Any idea if a hardcoe MOD would be able to come to console?

Post » Wed Dec 02, 2015 12:40 pm

Just wanna know . Is it possible for someone to make it ?
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Danny Warner
 
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Post » Wed Dec 02, 2015 5:58 pm

Just Rollplay it in.

If the character dies start a new one. Eat, drink and sleep on a regular basis. limit the number of items you can carry and the amount of ammo as well.

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Destinyscharm
 
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Post » Wed Dec 02, 2015 8:51 am

I don't see why not. The time it takes to be made and the quality of the mod is the real question.
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Charles Weber
 
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Post » Wed Dec 02, 2015 4:20 pm

Seeing as mods will be available on consoles and you probably don't need scripting extenders to create a hardcoe mod, it probably will appear at some point. But I still hope Beth adds it in a patch of expansion as most such mods are pointlessly complicated.

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c.o.s.m.o
 
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Post » Wed Dec 02, 2015 2:32 pm

For full functionality script extender is essential.

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Eilidh Brian
 
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Post » Wed Dec 02, 2015 8:30 am

If it can be done in CK im sure yea
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xemmybx
 
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Post » Wed Dec 02, 2015 9:18 pm

Depends on scripting engine in the editor. For something on level of FNV, it might be doable.

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Josh Sabatini
 
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Post » Wed Dec 02, 2015 2:54 pm

Maybe but i had FOOK, Wanderers Edition and Project Nevada in mind. Even iNEED needs SKSE if you wanna use more than the absolute basic stuff. So maybe basic HC would be possible i guess (if you wanna call that HC then ^^).

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Stace
 
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Post » Wed Dec 02, 2015 9:30 am

i dont think you can mod a console game. =(

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Tracey Duncan
 
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Post » Wed Dec 02, 2015 8:12 pm

Xbox One will allow mods for Fallout 4 sometime after the editor is released for the PC. I believe it might be coming to PS4 as well but it will likely be sometime after Xbox One gets it. There will be limits to what mods will run on it like mods with nudity or ones that need script extenders.

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Angus Poole
 
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Post » Wed Dec 02, 2015 5:51 am

It was already confirmed that FO4 mods will be available for consoles. Probably not all of them (and most likely not those that need Script extender and other utilities), but most casual mods should be available.

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Reven Lord
 
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Post » Wed Dec 02, 2015 8:11 am

It might be possible but then again we have to assume that with the nature of consoles that there'd be some limit to what mods we can use / make.

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Britney Lopez
 
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Post » Wed Dec 02, 2015 9:19 pm

Yes as you need to add new functionality in the base game,

It might be possible to some degree without. but it would be much harder and not look so good.

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Your Mum
 
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Post » Wed Dec 02, 2015 7:43 am

It depends on what options are in there. Possibly it could be in there if Bethesda was thinking about doing them and decided not to but still left it in the scripts and make it easier for mod makers to add it.

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Javier Borjas
 
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Post » Wed Dec 02, 2015 8:18 am

Guess you missed one of the BIGGEST parts about Fallout 4 being announced lol

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J.P loves
 
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Post » Wed Dec 02, 2015 9:17 am

As I'm not really sure of the full extent and flexibility of how mods on the console are going to work, I'm going to have to go with "Maybe."

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Adrian Morales
 
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Post » Wed Dec 02, 2015 7:47 am

Looks like there is some kind of Survival Mode, but don't know any details. Fingers crossed.

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Wayne W
 
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Post » Wed Dec 02, 2015 8:18 am

i think your all judgeing fallout 4 same way you look at skyrim this time around you might not even need script extender they might just build it into the game.

this is the first 64bit BGS title that will and require more than 4GB of ram on any platform settlement building alone shows me that fallout 4 has way more scripts running that skyrim ever did.

not saying that wouldn't welcome such extenders thou they are great.. just saying might be alot more going on under the hood of the game then other titles.

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LuCY sCoTT
 
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Post » Wed Dec 02, 2015 6:15 pm

I agree. With the stance that Todd and Pete have seemed to take with questions on mods, they may have actually built in a lot more funtionality for modders to build on from the start. If they looked at current mods (they did) they would know about script extenders and I'd think they could implement something with similar functionality in the base code. But what do I know lol we'll find out soon(ish) I guess.

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Tamara Dost
 
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Post » Wed Dec 02, 2015 2:33 pm

dont be a troll. that what I said "I don't think".

Besides, modding on consoles will be limited compared to PC modding.

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suniti
 
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Post » Wed Dec 02, 2015 8:37 am


This would be exciting, especially when you think how Todd has always wanted console mods and Fallout 4 could have been built with console modding in mind. I wouldn't be surprised if we did see a built in script extender, because if we're going to be charged for mods it better not be only reskins and casual armor and weapon mods.
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Kayla Oatney
 
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Post » Wed Dec 02, 2015 4:45 pm

For someone who didn't know mods were coming to consoles, you suddenly became an expert on what they can and cannot do...

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Arnold Wet
 
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Post » Wed Dec 02, 2015 6:01 pm

yup. talked to a few people. if you have any exact information, do post a reference.

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sarah simon-rogaume
 
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Post » Wed Dec 02, 2015 4:31 pm

Like the developers? Cuz they're the ONLY ones who know how that's gonna go. No one outside of them actually knows how modding on consoles is going to go. So to comment on it with any absolutes is silly

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Liii BLATES
 
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Post » Wed Dec 02, 2015 11:29 am

thats unfortunate side of our fandom its very emotional ,emotions =zero logic

kinda reason NMA and other sites still exist.

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lucile
 
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