» Sat Apr 09, 2011 12:51 pm
Someone is also doing a convert of Eye of the Beholder
http://www.tesnexus.com/downloads/file.php?id=27555
Early days ambitious project, but heres the description translated (roughly)
Hi everybody,
I have started a project that I wanted to do ever again. More precisely, a remake of an old game from the 90's. Back then it was only for the Amiga and later for MS-DOS. It is an AD & D game with the title "Eye of the Beholder". (Please also see "Important read," at the bottom).
About the Project
As I said this is a remake, which means I've tried everything to take over 1:1. To me it was not about to do better, but to miss the game a new look. Eye of the Beholder Who knows yet know, probably what I wanted to achieve with this mod. For some, namely the graphics are the main point of criticism is not to play this game or because it is so old that on modern systems simply do not work properly or not at all running.
On the structure of the various levels has therefore not changed, only I've tried places in the two-dimensionality and the monotonous level design of the original break.
In the demo version the first 3 floors are fully playable. I have also installed a quest that starts in Chorrol in "oak and crook" tavern. There stands Karras, a fighter of the blades. Although he has dialogues, but they are not set to music and consequently over quickly.
Have you reached level 4, you get a message that the demo is over. Her you can also continue to look around yet but floor 4 and 5 are unfinished and there are no monsters or objects in it. But you have the opportunity through a door to return to Chorrol. I recommend, however, create a save and after exiting the demo to load this new, because otherwise you have an unfinished quest in the diary.
The mod comes with 2 ESPs, once the AD & D version, where you have no ingame map, that is, original AD & D hardcoe: D is the other to make both your names have a card, however, are still not visible Secrets. And the game is not underestimated, it is old, but is probably one of the worst games that I know! So if you do not like fiddles and a bit of looking and tried it difficult I think. Maybe you should not necessarily go with level 1 in it.
Why a demo?
I release this demo so that everyone who wants to can watch my project times. No one should feel obliged to write his opinion about it here, but this is actually the reason why I publish this demo. Why? Just to see if there is interest in a project of this nature. So if you want to play the demo, which was on subsequent criticism, suggestions etc. thanks schonmal. :) Who Eye of the Beholder now first nothing says "I have written below a short explanation so that everyone knows where he is off without equal in the sight of the screens to faint ->: yawn
For those who know Eye of the Beholder still know where to turn, I guess: If Zwink but you must read the section here under it to know what changed where, in contrast to the original.
What is different than the original?
This is easily explained. I modified the game system for Oblivion, it is not possible to take it 1-1, as EOB was played with a group and 2 Dimenional was (explanation below). Also included is that the player now jumping, ducking and dodging can.
-It was very difficult to rebuild because this is reasonable while the player in EOB could stand on his head and as long as mine did not have one until he had her semi-prone, I jump in Oblivion easy level 20 with about it. Pits were classic for this game. Falls into one, the player lands on one level below. Is also included, but unfortunately only with a level transition because of the performance. Facilities with several pits, where one had to wonder how in the original tactically get there were in Oblivion loose easily skip by simply jumped to the ground or floor Oblique ran. Go now also no longer places where spikes sit on the ceiling, are now "no-jumping-areas" means: who moves here, dies.
-The system with the plates, which can be triggered by objects, is installed .. but only some places, because the overhead is pretty high after all.
In Oblivion, it is not possible to throw objects far as they flew in the original as much until they either met with an obstacle, or after (depending on weight) were more down box. It is now so that those triggers adapted with arrows or spells can be triggered.
-Hidden switches are also incorporated
-Illusory walls are also included, but you could easily find them in the original if you pay attention, because they were marked. Now you need light to find these markings.
-The group took regular meals, or they are hungry at some point. As in the original even so there are some food bags for those who play with a mod, which requires the Board's own Char.
-Just like in Oblivion also led sleep health and mana back. The problem is that is needed in Oblivion, a place to sleep. So there will be dormitories, but only very rarely. I'm considering a portable sleeping mat contribute, but must first get the demo without.
Traps are taken over, I had to adjust, however, in places, since otherwise the player simply jumping on the trigger or handle them.
-The ability to crack locks has been removed. Oblivion, although it can and it would be possible to install the system, but this possibility was not really decisive. Lockpicks in Oblivion as there was not a penny and has looked around a bit if you could find enough keys and reached his destination without problems.
-In some places there were doors that you had with a char of high strength could break. Is not installed because no feasible and completely unnecessary because it only occurred 2-3 times throughout the game.
Opponents from the Orignal EOB course, I have virtually none. So I have taken the standard opponents and adjusted if necessary.
About Eye of the Beholder
Eye of the Beholder is an AD & D (Advanced Dungeons & Dragons) role-playing party. That is to say, you can your group of 6 men from given profiles, many classes and class suits, values such as strength, intelligence, etc. put together. The game had no big story, it ends up after a short intro in the sewers and the entrance was buried behind you. Goal reached: the lowest level and destroy the evil Beholder, period. The real challenge was to get there first, because the game had no automap. The deeper the party arrived, the nastier, the traps, puzzles and the enemies which had to overcome.
The entire game is based on two-dimensional technique, ie you have the bottom of the HUD cursor arrows 6 (front, rear, right, left, turn right, turn left move) with your group could you. The area did you move on was to "split box", like a box blade. Is it with your group before a Keuzung a step forward that brought you stood in the middle on it. Rotations were always 90 °. This was the group that is always in the middle of such a box, it was not possible to escape into a passage to the right or left. crouch jumping and it was not working either. The game was largely determined by values that had been zb a thief but not a high skill had to crack it was very difficult to impossible locks, depending on skill.
The group had food, therefore we always had a bit of time pressure decreased, because without starvation diets, the values and at some point they are. Also, it was possible to throw things straight, since responded to weight plates, one could thus eg on the other side of a pit to activate a trigger to the mine to close.
Finally, I thank you still in Kabraxis, for the great help in testing for the screens and general support in this project! not run for his effervescent Bart Script help without the important parts of the mod as it would tuen now. Of course, Keris for testing and Script Help!
Important
The mod uses the resource of Staff Xzen (possibly only overlap in the folders, but you can override this occur without the problems).
Also included, but not yet built, an opponent is that I have taken out Martigan Monster Mod. But I still get no response from the author if I can use it. So please do not use just yourself, and only ask.