Any mod to get rid of the chance based attack system?

Post » Wed Nov 18, 2009 11:28 pm

It really annoys me that when I attack said creature, even though I am hitting the creature I still miss.

Is the hard coded into the engine, or is there a way of fixing/lessening the effect.
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kennedy
 
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Post » Wed Nov 18, 2009 11:55 pm

You could go play something that isn't an RPG.
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Daddy Cool!
 
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Post » Wed Nov 18, 2009 10:32 am

You could go play something that isn't an RPG.


Is that a no then?
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Janeth Valenzuela Castelo
 
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Post » Wed Nov 18, 2009 8:17 pm

You could go play something that isn't an RPG.


There's also TGM in the console.
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glot
 
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Post » Wed Nov 18, 2009 3:09 pm

OK, any helpful answers here?
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Lily Something
 
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Post » Wed Nov 18, 2009 3:27 pm

I don't know of any 'mods' that would do said effect, except for a http://www.tesnexus.com/downloads/file.php?id=226 that lessens (but not fully removes) the effect and adds quite a bit of marksman equipment throughout the game. If that doesn't satisfy your needs you can just use "player -> set(putskillhere) 100" for the same effect. (I wouldn't recommend it though.)
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Roisan Sweeney
 
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Post » Wed Nov 18, 2009 4:30 pm

People are being a little short because this comes up often, and if you'd searched you have found the answer.
This isn't a console game. Your skill with the mouse is not relevant. Your character's skill with a sword is what is relevant. If it's 5%, they will miss lots This is realistic. Unskilled newbies fail at what they try.

It's OK if you don't like this. You can either use the console to increase the characters skill so they don't miss, or decide Morrowind isn't for you.
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CHARLODDE
 
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Post » Wed Nov 18, 2009 9:57 pm

Thanks for those helpful answers. Will try that mod out, thanks.
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Neil
 
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Post » Thu Nov 19, 2009 3:05 am

Haha, I love this community! The majority of what we've got here are the proud, willful few who have stuck with this old game for years and years. Hell, you can't hardly find a member of this forum more respected than Nicholiathan!

The impatient like yourself, Ali, come and go; maybe you'll get lucky and one of the compassionate members gifted with infinite patience and tolerance will stop by and answer your question... otherwise, I recommend you start searching yourself. Gifting your character with a huge attack bonus might do what you want, but then you've completely defeated the purpose of all of the game's weapons skills. :^)
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Elea Rossi
 
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Post » Wed Nov 18, 2009 6:57 pm

Haha, I remember a long time ago, when I made a thread just like this, asking the very same thing. Oh, how time flies. Now? I've gotten so used to the combat in Morrowind that I honestly don't mind it anymore. Heck, I love it, strange as it sounds. It's hard at the beginning, but if you get passed the rockiness at the start, you'll grow to love the game in time.

;)
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Courtney Foren
 
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Post » Thu Nov 19, 2009 2:08 am

Haha, I remember a long time ago, when I made a thread just like this, asking the very same thing. Oh, how time flies. Now? I've gotten so used to the combat in Morrowind that I honestly don't mind it anymore. Heck, I love it, strange as it sounds. It's hard at the beginning, but if you get passed the rockiness at the start, you'll grow to love the game in time.

;)

One can hope! Very few like the system in Morrowind. I played Oblivion first and immediately loved the new system of combat in Morrowind and from what I hear, thats pretty rare.
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Jack Bryan
 
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Post » Wed Nov 18, 2009 6:58 pm

Haha, I remember a long time ago, when I made a thread just like this, asking the very same thing. Oh, how time flies.

Best response so far. In short, accept the game for what it is, not rail against it because you expect a console shooter. They made Oblivion for that. How the inability to miss, even though my skill is only 5% breaks any immersion or realism.

Edit: Just to show there is no accounting for taste. Difference is, I know some people do rate the dreadful Oblivion 'combat' system.
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Katy Hogben
 
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Post » Thu Nov 19, 2009 2:04 am

Haha, I remember a long time ago, when I made a thread just like this, asking the very same thing. Oh, how time flies. Now? I've gotten so used to the combat in Morrowind that I honestly don't mind it anymore. Heck, I love it, strange as it sounds. It's hard at the beginning, but if you get passed the rockiness at the start, you'll grow to love the game in time.

;)


One of the things I learned early on was to not enter caves immediately. Instead, explore the swamps around Seyda Neen first. Level your weapon skill a bit on scribs and such. Train a bit at the trainers. Make a weapon one of your major skills and use that.

The game considers any thing in front of you as being eligible to be hit. And measures your character's skill not the player's. You could aim 15 degrees off to the side and still hit.
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Elena Alina
 
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Post » Wed Nov 18, 2009 5:48 pm

Best response so far. In short, accept the game for what it is, not rail against it because you expect a console shooter. They made Oblivion for that. How the inability to miss, even though my skill is only 5% breaks any immersion or realism.


Nobody was 'railing against' anything. I like a skill based system, I despise Oblivions mini games for lockpicking and persuasion, but Morrowind's combat is where the game shows its age. You can try http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2164 to spice things up a bit. I think there is a mod that makes blocking similar to Oblivions system instead of chance based.

And as for you saying to accept the game for what it is... I say forget that! That's why they gave us the Construction Set. Make the game whatever you want it to be.
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Trevor Bostwick
 
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Post » Wed Nov 18, 2009 10:46 pm

It really annoys me that when I attack said creature, even though I am hitting the creature I still miss.

Is the hard coded into the engine, or is there a way of fixing/lessening the effect.
Major changes to the way the game works, like this, are rather hard to do. Combat Enhanced works for melee combat (the same person made Blocking Enhanced, also on PES) but not Marksman, they did try but ran into engine limitations.

You could try http://www.gamesas.com/bgsforums/index.php?showtopic=1032302&hl= by Casey Tucker, it's a beta, it may not do what you want and the download link may not work. Apart from that, should be fine :)

@ everyone else: Let's not have another one of http://www.gamesas.com/bgsforums/index.php?showtopic=1025807, they leave a bad taste in my mouth.
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Emily Jones
 
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Post » Wed Nov 18, 2009 11:17 am

Nobody was 'railing against' anything..........................., but Morrowind's combat is where the game shows its age.

No. That shows where Oblivion was dumbed down for the Xbox crowd......
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(G-yen)
 
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Post » Wed Nov 18, 2009 12:01 pm

No. That shows where Oblivion was dumbed down for the Xbox crowd......

Indeed. The Morrowind combat system may seem intimidating or outright broken at first, I would just like to stress some points which should make combat much more enjoyable for your first few levels:
  • Unlike in Oblivion, fatigue in Morrowind is actually important! It heavily affects your chance to hit (among other things), so if you've just been running through the wilderness and have no fatigue, expect it to be difficult to land hits if your skills are low. It's good to conserve some fatigue if you're anticipating a fight, or to bring some potions/absorption spells to recharge it incase of a fight.
  • Weapon skill is important, as is your Agility attribute. That would make sense in an RPG, right? Don't make Short Blade a Major Skill and expect to do massive amounts of damage with an Axe, at least not early on. Personally, I consider the way in which your weapon "passes through" enemies as simply a visual limitation due to the game's age. Your character probably just dropped their weapon, or imbalanced it, or missed, or possibly isn't even strong enough to swing it efficiently. That's what I like to think those misses are. Morrowind is an RPG, you have to remember that - it has nothing to do with how well you can actually line up your weapon with the target!
  • If you wish to sacrifice the nifty Slash/Chop/Thrust attack animations (meaning it'll just look like your character is using the same animation over and over again), you can tick the "Auto-Use Best Attack" in the game's options, which seems to help at lower levels. I did that on my first character before becoming acquainted with the movement-based maneuvers. I advise you to disable this later on, because the Morrowind system is quite fun with the three different attacks!


Morrowind's combat is where the game shows its age.

Nah, Daggerfall and Arena were heavily skill-based with hitting as well. It's just that with these games you usually would hear the clang of weapons blocking or the whoosh of someone evading an attack, whereas with Morrowind there's no indicator whatsoever.
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{Richies Mommy}
 
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Post » Wed Nov 18, 2009 11:56 am

[*]Unlike in Oblivion, fatigue in Morrowind is actually important! It heavily affects your chance to hit (among other things), so if you've just been running through the wilderness and have no fatigue, expect it to be difficult to land hits if your skills are low. It's good to conserve some fatigue if you're anticipating a fight, or to bring some potions/absorption spells to recharge it incase of a fight.


Man... I really need to stop jumping around everywhere.
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Jade MacSpade
 
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Post » Wed Nov 18, 2009 11:01 pm

No. That shows where Oblivion was dumbed down for the Xbox crowd......


Is it just me or are these forums getting a little hostile lately? The OP posted on a MODS forum trying to find a MOD, not have it explained to him why he is an inferior gamer. This forum exists to discuss ways to change the game. That's what a mod does. It changes the game. So help a brother out or move along.

/rant
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Ana
 
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Post » Wed Nov 18, 2009 3:35 pm

Is it just me or are these forums getting a little hostile lately? The OP posted on a MODS forum trying to find a MOD, not have it explained to him why he is an inferior gamer. This forum exists to discuss ways to change the game. That's what a mod does. It changes the game. So help a brother out or move along.

/rant


And your comment, "Morrowind's combat is where the game shows its age," wasn't exactly a method of calming things down either in a forum of dedicated Morrowind enthusiasts, was it? It might be considered pouring gas on the fire, with that one. ;)

Now, can we all just agree that some people prefer a shooter-style combat like Oblivion, while others prefer a die-based one with more stats involved, such as Morrowind? And that neither is superior to the other? If so, and there's really nothing more to put in this thread, it might as well be closed.
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Emma louise Wendelk
 
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Post » Wed Nov 18, 2009 6:16 pm

Frankly some of you should be very happy I'm in a good mood. Very happy.
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Lucky Girl
 
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