Any fighters guild mods?

Post » Wed Mar 30, 2011 6:10 am

Since the mod psychic's threads stopped I'm just asking fresh.

Been looking for something/anything to flesh out the fighters guild quest line, all I can seem to find that's complete and not abandoned are really cosmetic mods that customise NPC's gear etc. Obviously its down to preference but compared to the other vanilla guilds I always felt the FG was a little more, how should I put it, well a little meh to play through until the last couple of parts and even at that far below what the others offer in entertainment.

Anyone seen anything like this? Before I forget, they don't need to be acronym compatible, I don't use any of them as they change more than wanted or necessary.
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 7:01 am

The only one I can think of is "Fighter's Guild Contracts - no CUO version". It doesn't really change anything about the quest line part, but gives each guild hall some random-ish repeatable missions to do. Some of them are actually pretty cool. There's ~4 missions per hall, so it can keep you occupied for a while. :)
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krystal sowten
 
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Post » Wed Mar 30, 2011 3:17 am

The only one I can think of is "Fighter's Guild Contracts - no CUO version". It doesn't really change anything about the quest line part, but gives each guild hall some random-ish repeatable missions to do. Some of them are actually pretty cool. There's ~4 missions per hall, so it can keep you occupied for a while. :)

I'll point out that at least a number of these assignments seem to be infinitely repeatable. Mundane stuff like collect so many XXXXX pelts. And some rewards are out of proportion for services rendered. Still, it's a nifty addition to the game for anyone who wishes more involvement the FG both before and after the main FG quest-line is finished.
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Sian Ennis
 
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