Any Chance To Remove Invisible Walls?

Post » Wed Sep 29, 2010 11:56 am

As others have mentioned, the invisible walls is F3 were mainly there to keep you from accessing an area that needed to load separately from the open world. This isn't the case here, which makes the walls a clumsy hack to cover up insufficient pathfinding from the companion's AI. If they just teleported to your location after being stuck x distance away, then there would be need for the walls. If I recall, this was how it worked in F3.

Poor pathfinding abounds in this game, by the way. I've had a companion go completely around a building in the total opposite direction I was traveling because they forgot to lay pathfinding tracks for a simple slope upwards. Of course they get killed from encountering hostiles on the other side by themselves...

I think it was more of the fact that due to the poor navmeshing followers could fall off and die, this rarely happened in fallout 3 but there were really only hills. The 10ft cliff range might be a bit of a problem.

I guess you people forget all about the 360 and PS3 players. Not everyone plays on a PC and most of us gamers got our start on consoles, rather than PCs. (Soopa old-school gamers started on board/table-top games, ha ha ha ha ha!)

I hate it when PC users have egos and make quite a bit of assumptions.

Correct me if I'm wrong, but... Isn't the G.E.C.K. for PC users only?

But aye, I wouldn't mind them doing away with invisible walls and releasing a patch to remove half of them or some of them. I hate not being able to jump on top of something that looks easily jumpable, yet when I land on it, it pushes me off. (Sometimes to my death.) But I can live with it and deal with it. It's not game-breaking. Just a little less fun and explorable, not much.

Just for the sake of arguing, I'm running the PS3 version with the walls modded away.
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KIng James
 
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Post » Wed Sep 29, 2010 12:20 pm

Poor pathfinding abounds in this game, by the way. I've had a companion go completely around a building in the total opposite direction I was traveling because they forgot to lay pathfinding tracks for a simple slope upwards. Of course they get killed from encountering hostiles on the other side by themselves...


In FO3, I've seen Deathclaws walk around 6" curbs. :laugh:

What was said was that some areas needed these to aid the AI; they should have ignored the need?.

*I'm not in total disagreement here, but if they needed it, then they needed it right?

(I'm more peeved about the lack of ladders [in FO3] than the use of walls ~and the reason for both are the same.)
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Luis Longoria
 
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Post » Wed Sep 29, 2010 2:41 am

So they care more about NPC pathing than player's pathing...

Some day, NPC's rule the world. This is the first step. Be prepared.
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Sheeva
 
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Post » Wed Sep 29, 2010 1:42 pm

Yeah, I don't like 'em. They destroy immersion, and for such a ridiculously small gain in development time. If a wall needs to be there for pathways or story or whatever, install a big steep rock. If you don't want me to go over a fence, don't stop me at the top, install a 6 foot taller fence. Have some visual clue that makes it LOOK real, FFS.

It absolutely amazes me that the wonderful devs of this game spent SO MUCH time and effort to make it look so real and then allow the player to be punted right out of the game world because they ran out of time to plunk down one more of the beautiful rocks they worked so hard on.

It's just anti-immersive in the worst and most unnecessary way, and it's a shameful waste. There are nice rocks all over the desert!

There. That's for the hard-working dev teams at any game maker who insist all along that this bit of hasty nonsense destroys hundreds of hours of your labor. You were right, and the management who cut off the time for this absurdly easy fix were wrong.

--James
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gemma king
 
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Post » Wed Sep 29, 2010 1:07 am

I think my biggest issue, is that since they appear all over the place, it is incredibly annoying to be traveling, have your compass indicate that your next part of a mission is to the South East, only you CAN'T GO SOUTH EAST BECAUSE OF A INVISIBLE WALL!!! Sorry, still venting on this.

But what is the point of even having a compass tell you where the mission is if it can't direct on the path you need to take? This isn't a free roam game. I can't roam freely. I was wondering why in a road trap set by the game developers, why the Viper Gang only sent one person after me. I turned around and three other Viper Gang members were stuck behind the invisible wall on the cliff. Funny, but sad and annoying as well.
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Oscar Vazquez
 
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Post » Wed Sep 29, 2010 12:19 pm

Some of the invisible walls are useless though, I glitched my way up to The Fort without going to Cottonwood.
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Je suis
 
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Post » Wed Sep 29, 2010 3:03 am

yeah its really damn annoying especially when exploring is one of the strong points in fallout, it just makes it so much harder to get around.
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lolly13
 
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Post » Wed Sep 29, 2010 4:03 am

yeah its really damn annoying especially when exploring is one of the strong points in fallout, it just makes it so much harder to get around.

Well said t003.
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des lynam
 
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Post » Wed Sep 29, 2010 4:21 am

Most see this as a immersion problem but i think these walls are a game play issue also. In hardcoe, everything u do adds to your sleep, food, and H20 bar and if i cant just simply traverse this slight slope then i have to then go searching for the "approved" route and that means i have to carry more food and water which is more weight and limits my options on other things like ammo especially if im headed to go kill a bunch for a quest.
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Gisela Amaya
 
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Post » Wed Sep 29, 2010 1:23 am

Good point, I never thought about the extended time it takes to find the proper path, yet another reason that invisible walls stink.
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Colton Idonthavealastna
 
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Post » Wed Sep 29, 2010 12:50 am

Got around to releasing my mod.

http://www.gamesas.com/index.php?/topic/1127972-wip-intrusive-invisible-wall-remover/
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Veronica Martinez
 
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Post » Wed Sep 29, 2010 12:09 am

Got around to releasing my mod.

http://www.gamesas.com/index.php?/topic/1127972-wip-intrusive-invisible-wall-remover/



GREAT JOB! :tops:


See Obsidian, it is just that easy. Please turn this Mod into 360 and PS3 Patch form and get it out ASAP!
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Nicole Mark
 
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Post » Wed Sep 29, 2010 5:00 am

Invisible Walls? In my Fallout???

That is exactly what i said when i ran into my first invisible wall. Needless to say i find that very lame. It is a open world game and you should be able to explore... openly.
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Rhi Edwards
 
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Post » Wed Sep 29, 2010 12:49 pm

I agree with the motion to eliminate the walls for us poor console folks. It's not a game-breaker, but it IS quite annoying.

Or maybe put up little signs that say "This is a protected wildlife area, please do not cross" and then whenever the player tries to cross them a box pops up that say the player's conscience got the better of them and they decided not to traverse that area.

Yes, clearly that is the superior option.
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Michael Korkia
 
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Post » Wed Sep 29, 2010 12:41 pm

The invisible walls in NV are way worse than in FO3. You can't climb over a lot of rock piles that would have been no more than a brief obstacle in FO3; it's really irritating. Here's hoping the mods come fast.

It reminds me of what I hated about Dragon Age, you couldn't move over even a two-foot-tall rock.
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Bellismydesi
 
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Post » Wed Sep 29, 2010 1:57 am

Got around to releasing my mod.

http://www.gamesas.com/index.php?/topic/1127972-wip-intrusive-invisible-wall-remover/

AWESOME! You rock man!
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kelly thomson
 
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Post » Wed Sep 29, 2010 3:03 am

Theres a reason they won't take the invisable walls out, they are missing parts of their map. I don't know if allowed to post link to a scan of the map but it has spots you cant go, especially on the west side. Correct me if I'm wrong but I do beleive in fallout 3 they filled out the whole map, it was more spread out but you could go everywhere. In New Vegas there is more stuff just jammed in the middle.
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Doniesha World
 
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Post » Wed Sep 29, 2010 1:20 pm

Well I can't vouch for the west because I have never been there. But most of the invisible walls, especially in the east, are due to path finding issues for the NPCs and followers. They had completed these parts of the map (typically towards the tops of mountains and hills) but because it would require some trick/jump to get to the top, your Followers wouldn't be able to get up there. If you want to see what I'm talking about, walk South East from Novac to Cottonwood Cove, or try to go over the mountain range when going from Novac to the REPCONN facility. (not following the roads). You can't. Invisible walls.

I'm not saying your wrong. I've heard the PC community took down those invisible walls and explored the area. They all said it looked like it was where the DLC would go. My problem, as well as a lot of other player's problems, is that these invisible walls inhibit the way we play. The way we played Fallout 3. I personally always took the high ground for spotting enemies, and maybe putting a rock or small drop off between them and me when I started attacking. I also took the most direct route to what ever objective I was doing. If my compass pointed me the South East. I went South East, only taking minor detours when I absolutely couldn't make it or something caught my eye. Now I can't do that because of Invisible Walls.
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Thema
 
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Post » Wed Sep 29, 2010 5:15 am

I do the same thing and maybe later I try and mark them on a map(those not at the borders), kinda interested and how much is blocked off. I've climbed some mountains and my companion teleported to my side but there no enemys. Thats stupid though to sell us part of the map, atleast in 3 it was a completly new place.
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naomi
 
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Post » Wed Sep 29, 2010 9:30 am

What about changing the collision geometry itself? (IE. change the invisible walls to invisible fences). I have not experimented but I would assume that NPC's would not jump over a 2' fence, but that the PC can if they wish. :shrug:
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Maya Maya
 
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Post » Wed Sep 29, 2010 3:08 pm

What about changing the collision geometry itself? (IE. change the invisible walls to invisible fences). I have not experimented but I would assume that NPC's would not jump over a 2' fence, but that the PC can if they wish. :shrug:


That would be kool, your followers would just reappear next to you after a bit. Plus I don't know if npc can acually jump.
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Tyler F
 
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Post » Wed Sep 29, 2010 2:55 am

Just tested it and if you go past the mountains in the west it's just a lot more mountains with the same texture all over them. I climbed over the junk pile near Primm to get past the mountains (with the "no invisible walls" mod of course). It's pretty easy to tell it's not part of the game. I finally got bored of walking around in it and fast travelled out.

It does seem like an awful lot of wasted map though... Miles and miles of it.
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Sarah Evason
 
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Post » Wed Sep 29, 2010 11:53 am

What are you guys 8 years old? Whining like a bunch of babies and completely exaggerating for no reason at all. The invisible walls are not nearly as bad as you guys are making it out to be seriously, grow up.
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roxanna matoorah
 
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Post » Wed Sep 29, 2010 6:10 am

Just tested it and if you go past the mountains in the west it's just a lot more mountains with the same texture all over them. I climbed over the junk pile near Primm to get past the mountains (with the "no invisible walls" mod of course). It's pretty easy to tell it's not part of the game. I finally got bored of walking around in it and fast travelled out.

It does seem like an awful lot of wasted map though... Miles and miles of it.

Yeah, I'm assuming the world is the same size of fallout 3's, they just didn't fill it up so they left the west area alone.
LasVegas IS actually inside a valley though.
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Miguel
 
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Post » Wed Sep 29, 2010 8:06 am

What are you guys 8 years old? Whining like a bunch of babies and completely exaggerating for no reason at all. The invisible walls are not nearly as bad as you guys are making it out to be seriously, grow up.


Sorry, but I disagree. Invisible walls make the game feel much more like its on rails to me. The major benefit of sandbox style games was that you finally could disregard hokey fences and crates and such that made no sense as a boundry. Bringing back that feeling in an open world just sticks out like a sore thumb.
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Rachell Katherine
 
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