Any mods known that requires one to have the original downlo

Post » Sat May 28, 2011 2:07 pm

Is there any mods that are around that requires one to have the other download contents (besides Shivering Isles and Nights of the Nine), like the Orrey (the one with the large telescope room and star-roof, the Theives Den and The Wizards Tower, for example, because they used the resources from those smaller plug-ins for things like building exteriors, flag designs, etc.? I ask that one because I run mods that requires Shivering Isles and Knight of the Nine very well with no problems, because, of course, I have both of those in my game, but I can't install the smaller official plug-ins because they are not vista-friendly as I understand, so I leave those ones alone!
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Jessica Nash
 
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Post » Sat May 28, 2011 11:50 am

Is there any mods that are around that requires one to have the other download contents (besides Shivering Isles and Nights of the Nine), like the Orrey (the one with the large telescope room and star-roof, the Theives Den and The Wizards Tower, for example, because they used the resources from those smaller plug-ins for things like building exteriors, flag designs, etc.? I ask that one because I run mods that requires Shivering Isles and Knight of the Nine very well with no problems, because, of course, I have both of those in my game, but I can't install the smaller official plug-ins because they are not vista-friendly as I understand, so I leave those ones alone!

There are thousands of mods, so it's safe to say that some require this DLCs. They should say in the mods description though.
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laila hassan
 
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Post » Sat May 28, 2011 11:35 pm

There are thousands of mods, so it's safe to say that some require this DLCs. They should say in the mods description though.

Yes, I see! But there's also those who won't even list that info until it's too late for the downloader who installed it onto his/her game!
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anna ley
 
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Post » Sat May 28, 2011 3:31 pm

Yes, I see! But there's also those who won't even list that info until it's too late for the downloader who installed it onto his/her game!


Uh, instances like that would be very few and far between. You can't seriously expect anyone to list literally hundreds of mods just so you can avoid looking on your own and reading the readmes. :lmao: Not gonna happen.
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Claire
 
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Post » Sat May 28, 2011 12:05 pm

Yes, I see! But there's also those who won't even list that info until it's too late for the downloader who installed it onto his/her game!


Its never too late, if you have a problem simply uninstall the mod. Also know that all the DLC works perfectly fine with Vista, I think if you have a 64-bit OS it may require a few extra steps to install.
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David John Hunter
 
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Post » Sat May 28, 2011 12:48 pm

If you really want to know, just run your installed mods through TES4Edit. That will check dependencies, or lack thereof in your load list. :liplick:
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Vera Maslar
 
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Post » Sun May 29, 2011 1:28 am

Actually, though, very few mods are going to require those mods.

One, a lot of modders would rather work on something more people can use. The DLCs are not very popular in the mod community.

Two, those mods are all (with the possible exception of Mehrunes' Razor) generally considered awful, so I'd be surprised if many modders were inspired by them. This is also why they're not very popular.

Three, they're mostly house-mods, so basically every mod that requires them is just going to improve the house. It should be really obvious that a mod requires it.

Four, creating a mod that is dependent on a plug-in, especially one of the DLCs, is a non-trivial thing to do, technically. Lots of modders wouldn't know how to do it. The information's certainly out there, and from what I understand it's not particularly difficult, but you do have to jump through some hoops to do it. This technical hurdle, I think, would stop quite a few people who might otherwise mod them.
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Gisela Amaya
 
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Post » Sat May 28, 2011 4:13 pm

Actually, though, very few mods are going to require those mods.

One, a lot of modders would rather work on something more people can use. The DLCs are not very popular in the mod community.

Two, those mods are all (with the possible exception of Mehrunes' Razor) generally considered awful, so I'd be surprised if many modders were inspired by them. This is also why they're not very popular.

Three, they're mostly house-mods, so basically every mod that requires them is just going to improve the house. It should be really obvious that a mod requires it.

Four, creating a mod that is dependent on a plug-in, especially one of the DLCs, is a non-trivial thing to do, technically. Lots of modders wouldn't know how to do it. The information's certainly out there, and from what I understand it's not particularly difficult, but you do have to jump through some hoops to do it. This technical hurdle, I think, would stop quite a few people who might otherwise mod them.

Thanks!
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Rudy Paint fingers
 
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Post » Sun May 29, 2011 2:13 am

The optional DLCFrostcrag patch in http://www.tesnexus.com/downloads/file.php?id=29735 requires Wizard's Tower. But it says so in the readme, so I guess its an example of why it's a good idea to check readmes for mod dependencies/requirements, as they should and usually do list them.
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Jay Baby
 
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