Any chance to make a Detect Life magic effect as costant?

Post » Sun Jun 29, 2014 2:47 am

Hello,

as subject, I'm trying to make a necklace which should have a magic effect of detect life.

I've tried in many way but I'm unlucky.

I've tried to set a custom magic effect as costant effect, so I've added it to an enchantment and then added it to a necklace.

Nothing happens, only the player is "detected".

I've also to set the magic effect as concentration one, so I've made a concentration ability spell and then I've added it to a custom perk.

Same as above.

So is there a way to make an "armor" piece which have Detect Life?

Thank you.

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Emma-Jane Merrin
 
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Post » Sun Jun 29, 2014 11:11 am

This is actually really easy, but counter-intuitive :) I spent AGES doing what you're doing, before hitting on a simple solution for my Vampirism Mod :)

1) Make a new Magic Effect: Script Effect, On Self.

2) Script it so it applies the Detect Effect Shader OnEffectStart, and removes it OnEffectFinish

3) Make a new Global to toggle the Effect

4) Make a new Ability, and give it your new Effect. and condition it to YourGlobal == 1

5) Make your Armor Piece, and add a script for OnEquipped that sets your Global to 1, and OnUnequipped sets your global to 0

6) Make a new Quest, and give it an Alias, something like : IsActor == 1, hasEffect YourEffect == 0

7) Using a Script, add your Alias to the NPCS

8) Duplicate your alias 10-20 times

9) Script the quest to start/stop every few seconds

Should be done. It works perfectly for my vampirism Mod, but there I'm doing a fair-bit more with the Aliases than just adding one spell, so it might be a little over-kill for what you're intending, unfortunately; but that was the only reliable work-around I found for it, personally.

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A Boy called Marilyn
 
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Post » Sun Jun 29, 2014 2:10 pm

Couldn't you just put an enchantment on the necklace which acts as a cloak, or were you looking for an alternative around that?

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Rachyroo
 
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