (which is used as a holdout weapon when entering casinos). Have been much better off since.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Tue Dec 16, 2008 5:22 pm

armor neutralizing rifle


Don't you mean Anti-Materiel Rifle?


http://fallout.wikia.com/wiki/Anti-Materiel_Rifle



I like the AMR, but I personally prefer the All American.

The All American may not drop 'em in one shot but it can shoot like 4 shots per AMR's 1. (Rough estimation on that one.)
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Dec 17, 2008 3:30 am

I have used the anti-materiel rifle, but I did not get good results, even with the needed strength and guns skill. It wears out to fast, and every shot counts. I rather would stick with the Gauss or the sniper rifle.


gun is great for deathclaws.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Tue Dec 16, 2008 4:07 pm

Doesnt seem to wear out quickly, especially with the "Regular Matienence" perk. and its quite effective
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Tue Dec 16, 2008 1:56 pm

Don't you mean Anti-Materiel Rifle?



You miss read my post and hacked up my quote.

When describing the rifles combat role I said it is an armor neutralizing rifle, as in that is what its purpose is, to neutralize a target's armor.

I believe in IRL, the rifle isn't really used against humans but armored vehicles and such.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed Dec 17, 2008 2:40 am

I think the AMR has solid role in gameplay now, a long range, hi DAM, slow ROF, armor neutralizing rifle that is semi useless at short to med range. Not an everyday weapon, but one the excels when put in the correct situation.


Exactly. It is not the right tool for every job, but for the right job, it is the only tool.


I don't think so. Even with the nerf on sniper rifle, there is just no reason to carry a 20 lb weapon for a Gun character.


Yes, there is no practical reason. And no one needs to have a Corvette or Porsche or Camaro or other sports car to commute to work either. But you just know that if you had one, you would drive it to work, and park in the Presidents Reserved Parking space and smirk at him as you walk in and plant a bit ol wet kiss on his Executive Assistant.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Tue Dec 16, 2008 6:17 pm

Well, it would be reasonable that NCR finding AMR be an effective weapon against PA and in turn encourage weapon dealers like Gunrunners to sell it.

My first problem with AMR is the fact that while most weapon in FO3 and NV have their weight unit mixed up (Winchester Lever-action weights more like 4kg than 4lbs), AMR have a (rather) realistic weight of 20lbs.

Another one is absurdly long bolt operation; it totally make sense that with reasonable agility I am better off reloading than wait for the bolt action (or worst, quick swap).

Than I got to found unique primer to reload my empty case (lucky I don't need a scrap metal for each round, as they should have been at least steel core).
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Wed Dec 17, 2008 4:07 am

I went through the game using the AMR alone and found that it was pretty easy to do. I have only taken cowboy perks on 1 of my gun characters and am now sniping with a hunting revolver
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Tue Dec 16, 2008 8:05 pm

The AMR is based of the PGM II Hecate right? I'm no fire arms expert, but I think so. From my searching it seems like there's a few variations.

I known there's a few fire arms enthusiasts on this board has, anyone actually fired the PGM II Hecate?

Just thought I'd link some youtube vids of the PGM II Hecate in action.

http://www.youtube.com/watch?v=FnybVDE6j7s

http://www.youtube.com/watch?v=VB1Ue4Zajh4&feature=related

http://www.youtube.com/watch?v=Oh7-QGOtuKQ&feature=related

I'm not the biggest fan of the AMR in FNV, but doing a bit of research makes me want to create a build for this gun. :)
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Tue Dec 16, 2008 4:34 pm

Eh, it's still pretty useful at short range if you're only fighting one enemy, though.


AMR makes for epic VATS moment at medium range. I hate VATS a little less when I realised this.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Tue Dec 16, 2008 2:58 pm

According to wiki the weapon actually weighs 30 pounds without optics. Just for trivia. :)
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Tue Dec 16, 2008 9:02 pm

I dont use this rifle due to the brush gun making it look like a little girl.
And i though it was a m87 barret?
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Tue Dec 16, 2008 3:28 pm

The AMR is based of the PGM II Hecate right? I'm no fire arms expert, but I think so. From my searching it seems like there's a few variations.

I known there's a few fire arms enthusiasts on this board has, anyone actually fired the PGM II Hecate?

Just thought I'd link some youtube vids of the PGM II Hecate in action.

http://www.youtube.com/watch?v=FnybVDE6j7s

http://www.youtube.com/watch?v=VB1Ue4Zajh4&feature=related

http://www.youtube.com/watch?v=Oh7-QGOtuKQ&feature=related

I'm not the biggest fan of the AMR in FNV, but doing a bit of research makes me want to create a build for this gun. :)

Unless someone on here is in the french military I would be suprised to find out someone shot one.

And it's not even similar to the Barrett.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Tue Dec 16, 2008 8:41 pm

Unless someone on here is in the french military I would be suprised to find out someone shot one.

And it's not even similar to the Barrett.


Wonder if they use em in the foreign legion.

Wiki said the Brits use it as well, but I'm not sure.

In other anti-material news: http://www.youtube.com/watch?v=7ft2j6J4NcY. What would that do to a death claw? :cool:
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Tue Dec 16, 2008 5:25 pm

my only beef is that gauss rifle is just better in almost every way. i have EW at 85 and guns at 85 and guass does 110 dmg AMR 100 the ammo is more abundant than 50 cal rounds and it dosen't cost 8k for 1
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Dec 17, 2008 4:02 am

my only beef is that gauss rifle is just better in almost every way. i have EW at 85 and guns at 85 and guass does 110 dmg AMR 100 the ammo is more abundant than 50 cal rounds and it dosen't cost 8k for 1

But the Gauss has less HP than a 9mm pistol
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue Dec 16, 2008 4:37 pm

well i have raul's perk
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Tue Dec 16, 2008 10:13 pm

The Anti-Materiel Rifle is a dream come true! Combined with a high Sneak Skill It is great for most encounters... especially against Deathclaws or Cazadores.



Seriously???

I use the AMR all the time on my NCR character. At first to match the NCR image, later because I got used to it.
I would argue the AMR can be used anywhere as long as you're a calm, decent aimer, EXCEPT for Cazadors. There's no reason to use that much power and that much time just to shoot off a wing. You'll get swarmed after one shot fired.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Wed Dec 17, 2008 1:35 am

Well I have 100 Sneak, 100 Guns, Hand Loader, Weapon Handling, 6 STR, Better Criticals, Spotter, Boone with his AMR with Match, a 100% CND AMR, and a clear shot to the cranium.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Wed Dec 17, 2008 8:25 am

The AMR is actully a good close quarters weapon, shove the barrel down there throat and pull the trigger.
I still find that he cycles the bolt slow.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue Dec 16, 2008 11:29 pm

my only beef is that gauss rifle is just better in almost every way. i have EW at 85 and guns at 85 and guass does 110 dmg AMR 100 the ammo is more abundant than 50 cal rounds and it dosen't cost 8k for 1

The Gauss rifle is more expensive to use than the AMR btw,7 caps compared to 5 x 3=15 caps.3 per mf cell.
and the ammo is abundant at gun runners evry 3 days.And the AMR is easyier to repair(with jury rigging)repairs with varmit rifles..
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue Dec 16, 2008 9:08 pm

All i've got to say on this topic is that my friend wiped out the whole Deathclaw population near Sloan with just a Anti-Material rifle. He got one shot kills on every Deathclaw with the exception of the Alpha.
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Tue Dec 16, 2008 10:48 pm

I save the precious .50 ammo for Deathclaws and other things with high DT. It's a beautiful sight.

Though I do get disappointed when I see the camera dramatically follow the massive bullet into someone's head and... Seeing them not die. Really, a .50 to the face should kill any living being, I don't care what helmet they're wearing, and especially if they aren't wearing one.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Tue Dec 16, 2008 5:31 pm

You can repair Gauss with Laser RCW.

Combine with Meltdown, it is death to Nightstalker and Cazador.

And I down think AMR can knock over a DeathClaw charging at you.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Tue Dec 16, 2008 7:23 pm

Wow, they made 5 of those? :blink: And here I thought they were only good for allowing Kevin Bacon to be connected to Meredith Baxter through Michael Gross.


Oh come on. You gotta love Burt :)
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

PreviousNext

Return to Fallout: New Vegas