Any good builds please?

Post » Mon Nov 28, 2011 7:42 pm

Hello. I got Morrowind for $6.00 at a store about 4 months ago. I have rarely played it because I am more used to Oblivion and I keep on getting my ass kicked But I really like morrowind. Anyone have any good builds and tips to help me play through the game?
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Sarah MacLeod
 
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Post » Mon Nov 28, 2011 2:42 pm

This might be of use to you:
http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players

But i think most will agree that warrior builds are the easiest to play, as mages require more mirco-management and game knowledge, adn theives die fairly quickly.

Set yourself up as a Nord with Long Sword and heavy armor as major skills and you'll be able to get into the game quicker. WHen you start, track down Caius Cosades with the directions you are given, then followhis adivace and go join the Balmora Fighters Guild.



Remember Morrowind is not an action game, take your time and explore and level up.
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kiss my weasel
 
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Post » Mon Nov 28, 2011 5:28 pm

Max out endurance as soon as you can, it will help greatly in your efforts to become a healthier character.
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Carlitos Avila
 
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Post » Mon Nov 28, 2011 6:53 pm

Here's some stuff I learned over the years:

Maxing endurance early is an excellent strategy. What I do is spend most of my early game cash training Medium armor, Heavy armor, or spear. What I do is play the game normally, but when I get close to leveling, say 8/10 or 9/10, I go back to a city such as Balmora with a trainer and make sure I train one or more of those three until I get a 5x multiplier on endurance. Once I max endurance or get close to it (80 or 90) I don't care as much about efficient leveling, I just play the game.

I find Nord to be one of the easiest races for new player, but Redguard and Orc aren't bad choices either. The 100% frost immunity is outrageous, and it means that some enemies (like frost atronachs) won't be able to harm you much if at all. Add in the 50% shock resist and make your birthsign the atronach (which is arguably the best birthsign anyway) and you'll find yourself shrugging off most of the magic damage you encounter through either resistance or absorption, even early in the game. By late game you'll have enough constant effect resistance/absorption items to get up and make a sandwich during some battles.

A lot of the "cool" weapons in the game are long blades, both from a stats and apparance standpoint, so keep that in mind when selecting major and minor skills. Speaking of long blades, there is a decent sword that can be easily stolen in Balmora as soon as you get there. Good enough that even my law abiding characters often "borrow" it for a while and then return it during later levels.

Even if you don't pick alchemy as a major or minor skill, I suggest training it to 15 to 25 and mixing as many potions as you can. Even with low level equipment and low alchemy skill, you can make some impressive potions that are far better (and cheaper) than the ones you can buy. Not to mention that you can sell the ones you don't use.
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Julie Serebrekoff
 
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Post » Mon Nov 28, 2011 10:35 am

I totally agree with MechDeath's opinions about Nords. My first PC, Balfring the Unending, was a Nord Crusader born under the Atronach and he was a tough S.OB.
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Nymph
 
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Post » Mon Nov 28, 2011 12:28 pm

If you want to have really fun ant challenging game, not only go to an enemy directly and try to kill him and nervously looking how your hp is going down, chose Thief. The main thing is to know what is best for stealth players, this you can read in morrowind wiki, someone posted the link. Another very useful thing is to learn enchanting, how does it work. Items made by yourself with constant effect enchanting can make you master of everything. I played morrowind from the start lots of times, and this character built was the most interesting. You will be able to play this game on 100 dificulty easily and without any armor. Only self made enchanted clothes, and you can make your character simple and attractive not all glowing.
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Donatus Uwasomba
 
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Post » Mon Nov 28, 2011 8:58 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6984 to get rid of that plastic wrap look of enchantments. Works on cloths, jewelry, weapons, armor and scrolls.
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Betsy Humpledink
 
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Post » Tue Nov 29, 2011 2:23 am

Thanks Hlormar. And as far as running a stealth or magic character, it can be done, it is just more challenging. I certainly wouldn't suggest one for a first time player, that's just inviting frustration. I think that with all her enchanted gear and artifacts my female Breton mage (2nd character) was probably more powerful than my Nord warrior (1st character) by level 40 or 50, but from levels 1 to 20-ish I remember a lot of death reloads with the Breton and almost none with the Nord. He was near impossible to kill, even with my newbie skills.
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victoria johnstone
 
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Post » Mon Nov 28, 2011 5:12 pm

No prob, thank the moder. :clap:

A stealth base PC can be a viable option for a first time player as long as they play Bosmer and have sneak as a major skill. While racial bonuses in the end aren't all that important, starting at 40 sneak is very helpful for someone wanting to get right into sulking about.
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Kevan Olson
 
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Post » Tue Nov 29, 2011 1:33 am

I played wearing light armor and going with sword, bows, and stealth.

been so long since I played. I found alchemy to be helpful. I died the most in the first few levels.
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KU Fint
 
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Post » Tue Nov 29, 2011 3:03 am

They key is loot. Loot gives you money which in turns gets you training. A skilled player can get to level 10-15 in just a few hours if she/he knows where to go and is a little creative.

It depends on your play style, mine is something like this

Major skill

Acrobatics: Acrobatics will be your primary mode of travel. Forget athletics, jumping in Morrowind is several times faster for some odd reason.

Longsword: this is my personal preference, but you can use any melee skill you want- i just find swords cooler, while having more options to choose from in the game.

Destruction: It's always a good idea to have a backup offensive plan in case things don't go your way. Lets say that the enemy is owning you in melee, or you need to even the odds by opening up on him from a distance before he reaches you. Fireball or a ranged spell is i think, the best way to do this. At a low level (2-6) you really can't compete with Nix hounds in equal melee, as you will be dead in about 2-4 hits. However if you unleash a fireball on them, and keep shooting until they come close enough for your sword, you can take out a good 50-80% of their health, thus giving you a major advantage.

Restoration: This is a good class for the adventurer. It allows you an easier time with quests, and gives you more options in battles. Healing your traveling partner can be absolutely vital to their survival- and often at low levels to yours as well.

Security: I like security because it lets me progress quests, such as a few in the Legion and Thieves guild that require 25-50 points worth of security in order to get a door open that you need to continue the quest. It also gives you access to a lot of loot, and even burglary if you go that way.

Heavy armor: This is another preference skill, heavy, light or medium armor, but you should pick one and stick with it. I choose heavy armor, because it gives the best protection in the game, and after level 15-20 you become so powerful that you don't even need armor, and at level 30 you become pretty much an immortal God.
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Tarka
 
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Post » Mon Nov 28, 2011 6:49 pm

If you are going with a warrior or archer build, go with The Warrior birthsign. It gives you a 10 point boost to your chance to hit people(I think thats about a 10% boost) which really helps with that initial frustration of not hitting anything.

PS: Always get Alteration for its awesome mobility spells, levitation is vital in this game.
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Ashley Tamen
 
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Post » Mon Nov 28, 2011 4:13 pm

Also, it isn't really a build, but there is one trick I've used to help keep my characters alive.

One of the more "modern" game mechanics that Morrowind lacks is health that regenerates constantly. However, this functionality can be added, without cheating or mods, simply by wearing an item enchanted with a constant effect restore health effect. I'm not sure if such an item already exists in game, as I've always made mine and making them isn't too hard.

I usually use a shirt or pants, since my armor and weapons are often carrying other enchantments instead. You'll need one of the higher priced clothing items, either exquisite or extravagant if I remember right. You'll also need a powerful soul, which you can get through normal gameplay or by using a summoning item or scroll. This also means you'll need a soul gem capable of holding that soul.

Once you have a charged soul gem with a powerful enough soul, use the gem to create an enchanted item. If you enchant the new item with constant effect, restore health 1 to 1, you'll constantly regenerate small amounts of health while wearing it, which I think ends up being 1 hit point per second. That's hardly overpowered as you'll still have to use normal healing methods during combat, and strong opponents will still take strategy and skill. But what it does help eliminate is what I refer to as "immersion deaths" - where you die because you were too busy paying attention to the ambiance of the game and not the very low red bar in the corner of your screen. ;)

Note that this tip is overly simplified for a reason, as I am trying to keep it ambiguous and spoiler-free, while still pointing out that such an option exists. :)
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Ben sutton
 
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