Any Mods that slow mana regen rate?

Post » Sat Feb 19, 2011 6:43 am

Are there any mods that allow modifications to mana regeneration rates? I have seen a few that will speed it up, but are there any that will slow it down or stop it?

I have an alchemist style character and use ingredients to make health potions. My character also started with the heal spell and since magicka regens so fast I can just keep casting the health spell over and over and just wait a seconds for mana to regen. To me, this makes the alchemy creation for health spells pointless.

Seems like the game should handle magicka just like health where it takes a long time to regen your magicka without potions.
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Mason Nevitt
 
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Post » Sat Feb 19, 2011 1:00 pm

The easiest option, if you're comfortable with having no regeneration at all, would be to give yourself an ability with the Stunted Magicka effect. It's the effect which prevents the Atronach birthsign from regenerating magicka. You can do this at the console by typing: player.SetAV StuntedMagicka 1

The settings for magicka regeneration apply to NPCs and spellcasting creatures as well as the PC. Without a complete redesign of enemy spellcasters and AI, simply turning off magicka regeneration would cripple them. I believe Race Balancing Project's regeneration settings are zero or near-zero at low Willpower values, but it also greatly increases the size of your (and NPCs') magicka pool.

More detailed control can be had with scripts. For instance, with nGCD I disabled vanilla magicka regeneration completely then added a script to all actors which regenerates magicka based on a completely different formula. If you just want to lower the player's regeneration, it might be simpler to leave the normal formula in place but add a script which reduces your Magicka at a fixed rate.

Anyway, there are definitely options. :)
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Trent Theriot
 
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Post » Sat Feb 19, 2011 11:57 am

The easiest option, if you're comfortable with having no regeneration at all, would be to give yourself an ability with the Stunted Magicka effect. It's the effect which prevents the Atronach birthsign from regenerating magicka. You can do this at the console by typing: player.SetAV StuntedMagicka 1

The settings for magicka regeneration apply to NPCs and spellcasting creatures as well as the PC. Without a complete redesign of enemy spellcasters and AI, simply turning off magicka regeneration would cripple them. I believe Race Balancing Project's regeneration settings are zero or near-zero at low Willpower values, but it also greatly increases the size of your (and NPCs') magicka pool.

More detailed control can be had with scripts. For instance, with nGCD I disabled vanilla magicka regeneration completely then added a script to all actors which regenerates magicka based on a completely different formula. If you just want to lower the player's regeneration, it might be simpler to leave the normal formula in place but add a script which reduces your Magicka at a fixed rate.

Anyway, there are definitely options. :)


@tejon.......im surprised you didnt mention your Progress mod, :) which has a setting in the ini file for magicka regen. thats the one i currently use. supreme magicka also has a setting for it but i disabled in favor of progress which was easier to get the right balance with.
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David John Hunter
 
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Post » Sat Feb 19, 2011 11:24 am

@tejon.......im surprised you didnt mention your Progress mod, :) which has a setting in the ini file for magicka regen. thats the one i currently use. supreme magicka also has a setting for it but i disabled in favor of progress which was easier to get the right balance with.

Uhh... no it doesn't! I even just checked to make sure, in case I tossed it in there and forgot. :P nGCD lets you adjust regen, and as you say so does SM with less detail, but Progress mostly just affects skill-ups.

Not that I mind being given praise and credit, but it might be misplaced here... ;)
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Lucy
 
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Post » Sat Feb 19, 2011 10:49 am

Uhh... no it doesn't! I even just checked to make sure, in case I tossed it in there and forgot. :P nGCD lets you adjust regen, and as you say so does SM with less detail, but Progress mostly just affects skill-ups.

Not that I mind being given praise and credit, but it might be misplaced here... ;)


oh duh, right author wrong mod. :) ......was thinking it was the progress ini cause it was in the tejon folder but i forgot nGCD was there as well. i think the number that adjusted magicka regen was iregenskilldivisor which i have set to 1800. its fairly slow so that i cant spam spells and i have to be somewhat cautious so that i dont use up all of my magic in case i have to escape with a quick invisible spell. it also makes restore magicka potions very important now, even more so that restore health potions. set the weight for potions fairly high such as 1.0 and it limits how many potions you can carry at a time and that makes for an awesome game. course i cut my health to 400 at level 50 whatever im at right now so im kind of a glutton for punishment.
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Jon O
 
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Post » Sat Feb 19, 2011 1:20 am

The easiest option, if you're comfortable with having no regeneration at all, would be to give yourself an ability with the Stunted Magicka effect. It's the effect which prevents the Atronach birthsign from regenerating magicka. You can do this at the console by typing: player.SetAV StuntedMagicka 1

The settings for magicka regeneration apply to NPCs and spellcasting creatures as well as the PC. Without a complete redesign of enemy spellcasters and AI, simply turning off magicka regeneration would cripple them. I believe Race Balancing Project's regeneration settings are zero or near-zero at low Willpower values, but it also greatly increases the size of your (and NPCs') magicka pool.

More detailed control can be had with scripts. For instance, with nGCD I disabled vanilla magicka regeneration completely then added a script to all actors which regenerates magicka based on a completely different formula. If you just want to lower the player's regeneration, it might be simpler to leave the normal formula in place but add a script which reduces your Magicka at a fixed rate.

Anyway, there are definitely options. :)


Great, I will do this! Thanks so much for the feedback. (Your post explains why I haven't seen a mod that does this)
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rheanna bruining
 
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