Any good mod compiliations?

Post » Sat May 28, 2011 11:23 am

I am looking for a good mod compilation that keeps to the spirit of Elder Scrolls. A compilation full of changed textures, to items, to quests, to balance tweaks, anything that can make the game more fun and challenging. Reason why I am asking for mod compilations, is that I tried to get mods to work before but I always ran into problems where some mods just dont play nice with others, or you have to fiqure out what load order and a crap ton of other things taht need to be worried about. So I am looking for a mod compilation that pretty much does the work for me and makes it easy to install.

Anyone know of any mod compilations out there that are good?
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Bellismydesi
 
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Post » Sun May 29, 2011 1:28 am

I would like to suggest that maybe you should try to install some sort of FCOM built, yes you have some reading to do, but trust me, after you finish it you will get an amazing experience, and very, very stable, anyway here are some useful links:

http://www.tesnexus.com/downloads/file.php?id=16513 is awesome, makes visiting cities a very pleasant experience.
Ofcourse the utilities http://www.tesnexus.com/downloads/file.php?id=22368, http://www.tesnexus.com/downloads/file.php?id=20516, http://obse.silverlock.org/
And before you go install I would recommend reading the useful http://sites.google.com/site/oblivionpoinfo/, and http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/page__p__15797987&#entry15797987 also http://www.gamesas.com/index.php?/topic/1090232-50-steps-to-stable-fcom/.
And now I definitely recommend http://devnull.sweetdanger.net/convergence.html but you need to look in the forum for the FCOM and UFCOM thread and read the info there also I would recommend following the walkthrough from TESIV Positive site, the BAIN install.
As for quest mods I recommend http://www.tesnexus.com/downloads/file.php?id=3027, http://www.tesnexus.com/downloads/file.php?id=11598, http://www.tesnexus.com/downloads/file.php?id=13814, http://www.tesnexus.com/downloads/file.php?id=14200, http://www.lostspires.com/, http://www.tesnexus.com/downloads/file.php?id=15412, http://www.tesnexus.com/downloads/file.php?id=13714, http://www.tesnexus.com/downloads/file.php?id=14714, http://www.tesnexus.com/downloads/file.php?id=11755, http://www.tesnexus.com/downloads/file.php?id=9858, http://www.tesnexus.com/downloads/file.php?id=5022
As for Homes : http://www.tesnexus.com/downloads/file.php?id=8235, http://www.tesnexus.com/downloads/file.php?id=16308, http://www.tesnexus.com/downloads/file.php?id=3384
Companions: I prefer http://www.tesnexus.com/downloads/file.php?id=15200 and with her http://www.tesnexus.com/downloads/file.php?id=17743, and so you would get the whole experience you need the big quest mod http://www.tesnexus.com/downloads/file.php?id=23153
As for graphics: http://www.tesnexus.com/downloads/file.php?id=18305, I use http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=3813
For body I recommend http://www.tesnexus.com/downloads/file.php?id=24078, and for male bodies http://www.tesnexus.com/downloads/file.php?id=25365
For user interface I recommend Darified UI and there is a BAIN version uploaded by Wyre but I can't find the link anymore so you can search for it, and http://www.tesnexus.com/downloads/file.php?id=8958
And of course http://www.tesnexus.com/downloads/file.php?id=19370
As for tweaks I recommend: http://www.tesnexus.com/downloads/file.php?id=12466, http://theelderscrolls.info/?go=dlfile&fileid=219, http://www.tesnexus.com/downloads/file.php?id=21104, http://www.tesnexus.com/downloads/file.php?id=25078, and I think some must have mods are http://www.tesnexus.com/downloads/file.php?id=14304 and http://www.tesnexus.com/downloads/file.php?id=14065
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Mark Hepworth
 
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Post » Sat May 28, 2011 8:29 pm

Well you're not going to get a better answer over here. Compilations are a really bad idea and very much frowned upon. They require a great deal of work to put together in order to avoid any conflicts, which most modders can't be bothered with. There's a very good reason why you need to learn about load orders, you're going to end up with a very buggy game if you just toss in a bunch of mods together in one file. Take the time to learn how to do it right, or you'll be doing these things in no time. :brokencomputer: :banghead:
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Chenae Butler
 
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Post » Sat May 28, 2011 2:33 pm

I would like to suggest that maybe you should try to install some sort of FCOM built, yes you have some reading to do, but trust me, after you finish it you will get an amazing experience, and very, very stable, anyway here are some useful links:



If he's having trouble just getting basic mods to work, there's no way in hell he's going to be able to figure out FCOM. That's meant for experienced modders, not for someone just starting out. He has to learn how to walk before he can run.
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cutiecute
 
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Post » Sat May 28, 2011 12:59 pm

If he's having trouble just getting basic mods to work, there's no way in hell he's going to be able to figure out FCOM. That's meant for experienced modders, not for someone just starting out. He has to learn how to walk before he can run.

Yes, but in these days with a site like TESIV Positive, and with threads like the BAIN installation by Psymon, the install is a lot easier to understand and do.
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Rude Gurl
 
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Post » Sat May 28, 2011 10:16 pm

Yes, but in these days with a site like TESIV Positive, and with threads like the BAIN installation by Psymon, the install is a lot easier to understand and do.


I just don't have that kind of time. I want to be playing games, not becoming a mod expert. I have very limited amount of time to play each week, about 3-4 hours per week.

Anyways, a person from another forum mentioned a mod compilation that sounds like the guy has put in a lot of work into it. I did a google search on it, and the home for this compliation is currently down. Going to wait for that forum to go back up and check it out. Hopefully it is what I am looking for.

Anyways, thanks for the replies, but I really don't have the time to read up on all that kind of stuff.
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Josh Sabatini
 
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Post » Sat May 28, 2011 9:45 pm

Yes, but in these days with a site like TESIV Positive, and with threads like the BAIN installation by Psymon, the install is a lot easier to understand and do.


He's complaining about having to learn basic things like load order, do you seriously think he'll have the patience to figure out how to install FCOM? A knowledge of load order is crucial in order to avoid problems with that setup. And he's not looking for something like that, he's looking for an all in one compilation that will install the mods he wants with just a single file. You're simply confusing the issue by suggesting FCOM, that's quite obviously the last thing he'd want to tackle.
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Jamie Moysey
 
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Post » Sat May 28, 2011 4:09 pm

Anyways, thanks for the replies, but I really don't have the time to read up on all that kind of stuff.


Compilations don't eliminate the need for that. You may be in for a big disappointment after spending the several hours to download all that data.
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Adrian Morales
 
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Post » Sat May 28, 2011 4:38 pm

Yes. I was just looking into that mod and it sounds like it's not only buggy, but also illegal. He's had to include large portions of Bethesda's resources into it in order to make it work. So don't hold your breath about the site coming back up soon, he may have been forced to remove it.
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Deon Knight
 
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Post » Sat May 28, 2011 11:35 pm

That compilation is illegal. The person who put that together has absolutely no idea what he is doing and there have been numerous complaints about problems with it. As the guy has no idea he simply responds to the complaints with rudeness. Do yourself a favour and keep away from such compilations or you will simply end up with a very broken game and a LOT of wasted time.

It is not that modders don't have time to make compilations, it is that modders are continuously fixing their mods and updating them. So a compilation would have to be updated on an almost daily basis to keep up and provide a working game. In otherwords if there was such a working compilation you would have to download it almost every day. Depending on your internet it could take approx 6 hours or so daily to download that amount. You couldn't possibly avoid having to redownload especially when one or more modders find a game breaking error.

Another reason modders do not make large compilations is because many mods don't play nice together. Granted some mods do, however what is out there is a variety to pick and choose from to find what fits your personal taste and that is the aim of having so many mods. It plain just isn't all designed to go together and it is near impossible and impossible in some to cases to make mods go together.

Installing mods is not difficult and once you get the hang of it you will be able to have your choice of mods to pick from. Start with one, then add on from there. I suggest you start with OOO (sure someone has the link), I recently installed that and all I had to do was download and click the self installer.....eh voila!. Can't get easier then that. Otherwise pick simple mods to start and the install process is just this:


To install:

Download to Desktop. Now unzip to Desktop (Download ZipGenius for free off the net if you don't
have a program to unzip)
Open My Computer/Local Disk (C:)/ Program Files/Bethesda Softworks/Oblivion
Then click once on Data Files to highlight it
Minimize size of screen to allow you to see the extracted folders on Desktop
Drag each extracted folder (ESP, Meshes, Textures, Sound, LOD) and "Drop" onto "DataFiles"
A message will come up for each one, just click "yes to all"
Start up Oblivion
Go into Data Files
Click the box to the side of "Mod name" to activate this



But seriously if you are not prepared to put a little effort into understanding mods you will never be able to use them properly and you are just wasting your own time.

Read the readmes, authors often go out of their way to help people understand the installation process. Ask if you have a problem. Seriously it will cost you much less time to learn to install then it would to download a compilation, try to install it and have to uninstall and reinstall Oblivion when the person who stole the work to make the compilation gives you the brush off when you need help, because they have no idea how the mods they compiled actually work.
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katsomaya Sanchez
 
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Post » Sun May 29, 2011 1:19 am

I would suggest not going the route of manual install (as detailed above) - instead, for beginners, I believe http://tesnexus.com/downloads/file.php?id=2097 is a good choice. Combined with http://tesnexus.com/downloads/file.php?id=20516 and, for further ease of use, http://www.tesnexus.com/downloads/file.php?id=29790... well, you can't go too far wrong. So long as you read readme files, information at web pages that you download mods from, and follow a beginner's guide, such as the one at http://tesivpositive.animolious.com/. Then, asking questions if/as needed, in the appropriate mod trheads, is not an issue. So really, there's nothing to worry about.

It is in fact all laid out for you, thanks to all the wonderfully helpful modders (and other folks) out there, some of whom frequent these very forums, in particular this one. The "stickied" threads at the top of the forum are also worth checking, which perhaps comes as no surprise.

Oh, and to add yet another reason why "mod compilations" of that kind are not such a great idea - mod users tend to be so individual with their (OK, our ;)) tastes. Even similar-looking load orders generally have at least half a dozen differences. Most of the time, it will be many, many more than that. So, what use would a "compilation" be anyway, when most people would think, "Yeah, but it doesn't do this" or "It doesn't include that" or "I don't like the way it deals with such-and-such" or "It doesn't deal with blah whatsoever", etc., etc.
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emma sweeney
 
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Post » Sat May 28, 2011 7:24 pm

Well I downloaded and installed that mod compilation. Not sure what is illegal about it, it has nothing but mods from mod makers in it, none of gamesas stuff is in it, I had to buy Shivering Isle, Knights of Nine, and Stronghold to get that Mod compilation to even work, I tried using is without that stuff. Anyways, been playing it for the last few hours and so far it is a ton of fun, haven't found any bugs yet and it was really easy to install following his step by step instructions.

Because of this mod compilation, gamesas got more money from me, cause I bought this game many years ago but could never play it long since it didn't feel like an Elder Scrolls game. This mod compilation makes it feel like an Elder Scrolls game. Loving the game now.
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Trent Theriot
 
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Post » Sat May 28, 2011 8:47 pm

Not to sound stupid but I thought that tears of a fiend incorporates the butcher mod and the other one?
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Lauren Graves
 
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Post » Sat May 28, 2011 1:17 pm

Not sure what is illegal about it, it has nothing but mods from mod makers in it, none of gamesas stuff is in it,


According to the author there is. He posted a comment about it in a forum I came across.
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Abi Emily
 
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Post » Sun May 29, 2011 1:29 am

Also I wouldn't be posting about it here, anjieb1. All of those mods were used without the authors permissions, something the person who made the compilation couldn't care less about and credit is not given to those modders. Not only is this a slap in the face of the modders who actually contributed their hard work, knowledge and time to make those mods and believe me there is thousands and thousands of hours of work stolen in that compilation, but it also discourages modders from releasing their mods. I know more then one modder who has decided not to publically release anymore mods other then to distribute to close friends because of compilations like this. Kinda like 'biting the hand that feeds you'. I also know that there is work that is supposed to be exclusive to ORE in that compilation. The author of the compilation has no morals and knows no boundaries, he went on my website and stole mods from there and from Tes Alliance. He has no consideration for any of our hard work....not the modders or the website owners or the community as a whole. I have nothing but contempt for his pure idiocy, selfishness and arrogance.

His original compilation included Shivering Isles and all the DLCs, whether or not he has actually removed those from the download I don't know.

If the mod works for you anjieb1, then you must be extremely lucky. However I highly doubt that it will continue to work for any length of time. Sooner or later you will encounter a game breaking error.
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kevin ball
 
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Post » Sat May 28, 2011 8:40 pm

What meek said. Also, forget about getting support for any issues that you might get. Not sure which mods that are included, but I'm not going to support OOO/FCOM issues for someone who's using such a compilation. :shrug:
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Queen
 
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Post » Sat May 28, 2011 3:31 pm

Also I wouldn't be posting about it here, anjieb1. All of those mods were used without the authors permissions, something the person who made the compilation couldn't care less about and credit is not given to those modders. Not only is this a slap in the face of the modders who actually contributed their hard work, knowledge and time to make those mods and believe me there is thousands and thousands of hours of work stolen in that compilation, but it also discourages modders from releasing their mods. I know more then one modder who has decided not to publically release anymore mods other then to distribute to close friends because of compilations like this. Kinda like 'biting the hand that feeds you'. I also know that there is work that is supposed to be exclusive to ORE in that compilation. The author of the compilation has no morals and knows no boundaries, he went on my website and stole mods from there and from Tes Alliance. He has no consideration for any of our hard work....not the modders or the website owners or the community as a whole. I have nothing but contempt for his pure idiocy, selfishness and arrogance.

His original compilation included Shivering Isles and all the DLCs, whether or not he has actually removed those from the download I don't know.

If the mod works for you anjieb1, then you must be extremely lucky. However I highly doubt that it will continue to work for any length of time. Sooner or later you will encounter a game breaking error.


He has a file of who made all the mods in his compilation. Also it looks like he hasn't had Shivering Isles and the DLC in the downloads since Beta 3, which was over a year ago. Also it looks like I am not extremely lucky at all, cause it looks like that most of the feedback he gets is that people are not finding game breaking bugs, they may find bug, but nothing that is game breaking, sounds like Vanilla Oblivion has more bugs in the game this this compilation does. I got all this from reading the various forums that have that compilation mentioned on it.

Really don't know how he is being selfish when he has spent hundreds of hours himself putting the compilation together, making the mods work together and doing this for others.
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Heather M
 
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Post » Sat May 28, 2011 4:53 pm

What meek said. Also, forget about getting support for any issues that you might get. Not sure which mods that are included, but I'm not going to support OOO/FCOM issues for someone who's using such a compilation. :shrug:


He says in his instructions to not bother any of the mod makers for any problems at all, but instead let him know he'll get it figured out, and it looks like he has been doing a good job at that with what I am seeing on some forums.
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Betsy Humpledink
 
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Post » Sun May 29, 2011 12:49 am

He says in his instructions to not bother any of the mod makers for any problems at all, but instead let him know he'll get it figured out, and it looks like he has been doing a good job at that with what I am seeing on some forums.


Many of the modders whose work was taken asked that their work be removed, but he refused. The work is not his period and the few hours he put into modifying other peoples work does not excuse the fact that he did not have permission to take those mods. He did not make those mods and he has no respect for those that did.

People have actually contacted the 'actual' authors of the work for help after he was unable to help and I read some his rude comments to people asking for help, myself. This is fact.

I am sorry anjieb1, but there is absolutely no way to justify what this person has done and continues to do and to come on the very forum those modders frequent and defend this guy is not going to win any brownie points with those very same modders whose work was in effect stolen.

To anyone might say that this guy has done the community a 'favor' by making a compilation, you are very, very wrong. Like I said above, disrespect and treat people badly and of course they will not continue to give.

Modders give their free time and hard work for others to enjoy, they only ask that the readmes are followed and the mods kept where the modders can control and update and ensure downloaders are getting the full benefit of their hard work. Not to much to ask considering the enjoyment so many get from these contributions. But apparantely it is too much to ask for a few who feel they need have no respect or consideration for the hard work or wishes of others. Those few are detrimental to the community through their selfishness as they put modders off releasing mods anymore and that means we all miss out.
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Lifee Mccaslin
 
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Post » Sun May 29, 2011 12:39 am


Really don't know how he is being selfish when he has spent hundreds of hours himself putting the compilation together, making the mods work together and doing this for others.


Because he is stealing the work of other modders by using their mods without their permission.
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CYCO JO-NATE
 
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Post » Sat May 28, 2011 3:57 pm

Because he is stealing the work of other modders by using their mods without their permission.


The authors gave permission as soon as they put it on the internet for the public to use. Compilations are the next phase after making mods just seems so natural for that to happen, even File Planet has Mod compilations for Oblivion on their site. I know if I had the skills to make mods I would embrace the idea of mod compilations and give my support to them.
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JAY
 
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Post » Sat May 28, 2011 6:14 pm

The authors gave permission as soon as they put it on the internet for the public to use. Compilations are the next phase after making mods just seems so natural for that to happen, even File Planet has Mod compilations for Oblivion on their site. I know if I had the skills to make mods I would embrace the idea of mod compilations and give my support to them.


No they didn't and that is a rather weak excuse for theft. Otherwise why would all those modders even bother to make a readme. This attitude will ensure people don't put work on the internet at all. Then you would have no mods at all and those mod compilors have nothing to steal and compile. Just to put things in perspective.

Everyone in this thread has given very valid reasons why mod compilations are not a good idea and do not work. If you could mod, you would not be looking at compilations instead you would have the technical understanding of why they don't work and why modders do not make them.
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Jimmie Allen
 
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Post » Sat May 28, 2011 5:37 pm

The authors gave permission as soon as they put it on the internet for the public to use. Compilations are the next phase after making mods just seems so natural for that to happen, even File Planet has Mod compilations for Oblivion on their site. I know if I had the skills to make mods I would embrace the idea of mod compilations and give my support to them.
Uh, no, we didn't. Putting them on the Internet does not automatically mean that the public has free use of my mods. I expressly state in (most) of the ReadMe's for my mods, in stark terms, that I do not want my mods to be placed in a mod compilation. Period. Everything else is negotiable with me - but adding my mods to mod compilations is a big, emphatic NO.

Also, this mod compilation that people are discussing here - I know why no one has linked to it here - but does A ) anyone know if any of my mods are in it or B ) can someone PM me the mod compilation's location?
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Aliish Sheldonn
 
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Post » Sat May 28, 2011 11:01 am

No they didn't and that is a rather weak excuse for theft. Otherwise why would all those modders even bother to make a readme. This attitude will ensure people don't put work on the internet at all. Then you would have no mods at all and those mod compilors have nothing to steal and compile. Just to put things in perspective.

Everyone in this thread has given very valid reasons why mod compilations are not a good idea and do not work. If you could mod, you would not be looking at compilations instead you would have the technical understanding of why they don't work and why modders do not make them.


That means anybody who is using mods for Oblivion, it must not be working, right? I see on these forums the huge lists of mods that one person is using, but with you logic you bolded up there, the game must not be working, right? What kind of logic does it make that one person can have a bunch of mods in their game and it works alright for them, but as soon as they give it to someone else it wont work? That makes no sense.
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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 12:11 pm

The authors gave permission as soon as they put it on the internet for the public to use. Compilations are the next phase after making mods just seems so natural for that to happen, even File Planet has Mod compilations for Oblivion on their site. I know if I had the skills to make mods I would embrace the idea of mod compilations and give my support to them.

False, and the major mod sites would take down your compilations as soon as the complaints started coming in.

This community has rules. One of the big ones is that you need express consent to redistribute any modder's work, period, end of discussion. There is nothing else for it - you need to get permission, ahead of time, and if you don't get it, you can't use it. It doesn't matter if the author's not posted in years, it doesn't matter how great your mod would be, it doesn't matter how much you think the author would probably like it - you may not do so.

Seriously, modding is a technical hobby that requires that you know what you're doing. If you're too lazy to learn, why the hell should anyone help you?

Learn how to install mods, or stop whining. No one cares about how lazy you'd like to be, nor does anyone sympathize with your inability to get what you want while being so.

A post from last week as to why this is so:
But not all are agreeing with that hard-line, and I admit that--while I will abide it out of respect--I still am disappointed, and I did not see the world of computer game modding quite so severely. I did not imagine it infused with such a spirit of gravity. But my opinion requires an explanation.

DragoonWraith—whom I know only because his name is on virtually every “Discussion” page on the TESCS wiki (and from whom I learned a lot!)—interprets such redistribution as a lack of respect for the original modder. A lot of people here do. But I am stunned to read that! My way of thinking was, and is, completely the opposite. In a circumstance where full credit is given in a spirit of enthusiasm for a good game, I admit I am having a hard time viewing the distribution of gaming modifications in the same light as one might view distribution of some other product. I do not diminish all the hard work that you all do--or even the hard work that I did--by admitting that, at the end of the day, I still view this as just a gaming endeavor. What is off-putting to some posters and to myself is that a spirit of enthusiasm and encouragement seems not as prevalent as a spirit of legal severity and jealous nit-picking, which stifles the very reason why these mods should exist. Many people, like myself, just like playing a fun game. I perceived my action of posting this mod as if I were saying, “Hey guys, look what I came up with using the tools you made! How awesome is that!” To interpret that as a *hostile act* against the original author, a lack of respect—I still admit I cannot understand that. It seems completely upside down to me and lacking all perspective. I see it *precisely* as an act of respect. I suppose that is where our main difference lies.

OK, a few things.

One, for a modder who is still working on a mod, unofficial copies of their mod (modified or not) being available for download present a very serious headache. If you don't know where it is, you don't know to update it, you get angry e-mails from people who downloaded it elsewhere and have an out-of-date issue. You run around trying to figure out why someone is still having a bug you thought you fixed - only to learn that they're using a version of the mod that shouldn't be available anywhere.

In the case of mod compilations (which ROM is... and then some. But at the base it's a compilation with your own tweaks applied on top), this is especially problematic - people can't (easily) update to new versions that you might release. Aside for mod compilations' sullied history (almost always done without permission, and often without credit being given to those its due - which I realize you did not do), it's a very significant problem.

Therefore, the default is to assume that the modder does not want the mod re-uploaded. Most modders want to control distribution - for credit, but more important for their own sanity. Unofficial uploads, mirrors, and forks result in having to deal with e-mails of bugs, complaints, etc etc, that have nothing to do with your work but with someone else's. There basically is no modder ever who relishes the thought of dealing with bug reports - they're complicated, difficult, and time-consuming, due to the complex nature of a heavily-modified Oblivion game. Tracking down bugs, glitches, and conflicts is bad enough when it's only your own work you have to worry about. If you're also getting complaints about what others have done - that does not make a modder happy.

Modders should state what they'd like done with their mods. They should give notice when they're leaving the community, and state what they would like done with their mods. Ultimately, neither happens regularly. When it doesn't, we have to go back to that default - that they don't want anyone else messing with their mods.

And what I think is a major point: every mod that has been released to this community was released under those assumptions. To change them now, especially when we cannot contact the original authors, would be grossly unfair.

So yes, respecting modders' work requires that we not re-use it without permission. Even if they've left, even if we've tried to contact them, even if they probably wouldn't mind - unless you can say for certain that they definitely won't mind, that's just not your call to make. Until a modder releases their work for re-use, to assume it would be disrespectful.

You think your situation is bad? Well, story-time! In addition to having my name on nearly every Discussion page on the Wiki (by the way, I really do appreciate the note there about that; made me happy to see it appreciated), I'm also currently one of the longest-standing members of the Oblivion modding community, having joined this forum years before the game was even released and modded Morrowind a bit (there are a handful of others who are also part of the old-old-old-guard, plus from what I understand quite a few of the people I used to mod Morrowind with are still in the Morrowind forum, modding it). Therefore, I can remember what very few people on this forum can, which would be a website called Euro-RPG.

Euro-RPG was, in its day, the #1 Morrowind mod host. It was popular for a number of reasons (but the main one was that your mod was available for download as soon as you uploaded it), and it hosted thousands of mods (it's worth noting that it was not as large as TES Nexus, however). There were many, many mods that could only be found there - including many that were extremely popular.

Then, one day, for whatever reason (and the possible reasons are myriad; server costs, real life affecting the admins, whatever), Euro-RPG shut down. It was gone - and so was every mod on it. TES Source (the precursor to TES Nexus) went down, a long time back, but luckily Dark0ne managed to retain the mod database, and recreate the site as TES Nexus, complete with every mod on it. That didn't happen with Euro-RPG. The database was lost.

A great many of those mods didn't include information on what should happen to them if such a thing should happen. And the authors of far too many could not be contacted. The result? Those mods were never publicly available again. People who had downloaded them previously still had them, of course, but the community agreed - no one could re-upload them without permission. It was a tough time for the community; a huge blow. The Oblivion modding community has never faced anything like that, but ultimately, this community is an extension of that one.

And the importance of respecting modders' rights - even when we suspect, but cannot know for sure, that the modder would rather we didn't - has been a foundation of this community from before this community started. Whatever your opinion on the matter, really, I think it's rather clear that changing our basic assumptions about how modders' work should be treated is something we simply cannot do without notifying the authors, which in many cases is impossible.

This is also why modders should explain how they want this situation handled. Some modders do specify "if I've been gone for X months, and you e-mail me and I don't respond for Y weeks, feel free to do what you wish with the mod" is something I have seen in many readmes - but probably more from Morrowind, when people remembered the Euro-RPG fiasco, then for Oblivion, most modders of which have never heard of Euro-RPG.


Another good quote from the same thread:
To clarify what I was saying, I had to do the research because if I did not, my company could be sued. Lawsuits like that can bring a company to its knees.

No one will be sued over this, fortunately. But you have to try to understand that the principles remain the same. You say it's not about egos. I agree. But it most certainly is about respect. At the end of the day, modders don't have teams of lawyers that will come after you. They know darn well there really isn't a lot that will happen. They count on you to respect them, you see?

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Calum Campbell
 
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