any D&D fans on here? and if so, what edition do you play? I prefer 3rd Edition to be honest, been trying to get a D&D group together for a couple months now
any D&D fans on here? and if so, what edition do you play? I prefer 3rd Edition to be honest, been trying to get a D&D group together for a couple months now
I always wanted to, but never knew anyone in real life who was into it. Dungeon know any good editions to play? I've been dragon my feet on learning the game, I'm afraid.
Teeheehee
Yup, spent many years playing D&D. I think the latest version was 3 or 3.5, cant remember now. Although if memory serves, 2nd edition with the Unearthed Arcana book was probably the most fun we had. It seemed as though the newer the edition the more rules and restrictions where put on character creativity.
My high school years were spent (wasted?) playing AD&D with a group of good friends, circa 1979-1981. Later, a few of us tried the 2nd edition rules once or twice. Not thrilled with that rendition of the game.
Much later, my friend and I tried out the 3rd editions (3.0 and 3.5). This was after I played MMOs and I saw the writing on the wall. We even tried out the 4th edition when it came out. Besides becoming extremely expensive (how many books do I need to buy, WotC?), it has lost it's flavor for me.
My favorite character thus far was a Half-Elf Bard, from the old AD&D ruleset (an appendix in the Player's Handbook).
My friends have since scattered to the winds and I do not play any more. The group I started with spoiled me as we got along so well together.
I'm a fan of the Forgotten Realms setting. But I can't stand the Dungeons and Dragons game mechanics.
No, yeah kinda. Always wanted to play, never knew anyone that were also interested, so I never got into it.
I want to be a fan though if that counts.
First Edition. The three booklet set that we played around and about 1976. We didn't like the mechanics of the game system however and changed over to Runequset when it came out. Played the hell out of that for many years. Good luck with finding a compatible group of adventurers.
Rabbit
I always loved D&D but never had any friends to play it with. I was always interested in Ravenloft or Forgotten Realms.
Which mechanics are those? I know D&D is far from perfect, but overall, I enjoy their mechanics.
One huge complaint D&D often gets is the simplistic combat systems it always uses. While I agree that rolling a die 20, comparing the result to the "to-hit AC 0" (THAC0) table is super-simplistic, one needs to remember that D&D was never about the intricate combat, but rather the interactions between the players and the DM
Yes, there are lots of restrictions that can grate on some people's nerves, but I mostly like them. Besides, a DM could alter any rule at any time and make a vastly different game quite easily
My little group played with many differing combat rule variations from time to time, including targeting, critical hits and misses, and some others we read about in The Dragon magazines
Overall, though, I thought the mechanics were a great foundation for roleplaying game. Of course, that's my opinion
I play Pathfinder which is colloquially called "D&D 3.75" by its community. It's essentially 3.5 with balancing modifications and was created by old WoTC developers.
Lately though I've been playing Fantasy Flights' Warhammer RPGs as most of my friends are hardcoe 40K fans.
In the past I've played 3rd edition, and 2nd edition. Despite never actually playing 2nd edition during its hay-day in the 80s and 90s, I actually quite enjoyed it, though Baldur's Gate probably helped in priming me for playing the actual version.
To be honesty I don't care much for the DnD multiverse, it's just so convoluted and high-magic. I like more down-to-earth sword and sorcery settings where the tale focuses on a group of adventures embarking on a quest that is relevant to them regardless if it's relevant to the rest of the world or the cosmos. To that end I tend to home-brew my settings.
yeah, my last DnD group played a custom scenario our GM wrote himself.. it was pretty good..
one DnD group i was in back when I was in college I had to drop out of because the GM was a [censored] idiot.. we had spent hours searching this abandoned mine, and what do we hear the GM say by the end of it? "you open the large gate using the Key you found on the nearby Orc, before you sits a Giant Enraged can of doctor pepper"..
i could no longer play with that DM, when the best Boss encounter he could come up with was a ****ing can of Soda..
Started around '80 with the Pink and Blue baoxed sets.
Moved on to AD&D and 2nd ed. Gave up when our group got into different games (GDW), and TSR started seeing the books as money makers. Hey! buy the Figthers Manual! Hey! buy this other book!
Dusted the books off when my kids had a snow day this winter. 10 year old daughter is pretty good at it now, but it's still a bit above our 8 yo son (he still enjoys it)
Playing ye old B3 Palace of the Silver Princess with a blend of basic-2nd ed. rules. More of a "hey let's have fun" atmosphere vs following the rules. In fact, that's how we generally played in the days of old; the rles were a guide and common sense dictactes.
Vive le Dread Gazeebo!
Just got into it with 5th last year and am DMing for a group of fellow newbies. So far we're all loving it. It was fortunate that 5th came out when it did, because I was initially preparing our campaign in Pathfinder and it was so much more difficult. I like how straightforward 5th is, at least at the start.
On a side note, I'd recommend roll20.net to anyone who's struggling to find a game locally. It's a great way to play online, I'm actually finding it easier than DMing at the table.
Yeah i got a group that we play once a week and have been for the last 4-5 years now. We're so in depth in our campaigns, we have completed two campaigns and almost finished a third one, all with a continuous story in the same universe.
We use the 3.5 system generally. But this new campaign (that I'm GMing) uses the D20 Modern, D20 Future, Urban Arcana, D20 apocalypse, etc. Basically everything based off the D20 modern and future rulesets (which are the DnD 3.5 rules but with different classes and new technologies). It's basically thousands of years later and there is now space travel and all that, think star trek/star wars kinda technology, with magic, dieties, divine powers, orcs and other fantasy races, with millions of planets of varying degrees of technology.
But yes, I love DnD. It's a good time to hang out with some friends, we drink some beers, smoke a few jays, have a barbecue, and then commence an epic quest. We have a serious storyline and all that, but we dont take it too seriously, sometimes the team ends up turning a simple dungeon crawl into a full blown brawl between team mates over loot or petty arguements (depending on our characters, our last campaign was a neutral and evil campaign, so our characters all had different motives and ended up at odds many times).
It's good fun though. If you can find the right people to play it with, it's definitely worth playing up some DnD. Nobody likes playing with those guys who take it too seriously and ruin the fun in the game.
Played 3rd for a very long time and 4th for a while. By then everyone was starting to have jobs and families, so it got too hard to keep the game going.
(whimpers) But it was a +2 arrow!
Started with 1st edition but wasn't that found of D&D mechanics (classes, levels, alignments, armour making you harder to hit rather than protecting against damage and many other things) so moved on to other games particularly Runequest, Pendragon and Call of Cthulhu. Played a bit of each of the editions up to 3.5.
I alternate hosting two games currently. Right now the on game is a game of 5th edition set in my own homebrew universe.
The other campaign I have is Numenera. I much prefer this system and I love the world and setting in the book. I recommend almost everyone should give it at least a shot. It uses only a d20. The GM/DM doesn't roll any dice except perhaps on a chart or for a niche effect. There is this unique intrusion system. You can as the gm declare an intrusion. The player can spend an xp to deny it, or accept the inrusion. if he accepts he gains 1 XP and he chooses another player to give an XP for and says why.
A GM intrusion is best described as a way to make things more dramatic. It could result in them getting a more challenging scenario but it doesn't have to be. So a GM intrusion might be a monster stuns one of them for one round, the ancient scripture they were reading suddenly activates, or perhaps they are found by a group of not so friendly tribesmen who want them gone.
It's very interesting. The world itself can only be shortened to magic tech post apocalyptic in the far flung future. Well several futures. This is the 9th world and 8 previous ones have existed before it in some incarnation. It's a very light and easy game to pick up.
I had a wide range of DM experiences, myself.
My first DM taught me out of the box set (Red or Blue box, I do not recall). It was just me and him. He fancied himself a writer, so he wrote this story based on my character. I spent the sessions trying to break out of the "box" he wrote me into. I did have gun and we laughed a lot, so it was all good
Then we joined a larger group we knew through Debate and from there I had 2 DMs that were tremendously great storytellers that allowed us (as a group) to write it ourselves. The roleplay here with NPCs (and each other) was very fun.
This group had a DM that taught them and I had the misfortune of playing with him once. He was a character killer (DM VS Players attitude).
The last time I played was with my then teenage son in a HUGE group (15+ players). We did not know the other people and everyone wanted to do their own thing so the DM lost control quickly and we accomplished very little as a group that night.
I was a terrible DM, myself, not wanting to write "too much" down and awful at "winging it." I also had the wrong attitude in building areas to explore. I had an "OOO! THIS could be cool here!" attitude instead of trying to fit things together. My biggest fiasco was a poorly created "haunted village" where every house had a different undead resident
For anyone that enjoys DnD this is a must read. http://www.giantitp.com/comics/oots0001.html
I'm new to DnD. Recently started laying weekly at DnD Encounters nights, 5e. Been having fun so far.
You're "braver" than I! I think I am too shy to try that avenue
Something I've learned after GMing and having played with a variety of GMs is that you shouldn't use video-games as your foundation for campaign building.
This might be kind of crazy, but players do tend to use real-world logic in a DnD campaign. Because of this, the tropes that are so connected to a video-game rarely apply to a tabletop game. Several sessions ago I created a little side quest that involved the party entering the town guard and talking to the captain, the quest was directly inspired by a quest from TES because I was busy and didn't have time to create something completely original.
So during the session no one ever thought to go into the town guard barracks. There were several instances along the same line where people never went to places I figured they'd go.
At the end of the session I actually told them, "you know, I have all sorts of side-quests too, why didn't you go into the barracks?"
Players: "uh, why would we? People don't just walk into a police station and go 'hey, how can I help'? I imagined that if we did go into the barracks the guard captain would've just thrown us out, or worse, arrested us for trespassing.".
Me: "darn real-world logic, here I was hoping you guys would be like video-game characters and just barge into people's homes asking for work"
Since then I have never referred to video-games again for inspiration. This seems to be something a lot of GMs struggle with. They also struggle with persistent players who brow-beat them into making something innocuous important.
GM: "you see a nondescript chair in the corner of the room"
Player: "I observe the chair"
GM: "it's a chair"
Player: "I make a perception check on the chair"
GM: "it's a chair, dude"
Player: "but I rolled an 18, there's no fancy design on the chair, or possibly gold inlay?"
GM: ".......no, it's, a, chair, let it go."
And this continues for some time because players know if they pry long enough the GM'll crack and just say "okay, fine, there're three gold pieces on the seat of the chair, you only just notice it now.".
I haven't played D&D since the 80's. I did quite enjoy it though.
My 2 best friends boy is into it. (He's 13.) They have their "D&D parties". His friends dad plays the DM.
Wow, I just had a flood of nostalgic memories wash over me. Reminding me of people I haven't seen since those days. Ah, memories.